RimWorld

RimWorld

RPG Style Inventory CE Revived [1.0-1.5]
251 kommentarer
flyfire2002  [ophavsmand] 25. maj kl. 9:03 
Updated the loadAfter tag in about.xml to make it work with sorters.
bAhAcAn 25. maj kl. 1:14 
Hello friend. Just wanted to share that the sorting option on RimSort puts this mod prior to CE which causes mod not to function. Anyone using Rimsort should manually move RPG inventory under CE after each auto-sort.
EtherealLuna 26. apr. kl. 11:46 
rip
flyfire2002  [ophavsmand] 25. apr. kl. 7:38 
Hi @EtherealLuna, this mod's code base diverged from the regular mod a long long time ago. I was not able to put in the time to get it in line
EtherealLuna 24. apr. kl. 23:36 
Why are the slots hard coded instead of fluid like the regular mod?
flyfire2002  [ophavsmand] 31. mar. kl. 10:04 
@roc No. Please see the link to the original mod in Link and Credits
roc 31. mar. kl. 6:03 
is this mod compatible for vanilla game without combat extend ?
flyfire2002  [ophavsmand] 30. mar. kl. 21:11 
@OzzyDaGoat The original (or the forked one, fwiw) RPG Inventory does not require Combat Extended :)
OzzyDaGoat 29. mar. kl. 5:34 
wish combat extended wasnt a requirement :/
flyfire2002  [ophavsmand] 16. nov. 2024 kl. 10:26 
( ͡° ͜ʖ ͡°)
Solarius Scorch 16. nov. 2024 kl. 10:01 
@flyfire2002 : Absolutely understandable!
But here's hope that someone helps with that, so I could look at pantsu again. :lunar2019smilingpig: (But certainly not me, this is some batch file magic.)
flyfire2002  [ophavsmand] 15. nov. 2024 kl. 18:38 
@Solarius Scorch Thank you! Sadly, I don't have time recently to dig into patches. Sorry...
Solarius Scorch 15. nov. 2024 kl. 1:48 
Thank you for this fork. I have recently switched to CE and was really missing the RPG inventory.
One request, though: my underwear from UnderWhere is not showing. The original RPG Inventory included a patch for it, perhaps you could also do the same? Thanks!
Here's a link to that mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1870010563
flyfire2002  [ophavsmand] 2. nov. 2024 kl. 18:20 
@拉斐尔141 Thank you!

@thaipuff288 Thanks for the suggestions. Support for more races is not planned, sorry ... As of Draft/Normal gears, I think it is more of a question of switching outfits? I think there are mods that do it already. Please let me know if I didn't understand this correctly.
thaipuff288 30. okt. 2024 kl. 7:29 
I'm really love this mod but almost to perfectly. This is advises by list:
1. You should make your mod can switch in between "Draft mode slots(Combat/Fight)" and "Undraft mode slots(Normal, trade, socialize and anythings)"
2. You should add extra/utilities slots for compatible with Alien vs Predator mod like Yautja's gears/appeals slots, or even another races mod such as Ratkin's appeals/gears. And if some of players play with "A Rimworld of Magic" mod, please add the extra slots for these equipments of this mod too.
I hope these information/advice helpful for your mod being the best one:steamthumbsup:
拉斐尔141 16. aug. 2024 kl. 21:45 
thank you bro ,i need it
CommissarBDJ 10. aug. 2024 kl. 10:10 
Yes it does appear if I use the list mode.
flyfire2002  [ophavsmand] 7. aug. 2024 kl. 20:24 
re: RMB menu, done and updated both here and on GitHub
flyfire2002  [ophavsmand] 7. aug. 2024 kl. 14:37 
Does it show up if you use the list mode (which uses the original CE implementation for the gear tab?
flyfire2002  [ophavsmand] 7. aug. 2024 kl. 14:36 
Oof, I don't have Biotech so I didn't test that. According the wiki it covers Torso and occupies the Outer Layer, so it probably got displayed over by duster/parkas etc.
CommissarBDJ 7. aug. 2024 kl. 13:24 
I found a bug with the heavy bandoleer. When a pawn is wearing it the bandoleer its not appearing in the gear menu. There's no icon for it at all. I've checked to see if it effects other things in the webbing slot but it seems to just be the bandoleer. I don't think it could be a load order problem since the heavy bandoleer is from biotech.
똑똑한 13. juli 2024 kl. 17:45 
To elaborate on what Tonny is talking about, the code needs to be modified so that the base context options for CE are included when an item is right clicked in the RPG layout. The new inventory isn't fundamentally breaking those options, they still exist when in list mode, but they're not being properly included. This makes it impossible to do things like switch to a sidearm or grenade without first toggling to list mode.

