Divinity: Original Sin 2

Divinity: Original Sin 2

Just Let Me Build You!++
26 Comments
frasdoge  [author] Feb 3, 2023 @ 2:53am 
@Seika @Erik First time someone has mentioned either being an issue in the last few years of it being up and unchanged. I suspect it's a mod conflict you have instead, rather than this mod specifically.
Seika Jan 20, 2023 @ 8:31pm 
Be careful when using this mod
it's amazing and does its job very well in the early game BUT

when you're done with everything in fort joy and escape the island, all your characters except MC will be reset.

most important thing to note: your skills also get reset. meaning, any skill book you learned doesn't get gained back. Considering how expensive skill books are, just disable the mod before escaping and everything will be fine as far as i can see.
Erik Nov 2, 2022 @ 6:39pm 
Running this with script extender, LeaderLib, Mini Memory Buff, Automatic Item Leveling and Divinity Unleashed.

Haven't done much testing, but it seems like there's an issue granting skills for certain schools.
Pyromancy and geomancy gives 0 skills to companions, while Scoundrel only gives Adrenaline to player character.
Warfare, and Huntsman on player character seems to work just fine, likewise with Necromancy for companions.
Is there a compatibility issue, or perhaps I've done something wrong?
Dragorm Mar 25, 2021 @ 12:26pm 
This works fine. Thanks!
VRreddy Player One Jan 31, 2021 @ 11:11pm 
I used DMM to place the mod in the correct folder like all mods.
VRreddy Player One Jan 31, 2021 @ 10:59pm 
Neither the original mod or this works after recruiting ifan.
frasdoge  [author] Jul 29, 2020 @ 2:33am 
@kraftwerkd This mod doesn't give you memory points, so with only 3 skill slots it can't equip all 8 skills after character creation (obviously). You will have to manually slot which 3 of 8 you want to equip.

Maybe I could make it keep the 3 you originally selected be slotted straight away, but no one's ever mentioned wanting that before.
kraftwerkd Jul 28, 2020 @ 8:29am 
Not sure if this is a mod issue or a compatibility issue, but I've run into something. At char creation, say I'll pick Searing Daggers, Fossil Strike and Poison Dart. But once loading into the game, it defaults me with the three starting skills from Pyro. The Geo skills are still in my hotbar, just greyed out because they're not memorized.

Not a huge issue, just have to remember to reset those once loading in. This only happens on a new game as far as I can tell.
frasdoge  [author] Jun 7, 2020 @ 5:16pm 
@Someone64 The issue you were encountering is not relevant to PtbB though, if the patch I made did indeed fix it for you. The code for the projects if you want to check out why: PtbB [github.com] & JLMBY++ [github.com].
Someone64 Jun 7, 2020 @ 4:38pm 
Can confirm it doesn't refund anymore at this point after more testing (at least so far). Thanks.

The reason I mentioned Prepare to be Built is because this issue happens with it, too. Tried using it in hopes of stopping the issue from happening (switched mid game because I had a lot of spell books lying around anyway) and it caused it just as much as Just Let Me Build You++ did before.
frasdoge  [author] May 31, 2020 @ 8:14am 
@Someone64 Hopefully it won't reset any more of your characters after this point.

The changes I've made in this case aren't applicable to PtbB, but I appreciate the reminder as they use much of the same code.
Someone64 May 31, 2020 @ 7:19am 
I tested it and I'm not sure if it's fixed because I don't know how to consistently reproduce it but it didn't break at all so far. It DID actually refund everything to one of my characters upon loading the save and letting my friend join and control her. I think it refunded her before the friend joined, though but I'm not so sure. Thanks for fixing it! I'll watch out for any other problems.

May I request updating Prepare to be Built with these fixes, too?
frasdoge  [author] May 31, 2020 @ 3:20am 
@Someone64 I've updated with a potential solution. Let me know if it fixes things or not, it's really a strange issue that could have a different cause than what I presumed.
frasdoge  [author] May 30, 2020 @ 10:02pm 
@Someone64 This mod should only ever do the reset once to any character. I've had a look at the source code for Endless PvP as well and I don't see anything that would interfere with my system. I'll see what I can do though.
Someone64 May 30, 2020 @ 1:05pm 
I have what might be a compatibility related bug. This thing keeps happening where sometimes upon death or leaving and joining parties in multiplayer, characters will get refunded everything and it's really quite annoying. It refunds talents, attributes, and abilities so every time it happens you have to reinvest back to your old self. I have a strong feeling this has something to do with Endless PvP by Kalavinka as it happens most frequently when making war with party members controlled by other players.
frasdoge  [author] May 23, 2020 @ 6:53pm 
@jt This mod works when recruiting new characters, not when using respec mirrors.
jt May 23, 2020 @ 5:29pm 
This hasn't seemed to work for me after installing the base mode and the Odin core mod - after using the portable respec mirror, applying points into another school doesn't result in the base skills showing up in available skills
Anoteros Apr 2, 2020 @ 7:29am 
champion!
Kalavinka Mar 15, 2020 @ 12:10pm 
I'm super late, but thank you for publishing this mod! I hadn't had time to work on Let Me Build You and I'm glad to see an improved version.
frasdoge  [author] Mar 7, 2020 @ 7:19am 
@KIR The mods are now compatible.
frasdoge  [author] Mar 7, 2020 @ 5:39am 
@KIR In an effort to get compatibility with some other mods it seems I've made a new incompatibility. In this case it's entirely on my end, so I'd suggest removing or editing your post on the Divinity Unleashed page. It should be fixed relatively soon.
KIR Mar 7, 2020 @ 3:09am 
There is an incopatibility with Divinity Unleashed. It makes Savage Sortilege, Opportunist and The Pawn innate (automaticaly available to all). But they are still being refunded.
Saigo Mar 3, 2020 @ 2:36am 
Thanks for your work. I did use the respec mirror out of convenience but I think I'm goign to start a new games.
frasdoge  [author] Mar 2, 2020 @ 5:11am 
@[W40KG] Saigo I have now made the mods compatible, along with any similar type of mod.

You'll need to start a new game for this take to effect, otherwise talent points will not be refunded when you recruit the companion (everything else will still work). If that doesn't bother you or you're fine going to the respec mirror you will not need to start a new game.
frasdoge  [author] Mar 1, 2020 @ 3:18pm 
@[W40KG] Saigo I do know why and how, and I'l look into a way to make them compatible. The way they've done their mod is by overriding all vanilla class templates. To cut a long story short, my mod sets companions to a custom un-invested class on recruitment to both reset them and to avoid some UI bugs with talents that occur with CharacterRemoveTalent. Naturally they just have the vanilla amount of points.
Saigo Mar 1, 2020 @ 7:27am 
Hey, your mod is not compatible with "Auspicious Beginning". Do you know why and how ?