RimWorld

RimWorld

VGP Garden Canning
107 Comments
dismarzero  [author] Jun 11 @ 4:33pm 
1.6 Beta Release!
dismarzero  [author] May 10 @ 9:52pm 
Canning
-Icon set
-Research Books added
Monkey Magic May 2 @ 5:18am 
You haven't set your icon for this either :P
dismarzero  [author] Apr 23 @ 2:41pm 
㊰0/90/0 gg izi㊰ Did you know that Garden bamboo can be converted to wood at the butcher table? 1 for 1.

As for the Mushroom tree it is a copyright asset of the Ideo dlc. And why I added the recipe to convert Garden Bamboo to wood.

All special woods in any of my mods can be changed to vanilla wood.

Also I am not sure about the Androids as can goods are classified as meals and food with nutrition, there is nothing special about them other than not spoiling.
㊰0/90/0 gg izi㊰ Apr 16 @ 1:47pm 
Hey guys, I think the message wasn't understood. I'll see if I can explain things again. I don't speak English, and the translator works worse for me every day.
Here we go:
The problem with the unconsumed cans is caused by the Android Tiers mod. (It's my fault, don't worry.)
The mushroom tree isn't a problem; it was just a suggestion for adding it to the "More Trees" mod, since it's a tree that can't be used in vanilla. And it's a really useful item for getting wood during really long toxic rains. I've had two years of toxic rains and not even the trees survived, haha.

Regarding Mad Alkemyst's comment: don't worry, bro. You don't offend me at all. As I said at the beginning, it wasn't my intention to change anything about the VGP mods. I'm just commenting on what's already been said. :D
dismarzero  [author] Apr 15 @ 8:08pm 
Yeah the custom race is what is probably what is causing your issues.

The mushroom tree is from Ideology and not to do with my mod. You can always tell what something is from by looking at the "Origen" at the bottom of the item description. My items will have the name of the Garden mod there.
Mad Alkemyst Apr 14 @ 6:44am 
@ ㊰0/90/0 gg izi㊰ , with respect, I've been using VGP mods for years and I've never seen that sprite for mushroom/mushroom tree. The bottom of the screenshot you sent said it originates form Ideaolgy. I've also never played Ideao much as it's not my thing (I'm a Biotech lover) so if it is native to it, it might explain why I've never seen it.

Not trying to call you out, sorry if it seems that way. Just trying to be helpful. I have over 200 mods and sometimes it's difficult finding where a specific *thing* comes from.

Much joy to all :cactuar:
㊰0/90/0 gg izi㊰ Apr 13 @ 9:18pm 
Hello! Regarding the first note, the reason the settlers don't eat the canned food isn't entirely clear, but it may be because they're robots from the "Android Tiers" mod.
Regarding the note about the berries and trees:
https://prnt.sc/eg_DNzAVrblx
That's the photo of the mushroom tree.
And regarding the berries, I must be mistaken because I swore they were listed as plantations in older versions of the mod. But I must have been mistaken.

Thank you for reading me and taking the time to answer me. As I said, I'm not looking for things to be solved or added, it was just to comment on it :3
dismarzero  [author] Apr 13 @ 2:47pm 
On your second note. I;m not sure what you are saying is missing?
I don't have a mushroom tree. And berries are locked behind research in my main mod.

Are they missing to grow? Or in a recipe?
㊰0/90/0 gg izi㊰ Apr 10 @ 6:58pm 
1:

Hello! First of all: I've been following your mod since rimworld didn't have a DLC. You're a great guy, and I'm so grateful for these wonderful VGP mods.

Second: I wanted to thank you and congratulate you for continuing to provide support and answering comments after so much time and practically no longer providing content for VGP mods. That's something worthy of respect. It shows that even though many of the shortcomings that led to the creation of these mods have been fixed, and you no longer have any reason to stay here, you are still here to support players and update your mods.

Now, while I haven't praised you enough for your excellent work, I must mention two things:
㊰0/90/0 gg izi㊰ Apr 10 @ 6:58pm 
2:

The first is that, for some reason unknown to me, the cans of vegetables and fruit don't increase the caravans' food supply. It seems they don't consume them. I don't know if this has to do with one of my mods, such as vehicles, or if it's a flaw in the mod itself.

Second: Your other mod that adds more crops, specifically the one that adds more trees, is missing a few that were recently added by dlc. It's probably because you're working on other projects. But, for example, the mushroom tree isn't among them, and I haven't seen the berrys. I remember they were there before. I don't know if you removed them or if it's a mistake on my part due to the mods.

