RimWorld

RimWorld

Better Traders
206 kommentarer
Iirly 5. juni kl. 17:39 
Is this compatible with Multiple traders?
(≡◉‿‿◉≡) 6. feb. kl. 6:03 
compatible with vanilla trading expanded?
The Beginning After The End 2. okt. 2024 kl. 0:38 
Would you be able to make silver display randomly?
For example caravan should have between 2k5 -4k silver
Aelanna 10. aug. 2024 kl. 15:42 
Your mod appears to be using complete Def overrides, which is the cause of your mod not being compatible with other mods that alter vanilla trader kinds. I would strongly suggest learning how to use PatchOperations [rimworldwiki.com] instead as overriding Defs has been unnecessary since a17/b18.
Saranea 10. aug. 2024 kl. 15:06 
Any chance to get it working for the traders from the FF14 mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=2659227786

Currently there is no mod conflict (thank god) but also no interaction.
Phaedrus 27. juni 2024 kl. 9:15 
Really great mod.
Apocrypha 17. juni 2024 kl. 16:01 
I'm assuming that this and Better Orbital Traders would conflict?
Josh Mate  [ophavsmand] 20. maj 2024 kl. 6:18 
Update:

- Added more Advanced components / Bionics / Implants to all trader types
- Add more Hay, Jade and Stone blocks to all types of tribal traders
- Adjusted the consistency and balance of High tech armour / royal clothes and end game weapons
Omen 25. apr. 2024 kl. 9:40 
I always needed a good reason to dump some plasma guns from enemy raids. thank ye.
Killerkitty641 24. apr. 2024 kl. 14:57 
I don't know if you'd be interested, but would it be possible to have a tweak so traders are willing to buy tainted apparel, maybe at a discount? (assuming they were already able to buy clothes ofc).
Josh Mate  [ophavsmand] 24. apr. 2024 kl. 2:59 
Update:

- Set up load folder logic for DLC's so you won't get error messages anymore for DLC you don't own.
- Settlement traders now have significantly more items in stock, making the trip out there more worth it.
- Improvements to consistency and stock lists across all trader types.
5150 24. apr. 2024 kl. 2:29 
I think it's the simplest and most well-balanced mode. Good
Josh Mate  [ophavsmand] 21. apr. 2024 kl. 2:38 
Sorry @morrenyo at the moment this mod is a hand written rebalance, so nothing is configurable because all values are written to work together as a single experience.
Morrneyo 19. apr. 2024 kl. 19:50 
Configurables?
Tassie Tiger 16. apr. 2024 kl. 17:05 
appreciate you for this mod thanks
Josh Mate  [ophavsmand] 12. apr. 2024 kl. 3:32 
Now updated for 1.5 and anomaly!
Josh Mate  [ophavsmand] 11. apr. 2024 kl. 11:45 
1.5 Update with Anomaly support coming very soon!
Frayo 12. feb. 2024 kl. 4:33 
This even makes stone blocks tradable. Fucking incredible, thank you for making this.
Josh Mate  [ophavsmand] 8. feb. 2024 kl. 3:19 
@Ionfrigate12345
If you don't have the DLCs just dismiss the startup errors, they won't affect your game.
Ionfrigate12345 7. feb. 2024 kl. 22:01 
Does this mod require Royalty DLC?
I got debug error log on starting main menu, it seems trying to search for the Empire faction but I dont have that DLC.
舰载载舰机 30. nov. 2023 kl. 5:45 
mod is good,but if traders will be richer as games going on will be better
kinngrimm 20. nov. 2023 kl. 11:45 
A suggestion just what i saw from this and similar mods as they seem to have a balancing issue at times. Either they have too much silver/stock in the early game or not enough in the late game. Aslong the values are static that might continue to be an issue and having to handishly go back into the settings for every game can't be the goal. How about we get multiplier settings depending on our own tech level? When we progress, we therefor can say how our multiplier for traders should do, too.
bashnako 25. okt. 2023 kl. 9:28 
The variety of items is reduced after installing this mod. Also bulk goods traders doesn't buy apparel items.
LZIM 3. apr. 2023 kl. 13:04 
Are the amounts hard coded so they will interfere with other trader mods that try to address the same thing versus the problem that trader items are poor or always the same versus the library of Alexandria of items a modded colony and traders posses?
iller 11. feb. 2023 kl. 16:54 
Very helpful and detailed. You are well beyond what any of us Steam plebs deserve, @Kaedys
Kaedys 11. feb. 2023 kl. 16:37 
Rocketman caches XML entries, I'm not even remotely surprised that it was causing issues like that. Rocketman has no real way to handle inverting the load order between two XML mods. Need to be able to dump the Rocketman cache and force a rebuild on next game start. XML Extensions has had a similar issue.

