Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
1- Night Slash shouldn't spike when used in the air. Night Slash has no reason to spike, it’s just plain overkill
2- Give down air some more landing lag (ideally twice as long as it currently is). In its current state, down air is basically a better wavedash, and it's way too fast for how strong it is
3- Cut Ftilt's knockback in half. The sweetspot can kill as early as 30 at the ledge, and it comes out incredibly fast
4- The end lag of Fair and Bair should be swapped. Fair is way stronger and way faster than Bair. not good
5- Cut Down Smash's knockback in half. Kills way too early for how fast it is
6- Cut Jab's finisher's knockback in half. Same reason as downsmash and ftilt
7- Decrease the following moves' knockback by about 25%: Night Slash, Fsmash, Fair, Bair, and Dair. i feel like they should be toned down a bit
Thank you!
-It'd be cool if he had landing lag after his up special
-It'd be cool if neutral special wasn't so spammable
-It'd be cool if his spikes weren't so ease to land, especially the down air.
Again, I don't know whether you want him to be balanced, but it's just not really fun to play against