Arma 3
[SP/CO12] The Forgotten Few 2 (NT/AL)
372 Comments
KingN  [author] Dec 12 @ 4:54am 
@Rex501 Porting to other terrains and modding the factions for your own use is quite manual job, depends on your patience and knowledge in such things.
Rex501 Dec 11 @ 7:18pm 
Before I even try is this easily portable to other terrains? and can modded factions be used at all?
Fedrix1409 Dec 6 @ 5:47am 
Please add soft compability with Aegis (like you did with the dlcs) and let us play as JSOC I BEG YOU
KingN  [author] Nov 20 @ 5:58am 
@Smeason Try without any mods
Smeason Nov 20 @ 3:11am 
@KingN, pretty much all the time, no idea if it could be a combination of mods I have or something else. Some times I can fix it my getting out the heli just as it lands and then telling the ai to disembark will cause it to fully land but it's 50/50.
KingN  [author] Nov 20 @ 1:57am 
@DasCabbageMan Dedicated server works better for that. Haven't implemented an easier way to take over the next alive AI yet. It was originally done like that just to make it possible for people to join and hop in mid mission, not as a way to immediately respawn back into action when you die.
KingN  [author] Nov 20 @ 1:51am 
@Smeason How often are you getting this problem?
Smeason Nov 19 @ 3:23am 
I'm getting an annoying bug where upon using a heli insert the heli will not land properly and just keep trying over and over?
DasCabbageMan Oct 26 @ 2:38am 
Is there a way for the host to take over an AI when KIA? Playing CO-OP with a buddy, and while it's easy enough for him to reload in, if I die I have to reload the whole mission from he start. Even at the end of an otherwise successful mission a stray machine gunner can end it, as jackal cant end the mission or call extract if the platoon commander dies.
Xherdos Oct 18 @ 7:00am 
thanks :)
KingN  [author] Oct 18 @ 6:59am 
@Xherdos It's enemy groups moving to your position once you're spotted by issuing waypoints. Most often this is for groups that has spotted you but also nearby groups that haven't yet spotted you can be ordered to flank you by a fellow group. Cranking this parameter up increases the chance of group attacking and raises the maximum amount of groups that may attack simultaneously.
Xherdos Oct 17 @ 10:50am 
What does the Enemy Engage Maneuver do?

Is it like how high the Chance is that Enemies come from nearby sectors like reinforcements?
stripedspot Sep 26 @ 4:22pm 
(update:) after threatening my computer with a gun and shilling 20 usd for the required very mandatory dlc (💔) i got it to work!!11!1111!1 :steam_happy::steam_hap:steam_happy:py::steam_happy:
stripedspot Sep 26 @ 3:29pm 
I have tried reinstalling all mods including arma 3, verifying the game files, etc, the mods/collection still wont show up on the mod loader. It does not show up on the !workshop folder.
stripedspot Sep 26 @ 1:42pm 
Hi, I some how messed up when i subscribed to all of the mods (20+gb), I panicked and unsubscribed while it was downloading. Now when I resubscribe to selected mods, the Mod wont show up.
Nomad Sep 26 @ 5:11am 
thanks for the answer btw
Nomad Sep 26 @ 5:10am 
and with the remote designator?
KingN  [author] Sep 24 @ 10:38pm 
@Nomad No
Nomad Sep 24 @ 4:14pm 
Guys, could you explain to me if the CAS works with the laser designator, meaning if I order CAS, will I be able to designate targets with the laser?
KingN  [author] Sep 23 @ 9:45pm 
@ShrekTheSoviet Have the DLC loaded, then you get the option to select that DLC related player factions etc
ShrekTheSoviet Sep 23 @ 7:50am 
any way to play this with the expeditionary forces DLC?
KingN  [author] Sep 19 @ 4:24am 
@C.um Connoisseur Enemy strength is the coefficient for the strength of the mission related enemy strenght at the AO. "Ambient enemies" mean the random encounter enemies that are spawned around the enemy territory across the whole terrain, not related to the mission objective.
C.um Connoisseur Sep 18 @ 11:55am 
In the mission settings, can anyone please clarify or make the distinction between enemy strength and ambient enemies? Ex) Enemy strength 200%, ambient enemies 100%
Trevanian Sep 17 @ 5:55am 
Thanks!!
KingN  [author] Sep 16 @ 7:43am 
@Trevanian Currently the idea is to use the AI commands 6-inventory for the AI to walk to the crate and open the inventory
Trevanian Sep 16 @ 2:26am 
@KingN If it's possibly a coincidence, I've played several scenarios, and I do change the weather.
One last question: Is there a way to quickly and easily resupply my AI team when we continue a mission behind enemy lines? I call in a supply crate and do it with the ACE, passing them clips and grenades, but it's tedious, slow, and I don't resupply them the way I'd like. Thanks so much! As soon as this campaign is over, I'm deploying to Vietnam!
lucasmjorge Sep 15 @ 9:46am 
I can't load arsenal on my team mates anymore. Even adding them as editable objects on Zeus doesnt work.
Xherdos Sep 14 @ 8:22am 
sry if i suck at explaining xD
Xherdos Sep 14 @ 8:16am 
okay thanks for the answer.