In any case, an alternative option would be the Trading Options mod. It isn't a tailored replacement of the stock traders like this one, and notably does not *add* any categories to traders that this mod does, but it does allow you to alter the amount sold (silver and stock) of traders, using a sliding system based on colony weapon and a configured multipliers, as well as how often they appear and how long they stay. And I know it is compatible with Rocketman, as well as other mods that add to traders via XML.
iller 11. feb. 2023 kl. 16:28 
Thank you @Kaedys. Anyway, I removed every single mod so that ONLY Harmony ==> Core ==> RocketMan ==> Better Traders -- was present... but I still had multiple exotic traders showing up with no archotech to sell. There's also all these Errors in the Debug Log which I've never had with any other mod besides "Better Traders". When I removed Rocketman, finally, I was able to get the Trader selling Archotech stuff once again. ...So apparently this can work sorta as intended on Core, but at what cost to us Potato-PC users?? ...especially when it doesn't seem "weighted" to expand the selection of Archotech items for sale, only the number of Skilltrainers?
Kaedys 10. feb. 2023 kl. 3:23 
Eh, not strictly incompatible, just needs to be loaded *before* mods that modify trader defs.
Josh Mate  [ophavsmand] 10. feb. 2023 kl. 0:54 
Apologies, I didn't know the things you were missing were part of another mod. Yes this mod in incompatible with any other mod that edits or relies on changes made to TraderDefs.XML
Kaedys 9. feb. 2023 kl. 20:36 
Actually, it definitely could cause that, depending on the order the mods are in. Since this mod *overwrites*, rather than patches, the TraderKindDefs, any patches that are higher in the mod list just get straight discarded. So if whatever mod @iller has that's adding said Archotech organs is patching in a new stockGenerator definition, that patch would be wiped out by this mod's overwrite.

Quick fix, @iller, is move this mod to near the top of your mod list. Proper fix would be for @JoshMate to rewrite the mod as inividual patches on each modified stockGenerator instead of replacing the defs entirely, but that's a large ask, given that basically every stockGenerator definition in every trader is modified.
Josh Mate  [ophavsmand] 8. feb. 2023 kl. 1:29 
@iller,

This mod only tweaks the values of the Vanilla Rimworld traderDefs.xml so I highly doubt this was a result of using this mod.
iller 7. feb. 2023 kl. 19:19 
This Mod is not fully compatible with 1.4 Core. It not only removes "Archotech" from Exotic trader's loot pools, it also prevented them from Recognizing the 3 pieces of Archotech organs I had sitting in my own Stock pile
pgames-food 6. jan. 2023 kl. 20:37 
hi im not sure of a mod that "always" lets you sell anything you have, but there are tons of new traders in Let's Trade, and if you combo that with Adjustable Trade ships or Trading options, you can get for example 2-4 trade ships per day, and chances are between them, their traders will end up buying what you have.

the only exception i found in my game was that if using the Minions mod, i needed to edit the minion traders to make sure that animal traders or exotic traders, would by them (as the mod seemed to prevent them from being sold) but i had too many and didnt want to turn them into food :)
(i did put a few into a bio reactor for stasis though, as was low on power and didnt have meds to heal them) https://steamcommunity.com/sharedfiles/filedetails/?id=1920566012
James009 6. jan. 2023 kl. 20:06 
Are there any mods which allow settlements to buy anything?
Josh Mate  [ophavsmand] 2. jan. 2023 kl. 8:32 
@the1sean I doubt it, they seem to do the same thing.
Red1 1. jan. 2023 kl. 12:25 
DerKommerSpyd 9. dec. 2022 kl. 4:04 
@Josh Mate

I do have a "NASA grade" computer, but you're probably right, lol. I just thought the idea would be fun. Like your mod, though. Keep up the good work, mate!
Josh Mate  [ophavsmand] 9. dec. 2022 kl. 2:18 
Update:

- Greatly improved the consistency of ranged and meele weapons on traders
- Empire now sells more royalty weapons / apparel / tech and less vanilla stuff
- Moved clothes to Combat traders to make bulk traders less OP
- Improved trader item variety and consistency across all out lander trader types.
- Tech Implants / body mods and skill trainers are now more common on traders that sell them.
- Greatly improved the consistency / chance / spread of Skill trainers and psycasts
(No more getting 6 of the same psycasts and no skill trainers)
Josh Mate  [ophavsmand] 29. nov. 2022 kl. 9:23 
@DerKommerSpyd
Your PC would melt a hole through the floor the second they entered the map.
DerKommerSpyd 29. nov. 2022 kl. 3:51 
...I'd love to have a trader with 3,000 monkeys. Not that I'd ever buy them, but just for the fun of it. I mean, why not? It's the future. With all the war crimes committed in RimWorld over the years, I don't think a trader would with an entire jungle worth of monkeys would be the weirdest of most game breaking thing xD
Josh Mate  [ophavsmand] 26. nov. 2022 kl. 7:56 
Update:

- All tribal traders now buy and sell a fair amount of Hay
- All tribal traders now buy and sell a fair amount of Jade
- All tribal traders now buy and sell a fair amount of Stone Blocks
- Greatly improved the levels of item stock Settlements have when you visit them to make the trip more worthwhile.
Orvar 19. nov. 2022 kl. 13:04 
Can you make the silver amount adjustable, please?
野兽 14. nov. 2022 kl. 3:25 
Not sure if it's just me, the error occurs when displaying the mod settings page.

To paraphrase:
Failed to check latest version: could not find "C:/Proqram Files.
Josh Mate  [ophavsmand] 8. nov. 2022 kl. 6:45 
This mod has just been freshly rewritten using the 1.4 and biotech base files to include all the new stuff with even better balance.
babyblue 8. nov. 2022 kl. 5:57 
do they now sell prosthetic genitals? asking for a friend
SalazarWindriver 5. nov. 2022 kl. 17:42 
does this offer mechlinks from traders? asking for a friend
19Peej 3. nov. 2022 kl. 18:31 
Thank you!
WabbaCat 25. okt. 2022 kl. 14:39 
ty
Josh Mate  [ophavsmand] 22. okt. 2022 kl. 5:28 
Boom, We are now update to 1.4 with a fresh balance pass starting with the new 1.4 / Biotech base files for the most vanilla feeling possible!
Josh Mate  [ophavsmand] 22. okt. 2022 kl. 2:14 
The new update to this mod will also include full support for Biotech,