For people dealing with this, the best workaround until patched is to use equipment that places alternative items in utility slots (like a grenade belt rather than a grenade in inventory) as those will still work properly.
flyfire2002  [ophavsmand] 9. juli 2024 kl. 23:11 
I see. I can only look into this in August. Sorry about the delay.
Tonny13 6. juli 2024 kl. 3:13 
Its a feature of CE. You can right click items like weapons or grenades on inventory and change between them. Some people dont event know this feature and use other mods like simple firearms, but is a feature included on CE since some time. This mod modifies the inventory and somehow brokes the feature and right click does nothing
flyfire2002  [ophavsmand] 5. juli 2024 kl. 12:13 
"change weapons on inventory"

Can you please elaborate what exactly does that mean/entail? Like dragging weapons from inventory to the equipped slot in the UI? I don't remember that being a feature at all back when I took over the mod. Is that a feature provided by another mod or a more recent version of the RPG Inventory?
Tonny13 5. juli 2024 kl. 10:31 
I found a bug that persist on this mod. You cant change weapons on inventory (use grenades, knifes or whatever you have on your inventory) with this mod. I tested without any rpg inventory mods and it works. If you find a solution I really apreciate it and thx for your work!
scionic21 3. juli 2024 kl. 1:27 
Thank YOU!
flyfire2002  [ophavsmand] 2. juli 2024 kl. 20:06 
Done.
flyfire2002  [ophavsmand] 1. juli 2024 kl. 17:28 
I am busy today. I might get to it tomorrow (Pacific time)
2962342497 1. juli 2024 kl. 10:37 
1.5?
Klovok 1. juli 2024 kl. 7:16 
It's here! =D
flyfire2002  [ophavsmand] 11. maj 2024 kl. 20:01 
Thansk to suggestion by others in my other mods, I have retooled and is able to work on this again. I am just waiting for CE for 1.5 at this point.
FiauraTheTankGirl 9. maj 2024 kl. 12:18 
I think his new OS doesn't have the same software he's used to using for his C#/Unity dev kit and he doesn't want to learn a new software program which is understandable.
똑똑한 8. maj 2024 kl. 20:54 
Obviously no obligation to support it, but bit confused by your statement. I've been doing C#/Unity dev on Mac and Linux for years, there's no need to use windows.
flyfire2002  [ophavsmand] 11. mar. 2024 kl. 19:37 
I ditched Windows a long while ago and therefore I can no longer do C# development (thanks Microsoft?). In anticipation of the new DLC/(possibly a) new base version, I will need someone to take over the mod. Please comment here :) Thanks!
flyfire2002  [ophavsmand] 7. okt. 2023 kl. 19:02 
@Crimson
> only this one and CE?

And their prerequisites but yes.

> exactly the same as the original mod or are there some changes made to it?

As far as showing clothes, I think it is the same. I added an option to change the window size of the inventory screen.

You are welcome!
Crimson 6. okt. 2023 kl. 16:16 
Just to clarify (noob here), I don't need the any other mods (including the original mod) when using this correct? .... only this one and CE?

Also, does this function exactly the same as the original mod or are there some changes made to it?

Thank you for your time :)
Aum Shinrikyo 3. juli 2023 kl. 3:59 
Мое почтение:lunar2019grinningpig:
Captain 1. juni 2023 kl. 14:56 
Thanks so much!
Makaramus 13. apr. 2023 kl. 5:49 
Oh my god having this is great thank you!
FungalFish 7. jan. 2023 kl. 23:38 
Oh my god, I'm so stupid
flyfire2002  [ophavsmand] 7. jan. 2023 kl. 22:43 
Anyway the mod has been recompiled against 1.4 and the latest CE
flyfire2002  [ophavsmand] 7. jan. 2023 kl. 22:42 
Well, this is not Awesome Inventory?
FungalFish 7. jan. 2023 kl. 22:39 
I thought Awesome Inventory was already compatible with CE.
flyfire2002  [ophavsmand] 30. dec. 2022 kl. 5:36 
Samurai is AFK. Sorry for the wait but an update won't be available until maybe 1/15
TantibusExM4china 23. nov. 2022 kl. 10:22 
I hate to say the dreadfully annoying four characters, but CE just pushed out their update, sooo...
1.4?
HIVEMIND 20. nov. 2022 kl. 7:29 
wake up samurai
P_moT 11. okt. 2022 kl. 11:30 
Reinstalled the mod, if i notice the behavior again I will record it.
flyfire2002  [ophavsmand] 11. okt. 2022 kl. 9:20 
I don't add friends :) This mod really doesn't do anything to CE aiming. You menitoned a third mod, which one is it? Do you have a youtube/vemeo clip of pawns shooting blanks?
P_moT 10. okt. 2022 kl. 18:33 
Not sure if anyone else has had this behavior, but I have a number of mods installed and suddenly I fired 6 blanks at a mad tortoise. This was the first mod I could think to remove and that immediately fixed the issue. It could have been a conflict between this, CE, and a third mod that I have. I am not sure, but Flyfire if you would like to look into this with me just send me a friend request.