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This will not be updated to 1.3, as I stopped supporting this when the new version was released. However, the revamp will be updated, and there are links to it in the description and comments.
The updated version of the mod no longer uses the Newborn stage, so you don't need to worry about it.
You can remove it midgame, but you need to make sure you don't have any children with the "Youth" hediff. If need be, you can remove it using Dev mode.
Released the revamped version of this mod, go and check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966
Just an update for you guys, the rework is feature complete. At this point I'm working on the alien race patching which is the lions share of the work needed (8500 lines of patchoperations and counting!). Won't be releasing it this weekend (obviously), but it will definitely be good to go for next weekend.
Just for transparency, the initial release will not include the newborn stage, but I will be posting a "poll" on the new mod page to get more feedback about it. I have heard the couple of you who responded so far, but 2 people out of 4000 isn't exactly representative. I'm hoping to get a bigger sample to confirm it is something a good chunk of you would want, because it will be a *lot* of work to add (probably about 1/4 of the work to set up the entire rest of the mod).
It will not be dependent on CSL, but it will be compatible with it. It *should* also work alongside other mods that add children, like CnP. As a matter of fact, you won't even need a mod that adds children to use the new version, although obviously you would miss out on some features.
And, please, make your scaling compatible with Facial Stuff! That is a musthave mod for many players.
That's a large part of why I am considering scrapping it. I like the "immersion" of having a newborn be completely dependent on others for survival, but it doesn't play well with Rimworld mechanics, and essentially makes the mod dependent on something like "Dress Patients" to put clothes on them. I'm not sure I want to have outside "dependencies" like that, as the new version doesn't require any other mods to function.
So, a poll of sorts for you guys. In the revamped version, would you like me to leave in the "newborn" stage, or cut it and have pawns start off in the "baby" stage?
I've already combined the two child stages together, but have added a stage for teenagers (oh the struggles) and one for the elderly as well. Keep in mind the new version will function slightly differently, but the overall effect should be roughly the same.
My age multiplier only affects the hediff from this mod. It does not change the aging rate of pawns. It is for people who use mods like Faster Aging, so it matches up.
does your mod's age multiplier affect all npc's or only children under 16 years old?
Likely within a week, definitely within two weeks. Already have a lot of work done.
I am currently working on a totally revamped version of this mod that will be rebuilt from the ground up for better implementation and better compatibility. This mod will no longer be developed past it's current state, but will remain up on the workshop for those who wish to continue using it and the rework, when complete, will be released as a separate mod.
A settings menu has been included to adjust for various aging rates, which affects how quickly they progress through the stages in the mod. However, if you want the pawn to actually *age* faster, you will need another mod like Faster Aging to do so, and can adjust the two mods in settings so they are both the same age rate. (e.g. 4x faster aging, and "Youth" progresses 4x faster as well)
Updated. Fixed dragons from Dragon's Descent, they should no longer get the Youth effect from this mod. Added compatibility for Rimeffect Races
I have, and I figured out what the issue is, but there isn't an easy fix. (Well there is, but it removes compatibility with other races as well.) I'm working on a small rewrite of that part of the mod to address the issue and should have something by the end of the day.
have you gotten around to check this out?
Sounds like it's using a hediffgiver normally reserved for humanlikes. I can look into it this weekend.
other egg animals seem fine, like Meadow Aves
im pritty new to this and that dargon mod so let me know if you need mor info.
Updated. Issue with the hediff not being applied correctly should be corrected now.
You will need a mod like Faster Aging ( https://steamcommunity.com/sharedfiles/filedetails/?id=1850802618 ) to get what you are looking for.
Oh..opps I got the wrong mod then...
What mod that actually increase aging speed? Great work with the mod thou
Yeah, just did some testing of my own. Seems that the recent update may have broken something. I'll look into and update as soon as I can.
HugsLib
Humanoid Alien Races
O21 Tool Box
O21 Forgotten Realms
Children, School and Learning
Age Matters
The Birds and the Bees
Which O21 mod? There are several
If I'm understanding you correctly, the setting to change "aging rate" in this mod is for this mod to match up with other mods that actually increase the rate that pawns age, such as Faster Aging. This mod doesn't actually make any changes to aging rate, as there are other mods that handle that already, the setting just makes the "Youth" effect change at different rates.
If you have already changed it to match your aging mod, and it's not working, that's different and I'll try to troubleshoot with you.
Not currently no. Wouldn't be terribly difficult to implement, if there was demand for it.
Well, that's really a matter of personal preference. Setting it to 5 makes an average human lifespan roughly 16 years, birth to death. Higher numbers decrease that, while lower numbers will increase lifespan. Don't forget, this mod doesn't actually affect aging, you need a mod like Faster Aging, or World Faster Aging to do that
@peenerz, its a clash with hair/beard mods. the other modder is looking in to it, i think.
personaly i think they look chibi-like
Added a settings menu to affect the speed of growth, to work with faster aging mods. No more xml editing for compatibility!