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Honestly the feature probably shouldn't even be part of the mod but it's from the original so I keep it.
Yeah, that error means another mod adds Beauty value to the Filth_Sand.
I made a lot of checks to not cause incompatibility if my patching happens at the end. However, if my patching happens first, and then another mod tries to add Beauty without a proper check... it will cause an error. I can't fix it on my end - the author of another mod needs to add a proper check on their end. Or you can move my mod to the end of the load order
EDIT: Moving the mod to the end of the load order fixed it for me.
XML error: Duplicate XML node name statBases in this XML block: <ThingDef ParentName="BaseFilth"><defName>Filth_Sand</defName><label>sand</label><graphicData><texPath>Things/Filth/Grainy</texPath><color>(141,115,98,97)</color></graphicData><filth><placementMask><li>Terrain</li></placementMask><disappearsInDays>45~50</disappearsInDays><cleaningWorkToReduceThickness>35</cleaningWorkToReduceThickness><canFilthAttach>true</canFilthAttach><cleaningSound>Interact_CleanFilth_Dirt</cleaningSound></filth><statBases><Beauty>-8</Beauty><BeautyOutdoors>-2</BeautyOutdoors></statBases><statBases><Beauty>-4</Beauty></statBases></ThingDef>
Changes:
- fixed outdoor beauty for Marshy Terrain
- added Ideology patch
- added Anomaly patch
- severely reduced ugliness of the sand, rock and slag rubble (pawns won't mind it too much now, especially if it is outdoors)
Pretty high odds. I am considering to play at least a little bit of Rimworld on 1.5 release and gonna update some of my mods with that
@Deadmano
Thanks for pointing that out. I will fix it with the next mod update!
No .dll files. Only xml patching
This mod modifies outdoor beauty stat to improve it. Long-long time ago the game didn't have outdoor beauty stat at all, and the main goal of this mod was to fix pawns thinking that nature is ugly. Then later outdoor beauty was added by developers to fix the issue, but still outdoor beauty is a little bit too weak if you ask me. So this mod improves it now.
I've stayed in almost every state and briefly used to live in Florida. Swamps and marshes were visually unappealing, smelled very bad had a deep seated fear of alligators.
-6 for marshes is absurd...
Hello, glad to hear that you are enjoying the mod! Regarding the windows mod - there are several of those in the workshop, but I have no idea about their inner mechanics. Sadly, if their calculation no longer works then something has broken on their side. I could take a look, but I would have no idea where to even start. My advice would be to post on their workshop page about the problem
I noticed recently that the outdoors beauty calculation no longer works for the Windows mod. Normally, the outdoors beauty values should get summed up by the window and contribute to the beauty of the room, but that function is no longer present.
I was wondering if that's something you were planning to (or had any ability) to fix. Thanks!
Also i think the rafflesia shouldn't put a straight minus it should more a dynamic effect like being close it become negative or give a debuff but from afar it give a buff and it's positive ?
For mud and even marsh too i think it very subjective but 100% not fair to say it's a straight up negative make no sense.
Maybe kinda like for the rafflesia make it so it's positive but if you stay too long in it or struggle in it you get malus or ti become negative ?
also i start going of the mod lenght but would make sense that some pawn like or love and some don't or doesn't care too.
But in general rare are the thing in nature to be really that repulsive for real.
Oh, there is leaf litter in Vanilla now? NICE
The big problem is room detection. Rimworld considers any enclosed space to be a 'room" so... outdoor room is possible but if it is inside walls. But then beauty is calculated for it as a whole. There is no better approach, sadly.
Thank you for your kind words
I am indeed planning to get the new DLC and update my mods for 1.4
Gonna try and update before the official release of 1.4 but no promises since I have been very busy with irl stuff.
No, it would require me to create an interface for players to choose each value. While it is possible to do, it adds quite a hassle to update the mod if any changes are introduced. You can download the mod files and tweak it there though
"Beauty here: 25.3"
Yes, this mod increases the beauty of potted plants
My deepest apologies - I totally forgot to include backwards compatibility. Just pushed a new update to fix it!