I'm not looking for you to fix these problems; I just wanted to know if they were my mistakes or something else. Excellent work again, and see you soon :3
celsius Oct 28, 2024 @ 10:11pm 
farm animals can eat canned meat. not sure if that was intended.
dismarzero  [author] Sep 25, 2024 @ 1:23pm 
Sure thing!
Fikus Sep 25, 2024 @ 2:55am 
It wasnt there for me (as many few more mods) but i installed research pal and now i see all of them. Dont now what was issue, 488 mods, now i see all ;) i wont bother people to check my logs if are is fine and dandy (except 1 thing - too many in arch tab so someitme si dont see name of item ichoose :P) But thanks for trying to help
dismarzero  [author] Sep 21, 2024 @ 3:57pm 
Its under the Vegetable Garden tab in the middle
Fikus Sep 20, 2024 @ 5:18am 
Hello, I kinda dont see this in research screen...or i am blind ?
HELP XD
:D Apr 30, 2024 @ 8:27pm 
I already posted a possible fix to the Canning Factory in the discussions. There is no balance issue with the workstation (at least IMO), it's just the Canning Factory that makes 1 meal per 1 ingredient.
You just need to edit your Processor Framework patches so it's customized for this mod.
dismarzero  [author] Apr 23, 2024 @ 5:47am 
It should work? All the Canning uses simple categories. And the Canned items can be used in other recipes.

I don't use most of the VPE stuff so you'd have to report things that would need changed
L2 Apr 22, 2024 @ 8:41pm 
is there support for vanilla cooking expanded?
dismarzero  [author] Apr 14, 2024 @ 12:02pm 
First off when looking into all this you have to understand that the workstation that makes all these takes steel as fuel to make. When the recipes were wrote they took that into consideration.

-Canned items are made to be meals so that pawns will eat them first before raw food.
-And they are also ingredients.
-It's more of a game code thing then anything. It was changed a few versions ago when Meals was changed.
-It not really an issue as they show up in Ingredients and can be turned off in pawn food prefs. nowadays.

A lot of the game code has changed over the years some of the things in the mod is from the older systems but still work today.

But please let me know if you feel differently still on these they are easily changed.

Monkey Magic you can friend me here or in Discord if you wanna discuss things :)
dismarzero  [author] Apr 13, 2024 @ 5:51pm 
This mod was made before Packet survival meal had a recipe. I just never updated it :P

It's not hard for me to look into maybe tomorrow?
:D Apr 13, 2024 @ 2:32pm 
Check this mod's Discussionsif you want to edit the output levels / capacity / processing time of the canning factory.
Monkey Magic Mar 31, 2024 @ 12:43am 
Canned items state they have been cooked, and canned.

They require 2 nutrition (40 items) work amount 13, and produces 40 cans. The "AteRawFood" debuff and expiry are removed in the process.

Simple meals x4 has the same nutrition, work amount 20 (just cooking), and a short expiry. This is fine, these are meals, cans are storage. If eaten cans provide 0.05 nutrition compared with the simple meal's 0.90 nutrition. Cans should be considered ingredients.

The problem is, the canned meal .

Canned meal requires 5 nutrition (so 100 items) work amount 17, provides 0.75 nutrition, and produces 7 meals with no expiry date. Essentially, cheap packet survival meals with little effort, and greater reward.

Packet survival meal x4 requires 2.4 nutrition, work amount 24, provides 0.90 nutrition per meal. Cooking this twice would equate to 8 meals, 4.8 nutrition, but a whopping 48 work amount.

I would suggest increasing the canned meal work amount to maybe 35 for balance.
dismarzero  [author] Mar 16, 2024 @ 12:48pm 
1.5!
greatorder Aug 11, 2023 @ 11:11am 
I'm curious, why are canning tables unclean?
bit Jan 21, 2023 @ 10:09am 
@CTH2004 crypto caskets are already giant tin cans full of preserved food called humans
CTH2004 Oct 12, 2022 @ 10:52am 
could you have more advanced caned meals? For instance, crypto-sleep cans that store more advanced food in stasis. This can store any type of meal, even the most advanced from Vanilla Expanded? Maybe it stores more than one meal, and when someone eats it, 10 meals come out? Or it stores a lot, and re-seals? Late game, requires cryptosleep
dismarzero  [author] Oct 8, 2022 @ 10:19am 
Small code update for 1.4
dismarzero  [author] Oct 8, 2022 @ 8:58am 
Syr probably won't update his/her mods for awhile. So the Automation is coded but without Syr's mod you won't have access to the factory. Tho I have not tried using the 1.3 yet.... :)
dismarzero  [author] Oct 8, 2022 @ 8:56am 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
NickNakNok Sep 30, 2022 @ 6:22am 
Hi dismarzero (first of all love your mods I've been using them forever!), i have the same error message as Mad seeker and it was after i added the mod 'JOB SPLITTER' the error message appears to be coming from the Job Splitter mod


