RimWorld

RimWorld

More Vanilla Turrets 1.1+
193 Comments
Xevion Aug 28, 2024 @ 1:41am 
Alternative 1.5 option that works with Van's Retexture + Combat Extended, because Zaljerem doesn't wanna do more than the copy+paste: https://steamcommunity.com/sharedfiles/filedetails/?id=2583529720
V∆ŁĶẎŘĒΞ Jun 2, 2024 @ 3:11am 
More Vanilla Turrets 1.1+ 1.5?
montanoc70 Jun 2, 2024 @ 1:17am 
1.5:steamthis:
名字有时候并不重要 May 8, 2024 @ 9:11pm 
1.5 please
Nebula Apr 29, 2024 @ 7:18pm 
Code: if (this.Fillage != FillCategory.Full && this.passability == Traversability.Impassable && !this.IsDoor && base.BuildableByPlayer && !this.disableImpassableShotOverConfigError)
{
yield return "impassable, player-buildable building that can be shot/seen over.";
}
Error defs: VulcanCannonManned and VulcanCannon set <passability>Impassable</passability>
ozfresh Apr 26, 2024 @ 8:44pm 
Update pleeeesse!!!
radiox Apr 18, 2024 @ 2:08pm 
Begging 1.5 me lord
Lung Apr 14, 2024 @ 2:06pm 
Now I come here to beg for a 1.5 update.
:testttskldjfadhelpmeplz:
XxN1GHTMAR1SHDEM0NxX Mar 5, 2024 @ 6:55pm 
its broken*
XxN1GHTMAR1SHDEM0NxX Mar 5, 2024 @ 6:55pm 
itrs boken
Shabby Mar 5, 2024 @ 4:39am 
A fair warning to any one actually wanting to use the mod.
The turrets shoot 1 bullet at the time making them worthless. dont recommend downloading and using the mod unless you are wiling to eddit the mod fies
Victor Sep 15, 2023 @ 5:32pm 
zecond Jul 25, 2023 @ 11:39am 
Any one else find that the vulcan cannon is industrial tech but requires spacer research? Is it a bug or intended?
阈限旅者 May 14, 2023 @ 7:42pm 
I found that some turrets in the game had a much longer cool down time than indicated in the information bar, which made the turrets much weaker than other ones. Is this a bug or something?
Vartarhoz Mar 21, 2023 @ 2:36am 
Mud moat can be built on Ice/Snow and it has %100 fertility, it just feels stupid. You can have greenhouse with Moats. Diggable thing I guess makes it broken.
Demonlord09 Feb 24, 2023 @ 8:59pm 
Thank you for finding that @Ryuu Reikoku . I have no idea why that expensive turret got nerfed so bad.
Grofin Feb 15, 2023 @ 1:15am 
Thank you for finding this. @Ryuu Reikoku .
Damion Wolf Feb 10, 2023 @ 12:11am 
@Ryuu Reikoku

Holy shit, boy. That one hundred round burst just goes on and on. It mulches things.

I'll probably tweak it a bit. It kinda sucks waiting for it to spin through all those rounds in order to find a new target. Still much better than the slow rate it was before.

Thanks.
Ryuu Reikoku Nov 20, 2022 @ 9:57am 
I found the mod files, and changed the burst count on the Vulcan to from 1 > 100.

SteamLibrary\steamapps\workshop\content\294100\2009766414\Defs\ThingDefs_Buildings

