RimWorld

RimWorld

DermalRegenerator
100 Comments
当个老六 May 24, 2024 @ 9:00am 
This mod has a bug. The use of this mod will result in buildings not being built or demolished and trees not being cut down. Then the item cannot be installed. The little man disobeys orders.
rselbo  [author] May 11, 2024 @ 12:27pm 
Yeah this only heals hediffs that are marked as permanent. Missing hediffs are just "missing" not permanent so they will not be healed by this mod. Healer traveler event and mech healer serum will heal missing body parts once the scars are healed
Kalter Stahl Apr 20, 2024 @ 9:44am 
You will have to use some druid magic or something else from a mod to regrow your toesies lol.
Kalter Stahl Apr 20, 2024 @ 9:40am 
Nope, only "scarring" or part max hp reduction.
Daniels Apr 20, 2024 @ 5:04am 
Does this heal missing toes
Kalter Stahl Apr 10, 2024 @ 12:20pm 
I'll make sure to check at some point.
rselbo  [author] Apr 10, 2024 @ 9:52am 
Reverted the 1.5 changes and rebuild, everything should be working in the different versions again.
Kalter Stahl Apr 7, 2024 @ 11:40am 
Uh oh, I hope you have a back-up. D:
rselbo  [author] Apr 6, 2024 @ 2:24pm 
Ah, the issue is that I have borked the 1.4 version and I was testing 1.5 and everything was working fine :steamsad:
rselbo  [author] Apr 6, 2024 @ 11:46am 
batous9 Thanks, that is helpful. It would also be helpful to get your savefile if possible. Using a service like file.io or similar but I also understand that its a hassle.
batous9 Apr 6, 2024 @ 11:22am 
When i load a healthy save file i get the following error on debug as soon as a pawn goes "wandering". there is more but I have a limit on letters so I will add the rest on github

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.MissingMethodException: System.Collections.Generic.List`1<Verse.Building> Verse.ListerBuildings.AllBuildingsColonistOfDef(Verse.ThingDef)
rselbo  [author] Apr 6, 2024 @ 9:48am 
I updated the code a bit to bail out of job searches earlier but that should not have been the issue.
rselbo  [author] Apr 6, 2024 @ 9:12am 
Kalter Stahl Yeah it makes sense that something broke during the update. Did you get any error logs when you start Rimworld with this mode enabled? Could you post it here?
rselbo  [author] Apr 6, 2024 @ 9:10am 
I don't think the work system has had any big bugs that I have noticed/fixed but there was a few bugs with the regeneration sickness and sometimes pawns offscreen did not heal.
Kalter Stahl Apr 6, 2024 @ 8:44am 
I feel like this has happened in the past with this mod... long ago, am I wrong rselbo?
Kalter Stahl Apr 6, 2024 @ 8:43am 
I'm pretty sure it happened when this mod changed from 1.4 to 1.5, I did not touch anything in my mod list and the only mod that changed was this one... has anyone tried out different mod orders manually?
batous9 Apr 6, 2024 @ 7:27am 
Did further tests with the Geological mod and it seemed i did not do my test long enough as it has happened without the mod
Troubles The Cat Apr 6, 2024 @ 7:04am 
I don't have geological mod and it's happening with me
rselbo  [author] Apr 6, 2024 @ 12:35am 
It does not seem to happen when just this mod is active so it might be an interaction with other mods. It might help with an error log or a modlist so I could try to replicate this issue.
A post here or create an issue on the github link in the description would be helpful.
Kalter Stahl Apr 5, 2024 @ 3:20pm 
@rselbo Please and thank you!
I love your mod and I hate playing without it lol
rselbo  [author] Apr 3, 2024 @ 7:46am 
I guess they updated something in the priority system so my just recompile the old code was not enough. I will look into it.
kostia1st Apr 3, 2024 @ 5:07am 
Can confirm - this mod breaks the work priorities for the colonists. All they do - take care of themselves, like eating and sleeping, and recreation. And never work unless explicitly forced.

