Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
1- Night Slash shouldn't spike when used in the air. Night Slash has no reason to spike, it’s just plain overkill
2- Give down air some more landing lag (ideally twice as long as it currently is). In its current state, down air is basically a better wavedash, and it's way too fast for how strong it is
3- Cut Ftilt's knockback in half. The sweetspot can kill as early as 30 at the ledge, and it comes out incredibly fast
4- The end lag of Fair and Bair should be swapped. Fair is way stronger and way faster than Bair. not good
5- Cut Down Smash's knockback in half. Kills way too early for how fast it is
6- Cut Jab's finisher's knockback in half. Same reason as downsmash and ftilt
7- Decrease the following moves' knockback by about 25%: Night Slash, Fsmash, Fair, Bair, and Dair. i feel like they should be toned down a bit
Thank you!
-It'd be cool if he had landing lag after his up special
-It'd be cool if neutral special wasn't so spammable
-It'd be cool if his spikes weren't so ease to land, especially the down air.
Again, I don't know whether you want him to be balanced, but it's just not really fun to play against