RimWorld

RimWorld

Vault Walls and Doors
175 Comments
the_travisty Aug 24 @ 7:22am 
I just did some playing with XMLs... somehow they have only coded the vanilla gravship wall to do the fancy shaping
the_travisty Aug 24 @ 6:25am 
Is there any way to make the walls do what the gravship walls do on corners to make it look angled? Steel walls are airtight which is nice but id like the exterior to flow like the vanilla
ThelianTech Aug 1 @ 11:09pm 
To fully think about it. I think it might be balanced the correct way that they are not air-tight since vaults are typically hidden underground on planetoid surfaces etc., if it is possible to restrict them to being place-able only on the vac-stone foundation of asteroids I could personally justify making them air-tight for that purpose. but it might be too op for use on gravships, but that's just my opinion about the topic. IF you did make an airtight version it should probably go with a recipe re-balance to integrate gravlight panels into the recipe, since alone the mod is designed to be OP-ASF.
bHeaded Jul 26 @ 6:35pm 
Also can you give the vault doors the 'airtight' quality that the new doors have so they can be used on grav ships?
bHeaded Jul 26 @ 12:38pm 
+1 to gravship walls idea, that would be AMAZING
asmodeus110 Jul 21 @ 2:55pm 
can we get a vault version of the gravship walls?
WaveHolder Jul 7 @ 5:54am 
this is the video where he mentions is for the first time
time 8:07
https://youtu.be/RzvkXe5fEho?si=db8xlMbbEcLzeKPm
SickBoyWi  [author] Jul 6 @ 9:35am 
@WaveHolder - If that was a simple setting to add, I would do it. Altering the wall hitpoints isn't as easy to do as that. II can double check what Rhadamant did, and see if it's a thing I can easily accomplish for you though.
SickBoyWi  [author] Jul 6 @ 9:33am 
Update: No functional change. Minor tweak to build settings / properties, and addition of an in-game mod icon.
WaveHolder Jun 21 @ 7:39am 
Thank you for the update ! :nekoheart:
Can you look at my comment just bellow please ? :winter2019happyyul:
SickBoyWi  [author] Jun 21 @ 7:17am 
UPDATE: Ready for 1.6. Thanks to tixiv!
WaveHolder Jun 16 @ 3:33pm 
Do you think you can add a setting for "truly unbreakable" so the walls and doors truly don´t even have a health bar so the raiders dont even try to break them.
( Just like Rhadamant´s Vault series )
That would be awesome :)
Thank you
Sym May 22 @ 5:05am 
Now the only thing missing is barricades! :)
SickBoyWi  [author] Oct 12, 2024 @ 6:38am 
@Askesis - I'll consider it. I'd love to do more with this, I'm just swamped with the other mods I have going.
@olo- Thanks!
olo Sep 9, 2024 @ 2:10am 
Brilliantly suited for Anomaly Containment cells - thx SickboyWi
Askesis Aug 25, 2024 @ 2:38pm 
Could you consider a triple wide door too? :-D
SickBoyWi  [author] Aug 24, 2024 @ 6:16am 
I can get around to adding a double wide door, now that there's precedence for that in the core game. It makes good sense.

Remote doors too.
Lord Soddy Aug 9, 2024 @ 8:24pm 
Remote-controlled doors would be sweet :-)
Scouts Jul 31, 2024 @ 1:10pm 
I would love to see a Double Wide Door for this Mod
HIM Jul 18, 2024 @ 4:14pm 
Okay, this is stupid.
I love it.
basedleua Jul 18, 2024 @ 3:11pm 
I expected from these walls health to be like 10 k not 1 mil 0_o
thanatos Jun 20, 2024 @ 10:23am 
Thx bro :)
ksymicek Jun 16, 2024 @ 5:24pm 
Just to say THANK YOU for that update.
SickBoyWi  [author] Jun 16, 2024 @ 4:40pm 
UPDATE: Added flag to the walls so that wall lights can be put on.
SickBoyWi  [author] Jun 16, 2024 @ 3:48pm 
@thanatos - I'll prioritize that. It should be a quick update.
thanatos Jun 10, 2024 @ 12:03am 
hello I thank you for this mod which is usable compared to other mod where it requires hyperwawe to build the walls, we all understand that you are busy and that you cannot update it at the moment, so the question is Next, would it be possible for you to explain to us how to do it so that we can modify the file to install wall lamps please? I tested the method indicated below but it absolutely does not work.... thank you in advance and have a good day
TcT Goth98 Jun 8, 2024 @ 11:59pm 
I hope soon. I like having nice safe bright bases, lol.
dargon.k Jun 4, 2024 @ 11:06pm 
Any update on when we will be able to attach wall lights?
SickBoyWi  [author] Apr 23, 2024 @ 5:10pm 
@Tirba - Thx! I'll make a note, and do that in the code. I'm in transition with my living situation at the moment, so it may take a little bit to get back to it, but it's on the list.
Tirba Zireh Apr 22, 2024 @ 7:50am 
Since the wall lights cant seem to attach to the vault walls, i fixed it by adding <supportsWallAttachments>true</supportsWallAttachments> under the <building> part for the normal vault walls, so it should be a simple change to add.