What i mean is when i set them to None certain area's like outposts the tiny one with Sandbags along the road are always empty. Where if i put it on Normal there was always atleast a Single Guard looking out.

But when activating it, places like Garrisons are filled up with Emplacements too (HMG and too many GMG's, i just utterly hate the GMG's).

So like a split between these two would be nice.
KingN  [author] Sep 14 @ 7:26am 
@Xherdos Friendly troops only mission-related atm. Not sure what you mean by separating guards and emplacements but there's a mission parameter related to guard positions. Some positions are empty by design.
Xherdos Sep 14 @ 7:13am 
Still a very lovely Scenario :)

May there be a chance that the Static Guards and Static Emplacements options become seperated? so that the Outposts (!) aren't empty :p

And little Questions are Friendly Soldiers only part of Missions or can we find them in Friendly/Hostile Territory too?
KingN  [author] Sep 14 @ 7:02am 
@Wakelessrex What guide do you mean? I have a introduction window accessible in the mission plan screen but it's old and a bit outdated. Very lazy at creating any guides for this mission anyway. Meant to be learned by playing basically.
KingN  [author] Sep 14 @ 6:59am 
@Trevanian Thanks. Are you sure it's not just by coincidence? I have different weathers randomized for each mission, ranging from rainstorm with reduced visibility to sunny. Possibility of foggy mist at dawn. Each terrain have their own modifiers. Jungle terrains have bigger chances for extreme weather whereas desert terrains leans more towards sunny weather.
Trevanian Sep 12 @ 11:39pm 
Ever since I discovered your missions, I've been in love. I love them. I just have one question or suggestion. Whenever I play, the weather is always nice, clear with falcon-like visibility. Would it be possible to make the weather more realistic, with morning mist, fog, mostly cloudy, rain, etc., obviously depending on the map. I've tried modifying the weather in the editor, but the script you're using overrides it. Can it be made more configurable, or can I add an add-on to give it that missing atmosphere? Otherwise, it's perfect! Thanks in advance, and best regards.
Wakelessrex Sep 12 @ 3:51pm 
Is there a guide to the various options for this mod anywhere?
Its raelly awesome mod btw, youve put an absolute ♥♥♥♥ ton of work into it and it really shows and im super appreciative!
Hoping you do more variants in teh future with larger/more squads. 3 10 man teams for an actual platoon would be ideal! Would be some real show stopping stuff there!
gonna try and fiddle with your files to get larger squads for myself at least if I can,
-L1ch Sep 12 @ 10:59am 
I did double check, its just defaulting case 33 to case 11 instead. I havent actually touched the regular MRSC files, I copied them outside of the folder so I didnt confuse them too, I just copy them into the file then re-pbo it to try it
-L1ch Sep 12 @ 7:18am 
I was editing MRSC_D, thats the thing
KingN  [author] Sep 12 @ 1:21am 
@-L1ch Case 11 sounds like you're editing woodland style library UnitsLibraryF_US_MRSC_CUP and not UnitsLibraryF_US_MRSC_D_CUP. The D is for desert camos used in desert maps. Check if it's in fact the D library that is being used and you're editing the wrong file.
-L1ch Sep 11 @ 10:54pm 
Okay, is there somewhere easier I could DM you about a problem Im running into to find a solution?
Trying to make MARPAT Desert under CUP to load just FROG D MARPAT uniforms and matching helmets, but when I change them it defaults back to G3 M81s, which I assume is because its the first option in Case 11, while MARPAT Desert are Case 33 and its not reading it properly.
KingN  [author] Sep 11 @ 10:37pm 
@-L1ch That sounds right, those files contain all of the player faction values.
-L1ch Sep 11 @ 9:36pm 
Hey man, been trying to mess around with making custom faction support for Forgotten Few. When it comes to making a custom faction and overriding a current one within the files, what files do I need to edit?
So far on my list I have SetLoadoutF, SetLoadoutPrimary, SetLoadoutSpeciality,UnitsLibrary, and WorldLibrary_Factions. Obviously whichever one that links to whatever map and faction Im playing with
Fedrix1409 Sep 11 @ 4:02am 
Hey just wanted to ask would it be possible to compability with Aegis and Atlas? I would love to play as US SOF or UK SOF rather than the CTRG
NotTheSolaire Aug 23 @ 3:28am 
Fixed the fake downed bug by loading a save
Xherdos Aug 22 @ 9:16am 
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];

Put that in the Debug Console and you should be revived.
NotTheSolaire Aug 21 @ 8:19pm 
cant be revived? the ai healed me but im still dead on the ground. any way to fix this?
AmusableBman Aug 20 @ 10:24am 
Oh god, that's clunky. I'll be avoiding HALO drops until that gets fixed
Xherdos Aug 20 @ 7:58am 
Use the "Inventory" action in the command menu (Number 5 or 6 for various actions)
AmusableBman Aug 20 @ 7:50am 
Question: How do I get my squadmates to rearm after a HALO drop?
SomethingSimple Aug 4 @ 10:26pm 
Hi KingN, i opened a discussion for an SQF code bug. Posting this here for visibility.
Iron Jul 26 @ 6:54pm 
Only negative point I have is that the Helicopters are way too slow and are easily shot up by enemy infantry ground fire. Otherwise, the best ARMA 3 single player experience