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It is there, you fight it through a focus. If you mean as a playable nation then never, that is not what it was meant to be :)
Major compatibility issues should be fixed now. I marked the mod as compatible with 1.10.1.
Thank you for the warning. I will be releasing a compatibility update soon.
@noofler sanctions cannot be removed unilaterally by the sanctioned country, unlike things like MEFO bills. If Italy was sanctioned because of the offensive war, and as soon as they lose the war they get ready for another one, the UK has no reason to lift them. In history the sanctions stayed there the whole time throughout the war, which is why Mussolini had to implement autarchic policies.
Speaking in game terms now the sanctions are "just" a malus on consumer goods factories, and the industrial trees have plenty of options to counterbalance that. I don't remember the numbers now, but I'm pretty sure that Italy in its best industrial form in the mod has less consumer goods factories than other countries.
I checked just to make sure. The sanctions are lifted only if you choose the allied path, this is intended.
In lore terms, the sanctions were there because Italy started an offensive, unprovoked, colonialist war. The UK would only lift the sanctions if Italy shows that they have abandoned their warmongering ways, which happens when you follow the diplomatic path. If you choose the militaristic one (on the right) the sanctions stay.
Make no mistake though, there is lots of war to be made on the allied side too :)
Also, compatibility updated to 1.9.2.
Alive-ish. I'm the only developer, can only work on it when I have spare time, which is not very often.
The AOI gets a MASSIVE debuff to recruitable population (70% less recruitable pop.) you also get ANOTHER debuff if you're playing as fascist italy with Death and Dishonor. (Reichsprotektorats get 25% less manpower)
So, the AOI only gets to recruit 5% of however much manpower it can get from its recruitment laws if you're fascist and have Death and Dishonor, and 30% if you're monarchist or don't have Death and Dishonor.
TL;DR: AOI is fucked manpower-wise
nicche, I don't have the same issue but it takes some time. There's 15 days since you make the decition to create AOI until it becomes effective and after that the IA must research industry, focuses and grow recruitable population. Even building military factories myself for them it took around 6 months until I saw the first colonial divition appear, you may try providing them with weapons but I think it's more a population issue.
You can use "tag MAF" on the console when the war breaks out, but keep in mind that it was never meant to be a playable state. It was only developed to have a meaning in the scope of the story chain.
@nicche
I'll take a look into that.
vanilla italian focus tree is so shit