RimWorld

RimWorld

DermalRegenerator
100 kommentarer
当个老六 24. maj 2024 kl. 9:00 
This mod has a bug. The use of this mod will result in buildings not being built or demolished and trees not being cut down. Then the item cannot be installed. The little man disobeys orders.
rselbo  [ophavsmand] 11. maj 2024 kl. 12:27 
Yeah this only heals hediffs that are marked as permanent. Missing hediffs are just "missing" not permanent so they will not be healed by this mod. Healer traveler event and mech healer serum will heal missing body parts once the scars are healed
Kalter Stahl 20. apr. 2024 kl. 9:44 
You will have to use some druid magic or something else from a mod to regrow your toesies lol.
Kalter Stahl 20. apr. 2024 kl. 9:40 
Nope, only "scarring" or part max hp reduction.
Daniels 20. apr. 2024 kl. 5:04 
Does this heal missing toes
Kalter Stahl 10. apr. 2024 kl. 12:20 
I'll make sure to check at some point.
rselbo  [ophavsmand] 10. apr. 2024 kl. 9:52 
Reverted the 1.5 changes and rebuild, everything should be working in the different versions again.
Kalter Stahl 7. apr. 2024 kl. 11:40 
Uh oh, I hope you have a back-up. D:
rselbo  [ophavsmand] 6. apr. 2024 kl. 14:24 
Ah, the issue is that I have borked the 1.4 version and I was testing 1.5 and everything was working fine :steamsad:
rselbo  [ophavsmand] 6. apr. 2024 kl. 11:46 
batous9 Thanks, that is helpful. It would also be helpful to get your savefile if possible. Using a service like file.io or similar but I also understand that its a hassle.
batous9 6. apr. 2024 kl. 11:22 
When i load a healthy save file i get the following error on debug as soon as a pawn goes "wandering". there is more but I have a limit on letters so I will add the rest on github

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.MissingMethodException: System.Collections.Generic.List`1<Verse.Building> Verse.ListerBuildings.AllBuildingsColonistOfDef(Verse.ThingDef)
rselbo  [ophavsmand] 6. apr. 2024 kl. 9:48 
I updated the code a bit to bail out of job searches earlier but that should not have been the issue.
rselbo  [ophavsmand] 6. apr. 2024 kl. 9:12 
Kalter Stahl Yeah it makes sense that something broke during the update. Did you get any error logs when you start Rimworld with this mode enabled? Could you post it here?
rselbo  [ophavsmand] 6. apr. 2024 kl. 9:10 
I don't think the work system has had any big bugs that I have noticed/fixed but there was a few bugs with the regeneration sickness and sometimes pawns offscreen did not heal.
Kalter Stahl 6. apr. 2024 kl. 8:44 
I feel like this has happened in the past with this mod... long ago, am I wrong rselbo?
Kalter Stahl 6. apr. 2024 kl. 8:43 
I'm pretty sure it happened when this mod changed from 1.4 to 1.5, I did not touch anything in my mod list and the only mod that changed was this one... has anyone tried out different mod orders manually?
batous9 6. apr. 2024 kl. 7:27 
Did further tests with the Geological mod and it seemed i did not do my test long enough as it has happened without the mod
Troubles The Cat 6. apr. 2024 kl. 7:04 
I don't have geological mod and it's happening with me
rselbo  [ophavsmand] 6. apr. 2024 kl. 0:35 
It does not seem to happen when just this mod is active so it might be an interaction with other mods. It might help with an error log or a modlist so I could try to replicate this issue.
A post here or create an issue on the github link in the description would be helpful.
Kalter Stahl 5. apr. 2024 kl. 15:20 
@rselbo Please and thank you!
I love your mod and I hate playing without it lol
rselbo  [ophavsmand] 3. apr. 2024 kl. 7:46 
I guess they updated something in the priority system so my just recompile the old code was not enough. I will look into it.
kostia1st 3. apr. 2024 kl. 5:07 
Can confirm - this mod breaks the work priorities for the colonists. All they do - take care of themselves, like eating and sleeping, and recreation. And never work unless explicitly forced.

