STORE COMMUNITY ABOUT SUPPORT
login | language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
it's amazing and does its job very well in the early game BUT
when you're done with everything in fort joy and escape the island, all your characters except MC will be reset.
most important thing to note: your skills also get reset. meaning, any skill book you learned doesn't get gained back. Considering how expensive skill books are, just disable the mod before escaping and everything will be fine as far as i can see.
Haven't done much testing, but it seems like there's an issue granting skills for certain schools.
Pyromancy and geomancy gives 0 skills to companions, while Scoundrel only gives Adrenaline to player character.
Warfare, and Huntsman on player character seems to work just fine, likewise with Necromancy for companions.
Is there a compatibility issue, or perhaps I've done something wrong?
Maybe I could make it keep the 3 you originally selected be slotted straight away, but no one's ever mentioned wanting that before.
Not a huge issue, just have to remember to reset those once loading in. This only happens on a new game as far as I can tell.
The reason I mentioned Prepare to be Built is because this issue happens with it, too. Tried using it in hopes of stopping the issue from happening (switched mid game because I had a lot of spell books lying around anyway) and it caused it just as much as Just Let Me Build You++ did before.