Just open the file in notepad and use the find function for "Vulcan" and look down for burst count, then add two zeroes. Makes it function a lot better in my opinion. Cool down between bursts being .1 it fires continuously.
Ryuu Reikoku Nov 20, 2022 @ 9:21am 
I have noticed the horrible ROF for the Vulcan Cannon as well. I can't find anything that changes it's settings. I'll try and find the mod files themselves next.
Grofin Nov 14, 2022 @ 3:06am 
any1 having a problem with the Vulcan cannon? it shoots real slow now like a regular turret.
Testerlordschaft Nov 1, 2022 @ 12:21pm 
Fantastic! You saved the day, thank you!
Zeph Grey Oct 29, 2022 @ 7:50pm 
You rock!!
that guy Oct 29, 2022 @ 11:42am 
Thank you!
BlackD Oct 29, 2022 @ 9:09am 
Perfect
legodude17  [author] Oct 29, 2022 @ 12:59am 
Updated to 1.4!
Mismagius Oct 27, 2022 @ 4:17pm 
please update this to 1.4
cleaner475 Oct 21, 2022 @ 7:03am 
Please 1.4?! :D
Starry Sky Mar 10, 2022 @ 4:33am 
Hi @legodude17 , there are something wrong with "Devastator Mortar", every time I try to fire a mortar round, it is spam in game, and I think it is because the latest update to the game required mortars to have a round.
Could you update the mod to avoid this bug?
Tiu77 Jan 15, 2022 @ 5:07am 
中文的有吗
英语的看不懂
Rah Sep 10, 2021 @ 11:26pm 
new rebalanced turret mod for Rimworld 1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=2583529720
Rah Aug 31, 2021 @ 5:06pm 
@Stickman, if you believe they're too expensive, I think you're playing the game wrong. The turrets are very powerful in the right hands. You can also make many of the turrets with stone instead of steel, which makes them a lot cheaper.
Stickman Aug 28, 2021 @ 9:05am 
The rebalance makes the turrets so extremely expensive they're worthless compared to just using default ones.
BlackD Aug 11, 2021 @ 8:03am 
weird. you could try rimpy and let it auto sort your mods.
Gladitor Aug 11, 2021 @ 6:43am 
For some reason this mod is totally not working for me. Any of the turrets in this mod that I place dont have their actual turret component-I can build them but there is no turret head and it wont shoot. Any idea of a fix? Already uninstalled and reinstalled mod.
BlackD Aug 10, 2021 @ 9:22am 
since this can be exploited really well (for farming in desert, snow biomes) and vanilla mud doesnt have this anyways, i think it would be a good thing to remove the fertility from the mud moat. it would also stop trees from growing wich oncoming enemys could use as cover.

did this for myself for now.
MIK Aug 9, 2021 @ 1:25pm 
@Mortagon, if you are using LordPoke's fix, switch back to steam version (with name ending with '+').
Mortagon Aug 7, 2021 @ 4:42pm 
Getting a brand new Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons (wanter=prerequisites) with the new CE update
Fallout Jul 31, 2021 @ 10:32pm 
The gun complex doesn't seem to work. Even if I try to force fire on a target within the range, it doesn't shoot. :(
Erythion Jul 26, 2021 @ 9:33pm 
My pull request to fix CE's patch for this mod has been merged. Rejoice! just need tot wait for it ti update.
Blinty Jul 21, 2021 @ 1:52pm 
@Sparrow it says it's ready for 1.3
Sparrow Jul 21, 2021 @ 1:42pm 
would love a 1.3 patch bb
PeterBear Jul 17, 2021 @ 9:01pm 
i dont see any thing like that in About.xml,please help
LordPoke Jul 17, 2021 @ 10:28am 
For anyone who needs a quick, bootleg fix for CE compatibility, find the About.xml and remove the "+" in "<name>More Vanilla Turrets 1.1+</name>" and CE appears to recognize it again.
chilaquiles Jul 17, 2021 @ 8:14am 
lel for 1 + :v
[KOR]Bichang Jul 17, 2021 @ 7:30am 
CE mod doesn't recognize this mod because the mod name has been changed from More Vanilla Turrets 1.1 to More Vanilla Turrets 1.1+.
LordPoke Jul 17, 2021 @ 7:28am 
CE compatibility broke with the last mod update
WorkingDudeLive Jul 17, 2021 @ 6:40am 
Same here CE stopped working, other turret mods still run on CE