Barotrauma

Barotrauma

Thalassophobia Gamma
538 Comments
Giggles 16 hours ago 
I believe it conflicts with Dynamic Europa, causing mission makers to not spawn. Removing Thalass fixes the issue.
tredention Aug 16 @ 6:07pm 
for some reason only the archive one shows up
jakkapakkaman Aug 12 @ 8:50pm 
oh my god the mime suit hurts my eyes it is so misaligned
jakkapakkaman Aug 10 @ 2:19pm 
how do memos work?
washedAwry Jul 11 @ 9:27am 
The bloodied sprites from mutations are more than likely the result of DamageOverlayAlpha not being set to 0 in the <Affliction>. It’s a simple fix, just find and replace damageoverlayalpha=“1” with damageoverlayalpha=“0”, or add damageoverlayalpha=“0” to each affliction causing it.
Battle Engineer  [author] Jul 11 @ 12:42am 
@laygoes click and press E at the same time
@Kameha unable to reproduce
@Alfie LC Fixed in my current version, will release in next content patch
@dslive2002 i mistakenly made the convo reset rather then ending, my mistake
@CheeseWheelGuy looking into that, think that might be a bug

sorry for late responses, burnt out of modding for awhile and took a break
yoshipugo Jul 8 @ 7:25am 
Does this mod work with Dynamic europa, Dynamic europa SFB patch, Baroverhaul, Barotraumatic, Enhanced armaments, Enhanced husks and the EK series of mods?
laygoes Jun 30 @ 12:04pm 
i cant place down a incubation pod help
Kameha Jun 27 @ 7:39am 
Mod causes a crash when trying to select a job preference.
Alfie LC Jun 24 @ 4:44pm 
The mime outfit is sprite misaligned
evil butcher May 31 @ 5:13pm 
for some reason the aerosol respirator (with oxygen) didn't protect me from mushroomized
dslive2002 Apr 21 @ 9:08pm 
WHY WOULD I BE FORCED TO Buy a crew member THAT is So godamm nonsensical code let me tab out of the convo FFS
CheeseWheelGuy Apr 17 @ 2:02am 
I've noticed that positive mutations cause an extremely bloody appearance on those who bear them. Not sure if that's supposed to happen.

I'm also not sure if you care about minor bug reports for not-so-complete systems that people aren't supposed to access anyway, but I thought I'd throw it out there in case it's helpful.
MegaPro1921 Apr 15 @ 10:22pm 
ohhhh i see. I hope you will reimpliment it in the future!
Battle Engineer  [author] Apr 15 @ 8:16pm 
i disabled the faction part while i learn how to do it without causing alot of other mods to break
MegaPro1921 Apr 15 @ 8:01pm 
How do I join a faction?
MegaPro1921 Apr 15 @ 8:01pm 
As in joining Factions
MegaPro1921 Apr 15 @ 7:57pm 
Newcomers, Coalition Elites, Cultists, Missionaries, or Seperatists
MegaPro1921 Apr 15 @ 7:56pm 
No no no I mean the selection of your background when you start a new campaign
Battle Engineer  [author] Apr 15 @ 7:35pm 
oh you want to know how?
CRISPR-Cas9
Select location
Insert DNA into DNA Grafter
Use the DNA Grafter
MegaPro1921 Apr 15 @ 7:24pm 
What usually triggers it might I ask?
MegaPro1921 Apr 15 @ 7:22pm 
Also uh. on some subs the campaign thingie arent triggering
Battle Engineer  [author] Apr 15 @ 6:40pm 
it should, been having reports of otherwise so still trying to figure it out
MegaPro1921 Apr 15 @ 3:25pm 
Does the grafting system work?
Monolithmilitary Apr 2 @ 9:53am 
How scrape eggs? (Husk DNA, limbs (Egg Sac))
QhQ Mar 11 @ 6:08am 
yeah, when enabling both mods incubator things doesn't consume anything
Battle Engineer  [author] Mar 10 @ 8:44pm 
abnormality? ill look into it to see the issues
QhQ Mar 10 @ 7:29pm 
Okay so I've actually found the mod that was fucking up the egg thing. And it is abnormality, idk if you have seen it, but when enabling this mod, incubator egg just refuses to consume any meat:/
Battle Engineer  [author] Mar 10 @ 1:01pm 
So the version im gonna release fixed the issue, ill release it when ive bug tested
Battle Engineer  [author] Mar 10 @ 12:29pm 
odd, i spawn mine in so ill have to test
QhQ Mar 8 @ 4:15pm 
idk maybe some mods incompatibilites, maybe something with barocraftable, but when I put organs or meat FROM a butchers knife into the incubator egg, they are just sitting there, i will look into it later I think
maybe I'm just restarted who knows
Battle Engineer  [author] Mar 7 @ 10:01pm 
clown talents will be added in 1.0
husked after its spawned? weird
Atomic Converter are apart of the data cubes, a thing im reworking and such that item isnt very useful atm
Rapturaton Mar 7 @ 7:43pm 
Have no idea if it is related to this mod or not, but I know it messes with husks a bit, through the clown and probably the cultist guy, but getting an error that doesnt crash or interfere with the game, about something trying to access the husk after it is spawned, again, not sure if its related at all, it probably isnt. Otherwise its probably a mission mod I grabbed that is acting up, dunno