[Job Splitter] Patch operation Verse.PatchOperationFindMod(VGP Garden Canning) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\VGP Garden Canning.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)

Also for the garden tools
dismarzero  [author] Sep 22, 2022 @ 2:08pm 
Mad Seeker whats the mod do that is causing the issue?
Mad seeker Sep 20, 2022 @ 9:17am 
had this error when i tried to install the mod [Job Splitter] Patch operation Verse.PatchOperationFindMod(VGP Garden Canning) failed
file: D:\steam\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\VGP Garden Canning.xml
Sen'val Jul 5, 2022 @ 10:48pm 
This... is so useful when being super slow to advance tech... even with Medieval Times ice boxes meals would go bad so quickly and they couldn't be kept for very long without lots of work... however canning everything is just... better. Yeah it costs Steel, but I can always get more, tons (literal weight) of food going bad is just depressing.
:D Dec 19, 2021 @ 2:19pm 
For canned meals it takes 1 ingredient (0.05 nutrition) to produce 1 canned meal (0.75 nutrition). Must be an oversight.
:D Dec 19, 2021 @ 1:33pm 
Do you think it would communicate the mod dependency better if you disable canning factory research when Processor Framework is not installed?
I had to go back here and read the changelog to find out why I couldn't build canning factories. Other players might have to ask.
Azraile Nov 15, 2021 @ 8:06am 
canned canabal meals?
dismarzero  [author] Nov 12, 2021 @ 5:44pm 
Canning
-Recipe work amount adjusted for hand canning
-Steel used on the work table greatly lowered
(Cooking skill of 10 will now use slightly less then one steel per meal recipe)
dismarzero  [author] Nov 10, 2021 @ 7:36pm 
You may have a red error after the update if you are using a job or work related mod.
dismarzero  [author] Nov 10, 2021 @ 7:31pm 
Canning
-Overhauled the coding
-Removed coding for old canning factory
-Added a place hold to old canning factory to avoid game breaks
-Added new canning factory the uses Processor Framework by Syr
-Updated coding for new work table.
-Spelling corrections
-Description updates
https://steamcommunity.com/sharedfiles/filedetails/?id=2633514537
Does not require Processor Framework mod to work but you will not have the Canning Factory without it.
The old coding from 1.0 is buggy and consumed ALOT of resources in your game even if you didn't have the factory built.
Syr new framework mod allow you to choose what ingredients go into the recipes at the factory now.
Though i'm still not allowing "special meats" as they are buggy in other recipes. I may revisit that in the Canned Meals.
Hijack Hornet Oct 16, 2021 @ 1:39am 
Trying top use this in my low tech playthough and i cannot cope with the steal usage. It would consume 50steel daily if my 6 pawns where all eating canned food. I would love to have the pawns "drop" the empty can so it can be used again as fuel for the station. Else it's an infinite cycle of mining steel just to eat it
:D Jul 27, 2021 @ 7:25pm 
>thats weird. is it from the automation factory or the recipe bill one?
It's from the factory. Finished canned meals don't have ingredient info on them.
The canning table has ingredient info on it.
dismarzero  [author] Jul 24, 2021 @ 2:43pm 
Canning
-Updated coding for 1.3 and DLC
dismarzero  [author] Jul 20, 2021 @ 3:42pm 
thats weird. is it from the automation factory or the recipe bill one?
:D Jul 19, 2021 @ 6:32pm 
Anyone know a quick way to change canned meals so that they keep the ingredient info? I want to use this mod for Variety Matters.
dismarzero  [author] Jul 8, 2021 @ 7:34pm 
1.3 UNSTABLE update!
Note use at your own risk, As unstable receives updates I will follow with updates as I can. All my mods will be pushed up over the next week and monitored till full release. I try and find all the coding and feature updates in the coding be will miss some. As just last weekend I found a coding change from 1.2... lol Please leave feed back if you find something not working in 1.3 correctly.

7/8
-Coding Assembled to 1.3
dismarzero  [author] Jul 4, 2021 @ 12:35pm 
Yeah but this is canning! Not preservation :) Most ppl think of canning as the mason glass jars. But that is more of home stuff. This is more of the industrial version.
LindaD2002 Jul 4, 2021 @ 4:11am 
This is a great mod. The only thing I wish is that the cans could be made out of other materials besides steel.. After all my Grandmother made her own canning jars through pottery so why can't the pawns?
dismarzero  [author] Mar 6, 2021 @ 10:28am 
Are your pawns food restrictions allowing them to eat the canned food?
ironstag Mar 6, 2021 @ 9:20am 
When I put 500 canned meat into a caravan, it says that they don't have any food. Is that intended behavior? Will it work the way it's supposed to?