Sorry if the description where it goes specifically is a bit vague.
Salty Beard Apr 21, 2024 @ 9:34pm 
Will you do a 2x1 big vault door?
NAMURI Apr 19, 2024 @ 4:09am 
I'm unable to attach wall lights to these walls in 1.5
dargon.k Apr 18, 2024 @ 5:15am 
I'm unable to attach wall lights to these walls in 1.5
LepsyStrong Apr 14, 2024 @ 3:19am 
Hello! In 1.5. there are new mounting points for "Wall lamps", they are not attached to these walls, please take a look
SickBoyWi  [author] Mar 23, 2024 @ 9:22am 
UPDATE: Ready for 1.5.
SickBoyWi  [author] Feb 24, 2024 @ 5:22am 
@Angrysquirrel - I opened a request on my Discord for your item. I need more info. I don't know how you're remotely opening the doors. Doesn't seem like Vanilla functionality. So it must be modded. Is it from Doors Expanded? The door buttons and levers? I cannot do much without more info. I'll add a Discord link above in the mod desc here.
SickBoyWi  [author] Feb 17, 2024 @ 8:48am 
@AngrySquirrel - Sure. You should have taken this to my Discord. I guess I should have linked it in the desc. I'll open a bug on the Discord.
Angrysquirrel Feb 11, 2024 @ 3:04pm 
Hi Hi SickBoyWi. I was wondering if you were able to look into this issue I posted a couple of years ago. Thanks! " I noticed that I cannot remotely open a vault door, whether it's powered with autodoor or nonpowered. Is there a way you could fix it so that it works? I use my vault doors on exits for my main base. Great for bug infestation. I just open the door and let them out. I use it in conjunction with reinforced walls."
SickBoyWi  [author] Feb 11, 2024 @ 8:43am 
@AZGeentea - It'd need a patch. It could be done by either of us.
AZGreentea Feb 11, 2024 @ 7:46am 
Are you able to make this compatible with the Insulation (continued) mod, or would Mile have to do that?
SickBoyWi  [author] Feb 11, 2024 @ 7:16am 
@Balbereith & kinngrimm - I'll put that on my list of suggestions. It would be really useful. Thx.
SickBoyWi  [author] Feb 11, 2024 @ 7:00am 
UPDATED: Added a wall vent. It's strong, but not super strong. It goes on a wall, not through a wall. If the vent is destroyed, the wall underneath remains.
Balbereith Nov 22, 2023 @ 7:59am 
Great mod and on the same idea than @kinngrimm, it could be great to add a vault version of garage doors (manual and automatic 1x4 and 1x5) from vehicule framework.
kinngrimm Nov 15, 2023 @ 8:48am 
Any chance for a 2'*1 door or gate?
SickBoyWi  [author] Nov 14, 2023 @ 1:35pm 
@1Gxl7Pg - I'll put that on the list.
MangoCobra Oct 10, 2023 @ 7:06am 
Yeah sorry I didn't notice till after and then forgot to delete.
SickBoyWi  [author] Oct 10, 2023 @ 6:59am 
Yes. It works with 1.4. You can clearly see that at the top right of this screen in the compatible versions section.
MangoCobra Oct 8, 2023 @ 9:14am 
Does this work with 1.4?
nickevans1 Jul 4, 2023 @ 11:06am 
These should protect me well against void.I hope...
♡⁧⁧♡Greed Jun 3, 2023 @ 6:30am 
I'm happy with it as-is, no worries man. Thanks.