Wasted a couple of days to figure out that it was this specific mod to blame :-(
angulion Apr 2, 2024 @ 11:38pm 
Adding - removing this mod from my list resolved the problem of wandering colonists. Definitely some bug in this mod.
angulion Apr 2, 2024 @ 11:27pm 
After adding this mod everyone is just wandering. Wonder if there is some conflict.
JakeSublime Apr 2, 2024 @ 8:12pm 
yes with this installed, all my colonists go idle. I get an error in the log saying that the job assigner task is erroring on something.
YayoTheGolden Apr 2, 2024 @ 7:20pm 
Yeah, same here, with this mod enabled none of my colonists seem to do anything other than wander.
Kalter Stahl Apr 2, 2024 @ 2:33pm 
Everyone is not getting the tasks they should do, and im getting that job error.
Kalter Stahl Apr 2, 2024 @ 2:32pm 
Yeah... my colony is busted now.
batous9 Apr 2, 2024 @ 2:09pm 
Think the update may have caused a "wandering" glitch as since then The pawns are wandering around when the mod is active
Kalter Stahl Apr 1, 2024 @ 6:54pm 
Hmm.. I think the 1.5 update bopped it off my modlist. No biggie tho.
ExterminaTor Mar 31, 2024 @ 12:52pm 
Update 1.5 please !
Avilos27 Jan 13, 2024 @ 12:13pm 
I want to point out, a lot of medical mods only work with prisoners if you set their medical care to glitter tech medicine. Make sure to try that too.
zero_slash_zero Aug 15, 2023 @ 9:25am 
Appreciate it :)
rselbo  [author] Aug 15, 2023 @ 8:43am 
ok, I will look at making it work for prisoners and possibly hospitality guests as well but I make no promises about when ;)
zero_slash_zero Aug 12, 2023 @ 4:05pm 
Would love it if prisoners could use this too.
Nox Jun 23, 2023 @ 2:23pm 
I wish this mod had a bacta tank graphic. otherwise, great! I was about to write this for my own purposes
Ronewird Feb 23, 2023 @ 1:51am 
If you can make it usable by prisoner too should be perfect
rselbo  [author] Jan 13, 2023 @ 6:37am 
@klakin2003 I haven't really added soft dependencies so I'm not sure how much work it is but I will have a look.
klakin2003 Jan 13, 2023 @ 6:00am 
Love the mod, would be great if guests (Hospitality) could use it.
Tschuangtse Nov 10, 2022 @ 2:17pm 
In my game I noticed that the regeneration sickness did not go away. When checking the mod settings I found that the value was set to 0.0.
If you change the settings even just once you will always get at least 0.1/day.
I assume that the filed is new and the mod did not initialize the value correctly.
It's working as intended once set up. I just leave this comment here for others.
rselbo  [author] Nov 7, 2022 @ 12:34pm 
There are 2 things you could try: 1. Moving the Dermal Regenerator mod to the last spot in the modlist to make sure nothing overrides the same definitions as this mod. 2. Try setting the Dermal Regeneration Sickness slider to 0% in the mod settings.
Bastycore Nov 7, 2022 @ 8:09am 
They have no genetic modification or anything related to consciousness. I tried it on multiple pops and it always killed them for the same reason.
serenewishes Nov 7, 2022 @ 7:23am 
Scratch my last - It seems exiting and reloading the game worked!
serenewishes Nov 6, 2022 @ 7:45pm 
running 1.4.3537. My pawns don't seem to be healing from regen sickness. It's been 5 in game days with zero improvements.
rselbo  [author] Nov 6, 2022 @ 11:15am 
They are not supposed to die from it no, any genes or anything involved? The dermal sickness does reduce consciousness so perhaps there is some interaction? If not there might be a mod interaction.
Bastycore Nov 5, 2022 @ 3:43pm 
I'm using this on 1.4 and all my pawns just almost instantly die from "scratch" when they enter the dermal regenerator. I don't think that's intended?
Goldfish300 Oct 29, 2022 @ 1:09am 
This has fixed the issues I was having on 1.3, thanks. Coding can be hard, we understand. Thanks for your work on the mod!
rselbo  [author] Oct 28, 2022 @ 10:55pm 
1.1, 1.2 and 1.3 should now hopefully be back in a working state with no def warnings or exceptions
rselbo  [author] Oct 28, 2022 @ 10:44pm 
ah ofc i updated the defs for all versions but only the code for 1.4. I can fix that, sorry for the trouble.
Goldfish300 Oct 28, 2022 @ 7:33pm 
Same as the 2 posts below. The only new info I have to add to what has been said is that you are unable to right click things to issue commands, or tell caravans to move.