Total War: ATTILA

Total War: ATTILA

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Domains of Magic Mod
   
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Tags: mod, Battle
File Size
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85.863 MB
Mar 1, 2020 @ 4:06am
1 Change Note ( view )

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Domains of Magic Mod

Description
VERY IMPORTANT:
- You must play on ULTRA unit scale! This mod doesn't work on smaller unit scales!
- This mod also includes "Regiments of Renown for Attila!"(ROR) - You don't have to download "ROR!", Wizards mod includes everything from ROR mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1844102884&searchtext=ror
- Note about "Meteor Shower": you should try to hit units that are not moving because this spell sometimes don't work against moving units.
- You must watch the trailer and content review of this mod :)

Domains of Magic Mod - this mod adds 9 lores of magic, available magic depends on your religion. There are 3 wizards for each magic domain (domain of darkness have only 1 wizard with 3 unique spells). Every wizard has 2 unique spells. You can recruit them from major religious buildings (Wizard tier 1 from building tier 2, Wizard tier 2 from building tier 3, Wizard tier 3 from building tier 4). There are cap for wizards - max 3 wizards tier 1, max 2 wizards tier 2, max 1 wizards tier 3. Normal hordes can't recruit wizards, only Huns can recruit them (from nomad nobility shaman buildings tier 2-4). Wizards are in new UI group. Tier 3 wizards are expensive.

This mod is a bit unbalanced because wizards are extremely strong against big hordes of enemies (10 units of spears who trying to pass your gates can be easily killed by exploding spells) and wizards are useless against loose formations. This version of mod is "balanced" for AI, players can easily beat wizards. Wizards tier 3 usually have 2 (4) ammo but when you get a research +5% ammo bonus they will have 3 (6) ammo.

List of lores:
- Lore of Nature (Celtic Paganism)
- Lore of Christianity (Arian Christianity Eastern Christianity Greek Christianity Latin Christianity)
- Lore of Earth (German Paganism)
- Lore of Myths (Graeco-Roman Paganism)
- Lore of Doom (Tengrism)
- Lore of Judaism (Judaism)
- Lore of Darkness (Minor Religions)
- Lore of Fire (Manichaeism Zoroastrianism Semitic Paganism)
- Lore of Plagues (Slavic Paganism)

Known bugs:
- Wizards have more ammo that they have in stats. For example when wizard has 2 ammo he has 4 because he gets ammo of officer.
- Wizards have big problem with unit replenishment.
- Dark Fog can cause lags
13 Comments
Shipwreck Aug 3 @ 11:25pm 
Excellent Mod... The possibilities are endless... someone mentioned an Age of Conan Mod... Could You? Would You? Thanks for making this
Jonnyo91 Oct 1, 2022 @ 5:27pm 
EPIC MOD
maksk  [author] Mar 12, 2021 @ 10:20pm 
Also u can check my mod with pfm, this projectile is called something like "wizard_hun3_meteors" and it has new explosions in "explosions" table.
Radscorpion Mar 12, 2021 @ 1:30pm 
Thank you! :)
maksk  [author] Mar 12, 2021 @ 1:39am 
This wizard shoots an invisible projectile with 88 "max elevation" and muzzle velocity 75, later this projectile explodes in sky (sometimes in random moment) and spawns more projectiles. In explosion you can set that explosion will spawn more other projectiles.
Radscorpion Mar 11, 2021 @ 3:29pm 
Hey! Really cool mod!

How did you make the projectile that comes in like an orbital strike? The one that starts off really high up and comes crashing down. I know how to edit projectiles and such. I am just curious. Did you use some insane angles or something for it?
TheCharlesQuez Mar 25, 2020 @ 12:12am 
no worries man all good just checking
maksk  [author] Mar 24, 2020 @ 10:32pm 
i made this mod from scratch, i used assembly kit. why are u asking?
TheCharlesQuez Mar 24, 2020 @ 3:59pm 
hey man just wondering where you got the files for this mod from
maksk  [author] Mar 9, 2020 @ 10:25pm 
i don't know i didn't tested this yet