Hearts of Iron IV

Hearts of Iron IV

[ENG]Hearts of Mech
58 Comments
Asdred Apr 29, 2024 @ 6:41am 
This needs to be ported to the new version of Ultimate tech
thegradyfiles Jan 13, 2024 @ 4:42pm 
please someone make your own update to this mod
warrickterry Aug 31, 2023 @ 1:08am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1767629839
how to do a simple mod update
this is for those asking for updates not the creator
kimitoisshoni88 Nov 16, 2022 @ 3:52pm 
cant find sakuradite
kimitoisshoni88 Nov 16, 2022 @ 3:51pm 
sad
kimitoisshoni88 Nov 16, 2022 @ 3:51pm 
very
Revos Kalosa Oct 3, 2022 @ 11:15am 
Welp, guess it's very much dead.
kandios Aug 4, 2022 @ 11:58pm 
update plz
Kliment Voroshilov 2 Jun 6, 2022 @ 3:03pm 
Update please
shadowdevil May 8, 2022 @ 11:20am 
are you planning on updating this mod?
Takjel Apr 21, 2022 @ 10:00pm 
Any plan for Updating it or we may just consider it dead ?
IRRA.077 AUT Nov 24, 2021 @ 12:31am 
its broken in version 1.11.1 could u fix it?
GeneralRambo Nov 23, 2021 @ 10:59am 
Is broken as of Update 1.11.1
Elder Oct 8, 2021 @ 8:56am 
The first walker where pilot was exposed have armor 30.....
And Piercing 2....
You sure about those stats?
Sir Elderrock Sep 29, 2021 @ 5:00pm 
@ActionOfTheProduction, @| NS | GeneralRambo though i am mot the mod author i can tell you for nearly certien (in less things have changed in game in recent updates) that though it may run it is not compatible without a compatibility patch since both edit the tech tree.
Kantimirovskiy kaloprovod Sep 29, 2021 @ 3:45am 
Is it possible to run this mod with millenium?
Wanderer101 Jul 22, 2021 @ 2:40pm 
Finally! A weapon to surpass Metal Gear!
GeneralRambo Feb 25, 2021 @ 1:37am 
Is there any chance that this could be made compaible with Road to 56? I saw the comment someone made in March and your response to it i'd be awesome but if it can't be done then it can't be done.
Joshr Jan 14, 2021 @ 5:48am 
Is it possible to run this mod with millenium>
Diekbeck  [author] Jan 9, 2021 @ 7:38pm 
@To everyone who has been waiting for my mod update
I'm sorry to have kept you waiting for a long time. And thank you for waiting.
It's very late, but I have made a major update for 1.10.
Please enjoy it.
Diekbeck  [author] Jan 9, 2021 @ 7:38pm 
@Romanian Intellectual
The bio-mechanical "Sikon-Go(士魂号)" is based on the Japanese game "Gunparade March".

@tankHUnt3r
This mod hasn't modified the Spy system, so it shouldn't matter.
Asdred Nov 8, 2020 @ 11:42am 
this mod needs a update as well as it's patches please.
Vlad203 Aug 17, 2020 @ 3:34am 
what was the inspiration for the bio-mechanical mechs is it just something like evanghelion or is it something more to it?
tankHUnt3r Jul 15, 2020 @ 5:39pm 
Does this mod make you unable to recruit spies? Because ever since I started using this mod I haven't been able to recruit spies to my agency.
lulu Jun 14, 2020 @ 2:35pm 
@Jayblaze Using Expert Ai made the AI produce mechs.
Jayblaze Jun 14, 2020 @ 2:30pm 
the ai don't seem to produce any mechs, is it intentional?
Him May 11, 2020 @ 12:00am 
Can i use this with Equestria at War?
FreiKnight Apr 23, 2020 @ 7:10pm 
Ah non-native English user, I fully understand if my wacky writing style caught you off guard. My whole idea was, are you planning on just doing this mod yourself, or do you have a team? Do you want to just work on it yourself, or are you planning to expand this mod? And like Thelisia suggested, looking around for 3D models from other creators to help flesh out parts of the mod, or if need be, commissioning some for yourself. I understand if that is more work than you're willing to put up with. I ran this with just a few cosmetic mods/political power mods, and it went excellently. Good work on all counts.
Diekbeck  [author] Mar 28, 2020 @ 6:36am 
@repairedpuma994
Combination is not possible.
Because both this mod and "Road to 56" are modifying the "countrytechtreeview" file, they conflict.
It is possible to create a patch, but "Road to 56" doesn't seem to fully support 1.9 yet.
TheB3tRaYeR994 Mar 26, 2020 @ 6:55pm 
Can i use this with Road to 56?
Diekbeck  [author] Mar 19, 2020 @ 6:44pm 
@Thelisia
I see. That is a good way.
ᛣ Munin ᛉ Mar 19, 2020 @ 12:54pm 
Muv-Luv mod has 3D models, maybe ask if u can use them
Diekbeck  [author] Mar 18, 2020 @ 8:27pm 
@djazzythorn
Thank you for your comment.
Perhaps my poor English didn't really make sense of the meaning of the sentence, but what you're saying is, "What about asking others for help in improving the mod?" Do you?
FreiKnight Mar 8, 2020 @ 5:04pm 
A fantastic idea! I see that you don't have any 3D models for the units, I imagine it would be a lot of work to sit down and make them. But, I do wonder, if you should reach out to the modding community broadly for help in that regard? I totally understand if you'd wanna keep this home brewed, however, I think there might just be SOMEONE out there who could help you make it happen. It would look pretty freaking cool and might lead you to create your own independent mod that might branch from the normal hoi community's broadly WWII focus. I mean Fall Out has a mod community here, so why shouldn't Mecha? I look forward to watching this evolve.
Diekbeck  [author] Mar 1, 2020 @ 4:54am 
Now update to ver.1.9
Diekbeck  [author] Mar 1, 2020 @ 4:07am 
@Lazarus_Mora
I'm sorry, but I don't have the skills to create 3D models so I can't provide them.

