RimWorld

RimWorld

Vault Walls and Doors
163 Comments
Sym May 22 @ 5:05am 
Now the only thing missing is barricades! :)
SickBoyWi  [author] Oct 12, 2024 @ 6:38am 
@Askesis - I'll consider it. I'd love to do more with this, I'm just swamped with the other mods I have going.
@olo- Thanks!
olo Sep 9, 2024 @ 2:10am 
Brilliantly suited for Anomaly Containment cells - thx SickboyWi
Askesis Aug 25, 2024 @ 2:38pm 
Could you consider a triple wide door too? :-D
SickBoyWi  [author] Aug 24, 2024 @ 6:16am 
I can get around to adding a double wide door, now that there's precedence for that in the core game. It makes good sense.

Remote doors too.
Lord Soddy Aug 9, 2024 @ 8:24pm 
Remote-controlled doors would be sweet :-)
Scouts Jul 31, 2024 @ 1:10pm 
I would love to see a Double Wide Door for this Mod
HIM🐀 Jul 18, 2024 @ 4:14pm 
Okay, this is stupid.
I love it.
basedleua Jul 18, 2024 @ 3:11pm 
I expected from these walls health to be like 10 k not 1 mil 0_o
thanatos Jun 20, 2024 @ 10:23am 
Thx bro :)
ksymicek Jun 16, 2024 @ 5:24pm 
Just to say THANK YOU for that update.
SickBoyWi  [author] Jun 16, 2024 @ 4:40pm 
UPDATE: Added flag to the walls so that wall lights can be put on.
SickBoyWi  [author] Jun 16, 2024 @ 3:48pm 
@thanatos - I'll prioritize that. It should be a quick update.
thanatos Jun 10, 2024 @ 12:03am 
hello I thank you for this mod which is usable compared to other mod where it requires hyperwawe to build the walls, we all understand that you are busy and that you cannot update it at the moment, so the question is Next, would it be possible for you to explain to us how to do it so that we can modify the file to install wall lamps please? I tested the method indicated below but it absolutely does not work.... thank you in advance and have a good day
TcT Goth98 Jun 8, 2024 @ 11:59pm 
I hope soon. I like having nice safe bright bases, lol.
dargon.k Jun 4, 2024 @ 11:06pm 
Any update on when we will be able to attach wall lights?
SickBoyWi  [author] Apr 23, 2024 @ 5:10pm 
@Tirba - Thx! I'll make a note, and do that in the code. I'm in transition with my living situation at the moment, so it may take a little bit to get back to it, but it's on the list.
Tirba Zireh Apr 22, 2024 @ 7:50am 
Since the wall lights cant seem to attach to the vault walls, i fixed it by adding <supportsWallAttachments>true</supportsWallAttachments> under the <building> part for the normal vault walls, so it should be a simple change to add.