Wasted a couple of days to figure out that it was this specific mod to blame :-(
angulion 2. apr. 2024 kl. 23:38 
Adding - removing this mod from my list resolved the problem of wandering colonists. Definitely some bug in this mod.
angulion 2. apr. 2024 kl. 23:27 
After adding this mod everyone is just wandering. Wonder if there is some conflict.
JakeSublime 2. apr. 2024 kl. 20:12 
yes with this installed, all my colonists go idle. I get an error in the log saying that the job assigner task is erroring on something.
YayoTheGolden 2. apr. 2024 kl. 19:20 
Yeah, same here, with this mod enabled none of my colonists seem to do anything other than wander.
Kalter Stahl 2. apr. 2024 kl. 14:33 
Everyone is not getting the tasks they should do, and im getting that job error.
Kalter Stahl 2. apr. 2024 kl. 14:32 
Yeah... my colony is busted now.
batous9 2. apr. 2024 kl. 14:09 
Think the update may have caused a "wandering" glitch as since then The pawns are wandering around when the mod is active
Kalter Stahl 1. apr. 2024 kl. 18:54 
Hmm.. I think the 1.5 update bopped it off my modlist. No biggie tho.
ExterminaTor 31. mar. 2024 kl. 12:52 
Update 1.5 please !
Avilos27 13. jan. 2024 kl. 12:13 
I want to point out, a lot of medical mods only work with prisoners if you set their medical care to glitter tech medicine. Make sure to try that too.
zero_slash_zero 15. aug. 2023 kl. 9:25 
Appreciate it :)
rselbo  [ophavsmand] 15. aug. 2023 kl. 8:43 
ok, I will look at making it work for prisoners and possibly hospitality guests as well but I make no promises about when ;)
zero_slash_zero 12. aug. 2023 kl. 16:05 
Would love it if prisoners could use this too.
Nox 23. juni 2023 kl. 14:23 
I wish this mod had a bacta tank graphic. otherwise, great! I was about to write this for my own purposes
Ronewird 23. feb. 2023 kl. 1:51 
If you can make it usable by prisoner too should be perfect
rselbo  [ophavsmand] 13. jan. 2023 kl. 6:37 
@klakin2003 I haven't really added soft dependencies so I'm not sure how much work it is but I will have a look.
klakin2003 13. jan. 2023 kl. 6:00 
Love the mod, would be great if guests (Hospitality) could use it.
Tschuangtse 10. nov. 2022 kl. 14:17 
In my game I noticed that the regeneration sickness did not go away. When checking the mod settings I found that the value was set to 0.0.
If you change the settings even just once you will always get at least 0.1/day.
I assume that the filed is new and the mod did not initialize the value correctly.
It's working as intended once set up. I just leave this comment here for others.
rselbo  [ophavsmand] 7. nov. 2022 kl. 12:34 
There are 2 things you could try: 1. Moving the Dermal Regenerator mod to the last spot in the modlist to make sure nothing overrides the same definitions as this mod. 2. Try setting the Dermal Regeneration Sickness slider to 0% in the mod settings.
Bastycore 7. nov. 2022 kl. 8:09 
They have no genetic modification or anything related to consciousness. I tried it on multiple pops and it always killed them for the same reason.
serenewishes 7. nov. 2022 kl. 7:23 
Scratch my last - It seems exiting and reloading the game worked!
serenewishes 6. nov. 2022 kl. 19:45 
running 1.4.3537. My pawns don't seem to be healing from regen sickness. It's been 5 in game days with zero improvements.
rselbo  [ophavsmand] 6. nov. 2022 kl. 11:15 
They are not supposed to die from it no, any genes or anything involved? The dermal sickness does reduce consciousness so perhaps there is some interaction? If not there might be a mod interaction.
Bastycore 5. nov. 2022 kl. 15:43 
I'm using this on 1.4 and all my pawns just almost instantly die from "scratch" when they enter the dermal regenerator. I don't think that's intended?
Goldfish300 29. okt. 2022 kl. 1:09 
This has fixed the issues I was having on 1.3, thanks. Coding can be hard, we understand. Thanks for your work on the mod!
rselbo  [ophavsmand] 28. okt. 2022 kl. 22:55 
1.1, 1.2 and 1.3 should now hopefully be back in a working state with no def warnings or exceptions
rselbo  [ophavsmand] 28. okt. 2022 kl. 22:44 
ah ofc i updated the defs for all versions but only the code for 1.4. I can fix that, sorry for the trouble.
Goldfish300 28. okt. 2022 kl. 19:33 
Same as the 2 posts below. The only new info I have to add to what has been said is that you are unable to right click things to issue commands, or tell caravans to move.