Error trying to access a potentially removed character. Character in question still functions fully, as far as I am concerned at least. So idk.
Rapturaton Mar 7 @ 7:00pm 
Though I am curious if you will ever implement more clown talents.
Rapturaton Mar 7 @ 7:00pm 
So far so good, so ill probably hold off on that. Thanks though.
Battle Engineer  [author] Mar 7 @ 5:06pm 
your welcome to make a discussion on mods that dont work well with Thalassophobia
Rapturaton Mar 7 @ 4:52pm 
well, im gonna toss it into a modlist with dynamic europa, barotraumatic, and tsm missions, some chinese gun mod, and europa war plus its events mod, and ill let you know how it goes.
Battle Engineer  [author] Mar 7 @ 4:18pm 
not sure, havent tested any
Rapturaton Mar 7 @ 4:17pm 
Is there any list of known incompatibilities or?
Battle Engineer  [author] Mar 7 @ 3:31pm 
It seems to work for me, are you correctly feeding it meat from the butcher knife? though in testing that i actually did find another bug
Battle Engineer  [author] Mar 7 @ 3:25pm 
let me check on this
QhQ Mar 7 @ 2:51pm 
I can't feed biomass in incubation egg. is it bugged or is problem on my side?
Battle Engineer  [author] Mar 4 @ 1:07pm 
use the Cas9 to select where you want the mutation, then use the grafter with the gene
MegaPro1921 Mar 4 @ 1:38am 
Hey uh... How do I work the Gene grafting? Because Whenever I use the CRISPIR Solution and then a gene it doesnt equip
Battle Engineer  [author] Feb 19 @ 7:41am 
@Cultist if you think anythings removed, do note im working on an update, a fairly big one too so its likely items or fixes are bundled into it as well
Battle Engineer  [author] Feb 6 @ 6:12pm 
the skills are very much wip, and cultist, its pretty much the same mod as before, just moving it over here as this is the real version
Cyber Witch ~ Feb 6 @ 5:53pm 
Is it normal teh cultist has no skills except the top 2?
Cultist ⁧⁧ ඞ Feb 4 @ 7:12am 
Well, time to see if my favorite parts of the mod are there or were they removed.
Battle Engineer  [author] Dec 4, 2024 @ 6:27pm 
nah its not Joever
ETERNAL SLAYER Jul 28, 2024 @ 8:18am 
First updates since 2022...are we Baraback? Or is it still Joever?