Sorry if the description where it goes specifically is a bit vague.
Salty Beard Apr 21, 2024 @ 9:34pm 
Will you do a 2x1 big vault door?
NAMURI Apr 19, 2024 @ 4:09am 
I'm unable to attach wall lights to these walls in 1.5
dargon.k Apr 18, 2024 @ 5:15am 
I'm unable to attach wall lights to these walls in 1.5
LepsyStrong Apr 14, 2024 @ 3:19am 
Hello! In 1.5. there are new mounting points for "Wall lamps", they are not attached to these walls, please take a look
SickBoyWi  [author] Mar 23, 2024 @ 9:22am 
UPDATE: Ready for 1.5.
SickBoyWi  [author] Feb 24, 2024 @ 5:22am 
@Angrysquirrel - I opened a request on my Discord for your item. I need more info. I don't know how you're remotely opening the doors. Doesn't seem like Vanilla functionality. So it must be modded. Is it from Doors Expanded? The door buttons and levers? I cannot do much without more info. I'll add a Discord link above in the mod desc here.
SickBoyWi  [author] Feb 17, 2024 @ 8:48am 
@AngrySquirrel - Sure. You should have taken this to my Discord. I guess I should have linked it in the desc. I'll open a bug on the Discord.
Angrysquirrel Feb 11, 2024 @ 3:04pm 
Hi Hi SickBoyWi. I was wondering if you were able to look into this issue I posted a couple of years ago. Thanks! " I noticed that I cannot remotely open a vault door, whether it's powered with autodoor or nonpowered. Is there a way you could fix it so that it works? I use my vault doors on exits for my main base. Great for bug infestation. I just open the door and let them out. I use it in conjunction with reinforced walls."
SickBoyWi  [author] Feb 11, 2024 @ 8:43am 
@AZGeentea - It'd need a patch. It could be done by either of us.
AZGreentea Feb 11, 2024 @ 7:46am 
Are you able to make this compatible with the Insulation (continued) mod, or would Mile have to do that?
SickBoyWi  [author] Feb 11, 2024 @ 7:16am 
@Balbereith & kinngrimm - I'll put that on my list of suggestions. It would be really useful. Thx.
SickBoyWi  [author] Feb 11, 2024 @ 7:00am 
UPDATED: Added a wall vent. It's strong, but not super strong. It goes on a wall, not through a wall. If the vent is destroyed, the wall underneath remains.
Balbereith Nov 22, 2023 @ 7:59am 
Great mod and on the same idea than @kinngrimm, it could be great to add a vault version of garage doors (manual and automatic 1x4 and 1x5) from vehicule framework.
kinngrimm Nov 15, 2023 @ 8:48am 
Any chance for a 2'*1 door or gate?
SickBoyWi  [author] Nov 14, 2023 @ 1:35pm 
@1Gxl7Pg - I'll put that on the list.
MangoCobra Oct 10, 2023 @ 7:06am 
Yeah sorry I didn't notice till after and then forgot to delete.
SickBoyWi  [author] Oct 10, 2023 @ 6:59am 
Yes. It works with 1.4. You can clearly see that at the top right of this screen in the compatible versions section.
MangoCobra Oct 8, 2023 @ 9:14am 
Does this work with 1.4?
nickevans1 Jul 4, 2023 @ 11:06am 
These should protect me well against void.I hope...
♡⁧⁧♡Greed Jun 3, 2023 @ 6:30am 
I'm happy with it as-is, no worries man. Thanks.
SickBoyWi  [author] Jun 3, 2023 @ 5:15am 
This won't dramatically increase colony wealth. I believe when no wealth value is specified, the game determines the wealth of a thing like this by the value of the ingredients that went into making it.
I could do more doors and stuff without too much effort. I'm just swamped with the Rimhammer mod series that I'm working on at the moment. It is on my list to add barricades to this mod as well.
♡⁧⁧♡Greed May 23, 2023 @ 11:49pm 
Great mod, but I have a question. Does this somehow boost the colony wealth? I just don't want to have a massive raid just because I want a tiny saferoom...
[C]riminal-X- Feb 7, 2023 @ 7:34am 
Dont know if this is too much to ask, but would love to see 2 and 3 tile wide doors to go with these, for making sort of like main gates with the doors, similar to the ones in Doors Expanded mod
Onikage-056, God of Animatronics Jan 26, 2023 @ 8:50am 
I can see it now... Colony's sitting down to dinner with a couple guests. In the distance, pounding can be heard. The guest's concerns are waved off. Outside, a random tribal raider is beating ineffectually on the wall with his club yelling "Let me in! LET ME IN!!!"
roko711 Jan 7, 2023 @ 9:13pm 
perfect for a fallout like colony
Gothika_47 Jan 2, 2023 @ 6:36pm 
What do these do to wealth? Don't they cost a lot of silver?
SickBoyWi  [author] Oct 22, 2022 @ 6:20am 
@g0ldheart_rr - That is true, but updates to this mod are very rare.It's been stable for years,and outside of new game version updates, I rarely touch it.
Demognomicon Oct 21, 2022 @ 5:22pm 
@SickBoyWi - I suppose we can directly modify the mod but its a pita since every update will overwrite.
SickBoyWi  [author] Oct 21, 2022 @ 4:21pm 
@jfoytek & @gOldheart_rr - Doing that kind of change is difficult via mod config. One immediate solution would be for you to scan the mod folder for MaxHitPoints, and set them to whatever you want them to be.
Demognomicon Oct 21, 2022 @ 2:54pm 
Why not make an adjustable level of "vaulltness" as an example a configurable mod option for different levels of toughness for all the walls to default to. For those that do not like near indestructable walls but still want tougher walls and embrasures. (Especially since there are no 1.4 compatible embrasure mods other than vanilla expanded spacer as of yet).
jfoytek Oct 21, 2022 @ 9:21am 
Yeah I just want working embrasures that are well as strong as say normal granite vanilla wall not impossible to break thru lol....
SickBoyWi  [author] Oct 17, 2022 @ 5:57pm 
UPDATE: Tweaked the name a bit, and the required research amount required.