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player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];
If you have CAS support call it in on your Position they will go mostly after the Vehicles that often run away. Besides that i may suggest to speed up in Singleplayer the game to 4x the time and hope that it auto resolves itself.
I did another mission of the same type to test, and this time it worked without a hitch. I don't know if it makes a difference, but in the first case the NPC was on the roof of one of those little buildings under construction (so I'm not sure if he would have been able to climb down the ladder).
Thanks again for this mod anyway!
I would also like to second the request for a Cold War (Global Mobilization and/or CSLA Iron Curtain CDLCs) scenario. Wouldn't mind investing some time to myself, but no idea where to start with that...