Total War: WARHAMMER II

Total War: WARHAMMER II

Recruit Regiments of Renown (unlimited) and Campaign Only Units (Through buildings)
279 Comments
Abbadon Feb 1 @ 7:56am 
Great mod, finally my lord can have a really outstanding army, hut the AI spam recruits RoRs and special units(the real issue is AI does NOT pay any upkeep, so there is no downside to spamming these expensive units, we the players tho...), like half of each army is made of these...please halp
mastervovan Sep 25, 2023 @ 12:12am 
is it me or i could recruit multiple RORenown in previous patch??? after 10 turns could recruit one more, same unit as already recruited.....?? was this ''fixed'' or what?
ShinShinUA Mar 15, 2023 @ 6:55pm 
Damn we need this for WH3 T_T
Nomad  [author] Sep 25, 2022 @ 5:52am 
That or it's because it's Vamp Coast, you still gotta unlock them first through the race mechanic.
HazardHawk Sep 24, 2022 @ 9:22pm 
If something picks up a limit or is grayed out and will not allow recruiting, it is caused by a mod conflict. Usually something else has already changed a portion of this one so it breaks. Try moving load order up.
Arcturus Magnus Sep 24, 2022 @ 4:25pm 
I think the bloody reaver deck guard isn't unlimited
Dangerman1337 Aug 24, 2022 @ 2:03pm 
Are you still going to make an Immortal Empires version of thsi stil?
El Xavior May 18, 2022 @ 9:11am 
Darn you had the best version yet and I loved the fact that RoR could also stack exp
Nomad  [author] May 18, 2022 @ 5:57am 
Not sure if I'll be doing modding for WH3 this time around. If I decide to, this probably won't port over until Immortal Empires comes out.
Asccka May 18, 2022 @ 5:15am 
How soon can I see this mod in wh3?
Nomad  [author] Feb 24, 2022 @ 6:29am 
Yes, AI can take advantage of this mod, but I've altered their recruitment value so that the AI is less inclined to recruit them.
Monk29 Feb 24, 2022 @ 2:58am 
Does this affect the AI, or is it only the Player that has access to unlimited units?
Nomad  [author] Jan 16, 2022 @ 10:08am 
CAs coding requires them to unlock their respective Pieces of Eight, like in Vanilla. Once you unlock them, they're unlimited. Unfortunately there's no way around, the game's mechanic.
HazardHawk Jan 16, 2022 @ 8:11am 
Nomad, sorry to be a bother. Using Kaedrin, loading only this mod, no unaccounted for movie format mods, and Vamp Coast is not working. The units are present on the recruitment screen, but they are grayed out and the little icon box on the unit card is white for both campaigns.
Nomad  [author] Dec 26, 2021 @ 11:28am 
The beast man update + this mod would make the playthrough very unbalanced, since there are unit caps, and no upkeep. At this point with WH3 a couple months away, I'm not going to bother figuring a way out / make changes to accommodate them.
CryBaby Dec 25, 2021 @ 10:34pm 
it is unuseful to the beastman, please update,thank you!
:steamthumbsup:
Sunjuice Dec 14, 2021 @ 6:25pm 
can I use it for sfo?
HazardHawk Oct 29, 2021 @ 3:28pm 
Kindiko, most likely a mod conflict
Kindiko Oct 29, 2021 @ 3:19pm 
getting limited recruitment on these units is that a bug of the mod or a conflict of other mod?
Nomad  [author] Oct 8, 2021 @ 10:53am 
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Zeta Oct 8, 2021 @ 6:51am 
I'm sorry that I don't understand English very well and can only communicate through translation software. Before, I found that the list of vampires was not complete, but later I found it was a MOD conflict.
Nomad  [author] Oct 7, 2021 @ 1:57pm 
What is not incomplete? I love when people aren't specific in their reports lol.
Zeta Oct 7, 2021 @ 11:25am 
Vampire units are incomplete
PeenyTenis Sep 28, 2021 @ 5:40pm 
any possible way to extend this to black arks as well?
HazardHawk Sep 24, 2021 @ 12:25pm 
@Nomad, crashing or problems with this mod is only with conflicts with other mods.
Nomad  [author] Sep 24, 2021 @ 9:48am 
Hmmm, anyone else having this issue? I have been on a WH hiatus and havent played in a while.
DrKurnis Sep 23, 2021 @ 12:03am 
This version of your mod is crashing my game. The other ones don't. weird.
Darsen-91 Aug 12, 2021 @ 8:52am 
Can AI too recruit RoR?
BlackWing1977 Aug 11, 2021 @ 5:59am 
Would you be able to do it all the same for BM faction by adding them to buildings, but you released it as a cheat version??
Nomad  [author] Aug 11, 2021 @ 4:43am 
You are correct. Because they added zero upkeep and cost now to BM, that is the only way at the moment. There might be a way to add "unit caps" to unlimited RoRs but that's a completely different ball game. If I added them to buildings like the other factions, it would totally break the experience.
BlackWing1977 Aug 11, 2021 @ 1:43am 
Does this work for the Beastman?? I am playing the Brass Bull Campaign.. but it seems to only allow hiring one of each Regiment Renown once.. then there is a long countdown to hire the next copy....
Vasanum Jul 24, 2021 @ 10:03pm 
Thanks for the hard work getting this mod updated. It's a must have in my opinion
Nomad  [author] Jul 24, 2021 @ 5:44pm 
Update. New Lizardmen RoR's added to buildings
- General fixes, and misplaced RoR's / Blessed Units to updated buildings.
- Fixed Dwarf RoR's that got reshuffled from the building chain

