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Rapporter et oversættelsesproblem
以前衣服和裤子是共用一个图层的,穿着时后者会覆盖前者,所以才会做到你所说的情况。因为游戏的新版本用了新的图层处理方法,我为裤子新增了一个独立图层,而它的次序比衣服低,所以现在不能穿上面了。
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Sound.SoundStarter:PlayOneShot (Verse.SoundDef,Verse.Sound.SoundInfo)
XevaFaction.CompXFPXsong:CompTick ()
Verse.ThingWithComps:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
和金立方的處理方法一樣,完成異常研究,或送給其他派系,但這樣就不能製作最後的套裝。
边缘军工那边已经全都加上了,坐等大佬休日补补(X)
这些我慢慢调整看看,谢谢你帮我搜集改动资讯。
PS:大佬,1.6动力甲跟骑士甲减少了移动速度的减益,变灵活了。
同时轻机枪减冷却减0.2秒,狙击跟速射冷却减0.8秒(夸张的加强)
电步威力+1射程+2 电标射程+3
MOD里同类对标参考的装备会不会跟着也加减一下数值~?
yes
@Aye_Aye_Sir
調整了部份槍械的音量。如果還有武器音量太高的問題,可以告訴我。
XEO的刺客現在只會使用"軍用擾亂者","軍用擾亂者"的攻擊距離由32格下調至25格。
It should be said, except for Ignorance Is Bliss, because factions have an independently operating additional raid system based on Goodwill.
The issue should have been resolved.
Complete the anomaly research, prepare the materials, and finally use it to create the ultimate armor.
or
Airdrop it to other factions, like the golden cube.
年龄段的问题,已经修正了
谢谢提醒,已经修复了。
@MG_KAR
已加入相關調整
元現在用來製作三套裝甲其中一套,如果你有異常DLC的,看異常研究那邊,如果沒有的看普通研究那邊。
I think something strange is going on with your raid scaling. Raids seem to be much stronger than they should, and they also are not marked as major threats.
Those are pieces of equipment with attributes and durability that are inferior to the normal versions, mainly intended for NPC use. These weapons and equipment are primarily used to balance the strength of factions, but you can obtain them by killing faction units.
Yes, you can obtain Meta-cores by dissecting them. They have a small chance of appearing in Mechanoid clusters or ancient ruins.