@Shooter206
Thank you for your comment.
I think it's an interesting idea to add Battletech and Robotech Universe.
However, there are still three types of robot trees at this stage, and it may be difficult to increase the number even further considering the balance.

@Sir Elderrock
Thank you so much for your valuable information!
Some Sakuradite production areas have been added for this update.
Please let me know if you have any concerns in the future.
Betty The Great Magician Feb 23, 2020 @ 7:31pm 
@Lazarus_Mora no, they use tanks as the model. but the icon is custom
Lazarus Feb 22, 2020 @ 11:21pm 
Do the units have their own model?
Element Feb 22, 2020 @ 8:20pm 
Hitler was a weeb
Sicko Duck Feb 22, 2020 @ 7:46am 
Who asked for this lol
Betty The Great Magician Feb 21, 2020 @ 2:33pm 
It would be awesome if you added mechs from the Battletech and or Robotech Universe.
Sir Elderrock Feb 21, 2020 @ 1:00pm 
@diekbeck this may or may not be correct there is some Europe, Britain, China, some where in north America, some in Texas and some in Brazil/Peru. i am not sure about the middle east i think there is none because i think they mentioned in passing that they used oil for their frames. besides that i am even less sure. also look where Britannia conquered since they were trying to secure more sakuradite look at where Areas 3-18 are .
Memekip Feb 21, 2020 @ 11:28am 
i have 3 words: BEST. MOD. EVER!
Diekbeck  [author] Feb 21, 2020 @ 9:11am 
@Sir Elderrock
Thank you for your very creative opinion.
I only watched a CG TV series and I am not familiar with CG's LORE.
Apparently it seems to be produced around Stonehenge, but it would be helpful if you could tell me if you know other production places.

@Smol Scarecrow
Thank you for playing my mod.
RT56 and this MOD cannot be used together because the same GUI file has been changed.
Please wait for a while as we will be able to make compatible patches soon.
Sir Elderrock Feb 21, 2020 @ 12:21am 
Just a suggestion Could you add sakuradite in very small quantities (1 to 3 resources) through out the map. Since even in the CG series there was sakuradite through out the world it was just the largest concentration (an insane amount) was in Japan it would make it a little more balanced but one would still need to trade or invade just to get a workable amount, it would add more strategy, and it would also make more reliance on sakuradite. love the mod, thanks for making it. I will continue to play and enjoy. please think on what i have suggested and if my suggestion is not what you wish to create please ignore it.
Sky0 Feb 20, 2020 @ 9:57am 
Love the mod! But will there be also a version for road to 56? I tried playing with it and It wouldn´t let me into the research tree
Diekbeck  [author] Feb 20, 2020 @ 4:53am 
@Sicarius(FR)
Thank you for your polite comments.

①Japan calculates SAKURADITE of 288, but the export volume is “72” because “trade law” is “limited exports”. Certainly this feels less.
I think this might give a strategic meaning to attack Japan like Holy Britannian Empire in CG.
However, taking into account that 445 rubber was produced in Singapore and 512 petroleum produced in Texas, adjustments were made to increase SAKURADITE production.
②The description of SAKURADITE in Gallia left the one for personal integrated mods by mistake. I'm sorry, I have corrected it.
I will consider whether to implement SAKURADITE in the GalliaPrincipality.
Have a good MOD life!
Sicarius(FR) Feb 19, 2020 @ 9:04am 
I love your mods and I can't wait to see what they'll become in the future. But I have a question about this one.
Is there sakuradite anywhere BUT Japan? I only looked with the commerce tab but still... I know in the CG lore they should have a lot but not such a monopole. It bothered me even more when I played it with your Valkyria chronicles mod (awesome BTW even if still incomplete) when in the description for Gallia it was supposed to have a lot (I guess ragnite = sakuradite) to make it the strategic place it is meant to be.
Is it something that will be implemented or remain lore only ?
Anyway, keep uploading such good mods and I'll keep playing them with pleasure !

P.S. : I hope my English isn't too bad it isn't my native language
Diekbeck  [author] Feb 19, 2020 @ 5:06am 
@Mestoyo
There are no 3D models, but there are several types of technology portraits.

Basic: Glasgow series
France, Germany, Soviet, Italy: Panzer series
China: Gun Ru series
Japan: Burai series
lulu Feb 19, 2020 @ 3:13am 
Does country have different models like Europoan have Panzer and like UK have the classic Glasglow or Sutherland ?