Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
1- Night Slash shouldn't spike when used in the air. Night Slash has no reason to spike, it’s just plain overkill
2- Give down air some more landing lag (ideally twice as long as it currently is). In its current state, down air is basically a better wavedash, and it's way too fast for how strong it is
3- Cut Ftilt's knockback in half. The sweetspot can kill as early as 30 at the ledge, and it comes out incredibly fast
4- The end lag of Fair and Bair should be swapped. Fair is way stronger and way faster than Bair. not good
5- Cut Down Smash's knockback in half. Kills way too early for how fast it is
6- Cut Jab's finisher's knockback in half. Same reason as downsmash and ftilt
7- Decrease the following moves' knockback by about 25%: Night Slash, Fsmash, Fair, Bair, and Dair. i feel like they should be toned down a bit
Thank you!
-It'd be cool if he had landing lag after his up special
-It'd be cool if neutral special wasn't so spammable
-It'd be cool if his spikes weren't so ease to land, especially the down air.
Again, I don't know whether you want him to be balanced, but it's just not really fun to play against