RimWorld

RimWorld

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[SYR] Processor Framework
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Mod, 1.3, 1.4
File Size
Posted
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1.668 MB
Oct 21, 2021 @ 4:10pm
Oct 21, 2022 @ 9:15pm
25 Change Notes ( view )

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[SYR] Processor Framework

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
24 items
Description
A framework for processors to transform items and more, read player features!




A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of settings to individualize the processes and brings easy to use UI for players, as well as several other improvements, like better textures.




Players benefits:
  • New HD barrel texture
  • Barrel can be made of any wood type
  • Brewery can be made of any wood type
  • ITab to quickly select products and ingredients
  • Products are shown on the processing building
  • Performance-improvements over vanilla
  • Button in settings to replace vanilla barrels


The mod is mainly aimed at mod authors who want to add any sort of processor to their mod or make an existing object a processor. Documentation can be found in the wiki on Github: https://github.com/Syrchalis/ProcessorFramework/wiki




Load early in the load order. Some patched mods need to be loaded before, they are configured to show up in mod screen.

The following mods are patched and upgraded to use processor framework:
  • VFE Medieval
  • VFE Settlers
  • VFE Vikings
  • Salted Meat
  • RimBees
  • Vegetable Garden Project
  • Vegetable Garden Project - Drinks (UF version)
  • Fertile Fields





Important:
Processor Framework replaces other frameworks on mods it patches, for example RimBees (VE Framework) or Garden Drinks UF (Universal Fermenter). These mods will then not require the old framework anymore. Your mod list or mod manager will still complain about them needing the old framework or about load order. Ignore that! I had too many commenters that didn't understand this.

Savegames:
  • Adding: Safe
  • Removing: Not safe

Incompatibilities:
  • None


Universal Fermenter sucessor? Why now? What changed?
It all started a year ago, October 2020. I received a massive pull request on GitHub. This pull request added various new features and changed a majority of the code. As author I can not simply accept and merge such a pull request without a thorough review of the code. Because I need to be able to understand how it works so I can fix issues that pop up.

The pull request remained un-merged for months. Eventually 1.3 released and I wasn't able to update my mods in time. Charlotte updated Universal Fermenter and merged the pull request. in October 2021 I updated Universal Fermenter, but this lead to two different versions existing - one with the pull request (and all the massive changes) added and one without. Some modders had adapted and used the features of Charlotte's fork.

The features are good, so I tried merging the pull request myself. However, I immediately noticed two big issues that made the mod unfit for release. Since I was not familiar with how the code worked I couldn't fix these issues.

As result I decided to take the time to rewrite the entire code, add the features and a lot more as well.

All these changes made compatibility difficult so it's easier to make it a seperate mod. Now modders can transition from my UF or Charlottes UF (or even VE framework) to PF at their own pace. The name should also clarify this is absolutely not a mod just for fermenting but for any process that transforms items over time, without requiring a pawn to stand there and work.





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
Popular Discussions View All (9)
1
Mar 3 @ 1:12am
Will There Be V1.5 Compatibility?
TurtleShroom
1
Nov 1, 2023 @ 11:25pm
Zero mod editing experience, need some help
Quarter One
1
Jun 4, 2022 @ 2:42am
Patch failed
Do0m[y]
378 Comments
Bard Mar 31 @ 2:14pm 
@nixonwestbrook just use the updated version then? https://steamcommunity.com/workshop/filedetails/?id=3210544395
nixonwestbrook Mar 29 @ 6:09pm 
medieval doesnt work because this doesnt work :(
framedyard48077 Mar 8 @ 3:04am 
1.5 pls
WiseArkAngel Mar 2 @ 5:09am 
1.5 when?
Tavo Vash Feb 28 @ 11:59pm 
Seria bueno que lo actualices a la versión 1.5, saludos
RAD EMERALD Feb 26 @ 6:38pm 
@Monkey Magic - ah.. okay:steamthumbsup:
Monkey Magic Feb 26 @ 4:21pm 
@RAD EMERALD - Syrchallis is no longer modding, but ViralReaction has taken over most of his projects, including this one. You should be good to go using that version.
RAD EMERALD Feb 3 @ 3:28pm 
i want with medieval
RAD EMERALD Feb 3 @ 3:28pm 
noo.... plssss now update 1.5
Polarpocalypse Jan 5 @ 11:19pm 
Thank you @Ghostkillers20