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This stone is useful, and it's unique. It can be used to craft weapons after completing the XF Weapon Tech research.
对不起,忘记加上导入检查,更新了
大大,只开前置跟XEVA也冒出一行红字,退掉后重装也不管用,很奇怪。
HI,
I optimized the code; now weapons can use XevaFaction.XFcut_Parry to contribute values, but wearing clothing that has XevaFaction.XFcut_Parry is still a prerequisite.
(<li Class="XevaFaction.XFcut_Parry">
<ParryChange>X</ParryChange>
<CutBulletChange>X</CutBulletChange>
<StunChange>X</StunChange>
</li>)
But I have a question.
Can I make custom weapons available for Deflection?
For example, I want the monosword from the Royalty DLC to also unlock "Bullet Deflection Chance - Armed," but I don't see any patterns in activating this ability in Def: "High Freguency Blade" or "Bladelink," is it using the Categories or is it hardcoded?
拆解XF的护甲
@MG_KAR
不会了,功能太多原版的东西就会变得没用。
尸体应该会在古代人死亡时原地生成的,如果没有生成可能是冲突了,可以用开发者生成黑苹果继续,spawn thing > X_BlackApple。元刃的研究在调查黑苹果和研究时间吞噬后会出现,名为XF异常研究。
In a mod environment, it’s hard to pinpoint the issue. It could be a conflict with a combat overhaul mod, or possibly a data error. You can try unsubscribing and resubscribing, or you could attempt to provide the error to an AI for analysis, which can give a general direction for the problem.
The XGun_Roar is one of the weapons, and I didn’t find any issues during my tests. It might be a conflict with other mods.
Parsed 0.01 as int.
[Def Error]: XGun_Roar
Xeva Faction\1.6\Defs\ThingDefs\Weapons_RangeXeva.xml
I can post full log if you like but hoping it's a known thing.
The Impact Hammer should be a two-handed weapon. I messed up while making the CE patch and mistakenly made the MIL version of the Impact Hammer one-handed.
Anyone else, look for file Song_a.mp3
Tell me where i can find an mp3 or video of the strange ancient singing an English song about a table-less existence! I just paused the game and looked around, then just sat there letting her sing.
This issue should have been fixed last time; try unsubscribing and then resubscribing.
奇怪的古代人研究完成后,会在XF技术工作台多出一个解剖古代人的选项。
不太清楚,我游戏中渎神猎人有派人来,他们是第5天到的。
用了测试的时间,忘记调回去,修复了。
谢谢,应该修正了。
谢谢,基本上已找到导致问题的原因了,但要做一些测试再更新
已经直接在讨论传那写完过程了。
真要空投黑苹果,也应该是空投仓掉落事件只给1个,而且说明那还要跟元一样警告一下才正常吧?直接给7个金色魔方加强版的贵物只会被坑到爆炸。
以前衣服和裤子是共用一个图层的,穿着时后者会覆盖前者,所以才会做到你所说的情况。因为游戏的新版本用了新的图层处理方法,我为裤子新增了一个独立图层,而它的次序比衣服低,所以现在不能穿上面了。
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Sound.SoundStarter:PlayOneShot (Verse.SoundDef,Verse.Sound.SoundInfo)
XevaFaction.CompXFPXsong:CompTick ()
Verse.ThingWithComps:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
和金立方的處理方法一樣,完成異常研究,或送給其他派系,但這樣就不能製作最後的套裝。