If you encounter any CTD issues, please delete the mod completely from your workshop folder, re-subscribe to the mod.
Nomad  [author] Jul 22, 2021 @ 5:33am 
Haven’t had time to finish up the Lizards lately, but I might be able to work on it this evening.
Isidoros Jul 22, 2021 @ 4:57am 
There is no Spirit of Tepok in the recruiting building. Could you fix it?
HazardHawk Jul 21, 2021 @ 1:22pm 
In case it may help anyone. Spent four hours going through more than a hundred mods looking for culprit as I only had the red mourngul ror unit and the standard ror units were not unlocking at all. Was driving me absolutely nuts. Turned out is was another mod with too much clutter not cleared from it from where a modder exported a section and did not delete the unmodified parts when modding the exported section. Not to mention that was the second mod now the modder put into movie format so I did not even know it was there until I manually checked each mod folder for what was in them.

Recommended quick fix... Program Files (x86)\steam\SteamApps\workshop\content\594570
Delete the contents, launch using Steam through CA launcher, click on mods, let it refresh (if it says corrupted, close launcher and repeat), close, launch however you normally launch.
Compact Disk Wombat Jul 21, 2021 @ 1:05pm 
Hey, Love the mod, its been a staple for a long time! I am also having the Load Screen CTD. I spent last night and this morning narrowing down the culprit (turning mods on and off one by one) and this seems to be it. For me it was trying to play Thorek Ironbrow on Mortal Empires. Good Luck! Thanks for your hard work!
Nomad  [author] Jul 21, 2021 @ 4:01am 
I'll take a look at it. Thanks for the report
Vasanum Jul 20, 2021 @ 6:04pm 
Trying to play as the empire and the game crashes at the loading screen. Great mod and thanks for all the work
Nomad  [author] Jul 20, 2021 @ 12:37pm 
Unfortunately doesn't work like that. By setting their cap back to 1, it'll make them rank 9 again. I've found a possible way to do it, but it'll take quite a long time to accomplish it. With a 4month old, work, and other game commitments, I don't have the energy to do it at the moment lol.
Hampamatta Jul 20, 2021 @ 11:51am 
if at all possible, maybe have a cap of 1 on each RoR and then increase the cap by 1 when you raise the cap for the same non RoR unit.
Nomad  [author] Jul 20, 2021 @ 4:07am 
And I’m still in the process of getting the new Lizardmen RoR units added to building recruitment. It should be done tomorrow when I have a bit more free time.
Nomad  [author] Jul 20, 2021 @ 4:06am 
For now, Beastmen are disabled through buildings, and can only be recruited through RoR tab only. They’re unlimited rank 1, but have that 10 turn cool down (Which I can’t override). Since BM units no longer have cost, and upkeep, or hardly any economy, it would break the experience a bit much. Until I can figure out a workaround, this will have to do.
cattiger Jul 20, 2021 @ 4:00am 
Thank you! But Beastmen can't recruit them.
Nomad  [author] Jul 19, 2021 @ 3:39pm 
Updated, and should be fixed. Haven't tested yet, but I'm pretty sure I found the crashing culprit.
Bwuce Bwayne Jul 19, 2021 @ 10:49am 
Thank you, Nomad!
Nomad  [author] Jul 18, 2021 @ 3:15pm 
I will update it when I can :) Been very busy with work this week.
TouchFondle Jul 18, 2021 @ 1:36am 
@HazardHawk no it is not after some checking. Only this mod activate clicking on custom battle cause some crash if you can get in to custom battle menu then try change faction to like lizardman or tomb king etc., it will crash.
HazardHawk Jul 17, 2021 @ 8:04pm 
It was working, but for some reason it updated today with 17 July as the date even though the last update says 3 June and now it causes a crash at least for Throt. Workshop and Steam are the problem as this is the third mod in two days going nuts like that with reporting wrong dates and no longer working
Roland Yang Jul 16, 2021 @ 5:39am 
yes, if we dont have this mod, the game will not funny, thankyou very much