Total War: ATTILA

Total War: ATTILA

Domains of Magic Mod
13 Comments
Shipwreck Aug 3 @ 11:25pm 
Excellent Mod... The possibilities are endless... someone mentioned an Age of Conan Mod... Could You? Would You? Thanks for making this
Jonnyo91 Oct 1, 2022 @ 5:27pm 
EPIC MOD
maksk  [author] Mar 12, 2021 @ 10:20pm 
Also u can check my mod with pfm, this projectile is called something like "wizard_hun3_meteors" and it has new explosions in "explosions" table.
Radscorpion Mar 12, 2021 @ 1:30pm 
Thank you! :)
maksk  [author] Mar 12, 2021 @ 1:39am 
This wizard shoots an invisible projectile with 88 "max elevation" and muzzle velocity 75, later this projectile explodes in sky (sometimes in random moment) and spawns more projectiles. In explosion you can set that explosion will spawn more other projectiles.
Radscorpion Mar 11, 2021 @ 3:29pm 
Hey! Really cool mod!

How did you make the projectile that comes in like an orbital strike? The one that starts off really high up and comes crashing down. I know how to edit projectiles and such. I am just curious. Did you use some insane angles or something for it?
TheCharlesQuez Mar 25, 2020 @ 12:12am 
no worries man all good just checking
maksk  [author] Mar 24, 2020 @ 10:32pm 
i made this mod from scratch, i used assembly kit. why are u asking?
TheCharlesQuez Mar 24, 2020 @ 3:59pm 
hey man just wondering where you got the files for this mod from
maksk  [author] Mar 9, 2020 @ 10:25pm 
i don't know i didn't tested this yet
The Notorious Garangus Mar 9, 2020 @ 4:49pm 
compatible with radious and rome rebirth?
maksk  [author] Mar 7, 2020 @ 5:23am 
No, medieval 1212ad mod changes everything in this game and normal mods can't work with this huge mod.
stathis.tslch Mar 7, 2020 @ 4:57am 
Great job man!!! Can I recruit these units in medieval 1212ad??