Kenshi
New Weapons Dissemination Mod NPC Nerfs and Blueprint changes
11 Comments
MGJ Sakazaki Sep 12, 2024 @ 10:26pm 
I will try it out. Thanks in advance, mate! ^^
Desert Punk Oct 8, 2020 @ 6:57pm 
thank you so much for this
White Rider  [author] Apr 14, 2020 @ 6:50pm 
@PL I'm going to assume that that mod doesn't include the triangle bandits and other npcs from NWDM but adds the weapons along with it's own others.. If that's the case i would think that the only changes you'd see from my changes would be the blueprints in shops. I'm really not sure though dude. If you do try them together I would suggest backing up your save first.
Cinto PL Apr 14, 2020 @ 8:27am 
I'm using the Ultimate Weapons Pack by DrakeSaint since they said it would conflict if you have both.
https://steamcommunity.com/sharedfiles/filedetails/?id=1934302456&searchtext=ultimate+weapon
Will it still work with this?
Animecore Apr 13, 2020 @ 10:08am 
I'm using this. Seems okay to me. So thank you.
White Rider  [author] Apr 13, 2020 @ 7:58am 
@UrShaikort Yeah it does. That's how I'm running mine at the moment.
UrShaikort Apr 12, 2020 @ 1:45am 
Thanks for a balance patch! Will it work with the patch that removes Triangle Bandits?
White Rider  [author] Mar 18, 2020 @ 9:25am 
Yes. If this is loaded before NWDM then NWDM will overwrite any of these changes. This needs to be loaded after NWDM to take effect.
Animecore Mar 18, 2020 @ 6:36am 
To be clear, not assuming anything, this mod is loaded after NWDM, correct? :cozysottr:
White Rider  [author] Mar 7, 2020 @ 11:53am 
@Thundercraft Correct, it's a patch mod. I've added NWDM as a required mod on the right now.
This was the first mod I've ever made so i never even realised I could tag another mod as required.

Yeah I love NWDM but the NPCs were just so over-tuned it was a bit silly. I personally still don't use the triangle bandits. I have the mod to remove them from the game entirely, but I figured if I am going to tune down the other NPCs I may as well tune the TB down too.

In the end, I think I'm pretty happy with the result. The NPCs now feel a lot more in line with other bosses. Some of the early(ish) game NPCs are now at a reasonable difficulty, and the late game bosses will still provide a good challenge without needing several 100 stat characters to take down.
Thundercraft Mar 6, 2020 @ 1:03am 
@ White Rider [author]
Nice mod! I really wanted to use New Weapons Dissemination , but not if the Triangle Bandits and other NPCs are so overpowered.

BTW: This mod is a patch, isn't it? Doesn't it require subscribing to and enabling New Weapons Dissemination Mod ? So, why not add that mod to the "Required items" list? On the right hand side of your mod page, you should see a link for "Add/Remove Required Items" , located below "Add/Remove Required DLC" and above "Change Visibility" . As long as you have subscribed to or favorited the New Weapons Dissemination Mod you should be able to add it as a Required Item.