Hearts of Iron IV

Hearts of Iron IV

L'Italia s'è desta
80 Comments
PolloBello86 Sep 14, 2024 @ 1:10pm 
update :kingdomofitaly:
Just_Cesar Aug 14, 2023 @ 6:41am 
Update pls
Kennywnorth May 10, 2022 @ 2:53pm 
you and the creator of La Vittoria e Nostra should collaborate. Your mods are arguably the two best on the worskshop for italy
Sufi Magus Jan 5, 2022 @ 7:48pm 
Update, pls.
xstasi  [author] Aug 2, 2021 @ 7:11am 
Updated :)
General CIS May 23, 2021 @ 9:41am 
When is going to be updated?
Sasafras Dec 20, 2020 @ 6:34pm 
big sad
xstasi  [author] Dec 20, 2020 @ 12:22am 
@Sasafras YT

It is there, you fight it through a focus. If you mean as a playable nation then never, that is not what it was meant to be :)
Sasafras Dec 19, 2020 @ 6:30pm 
when is the mob going to get implemented?
Jeph Oct 18, 2020 @ 11:19pm 
Nice, thanks
xstasi  [author] Oct 18, 2020 @ 2:44pm 
@Jack

Major compatibility issues should be fixed now. I marked the mod as compatible with 1.10.1.
Jeph Oct 18, 2020 @ 12:48pm 
No problem, it's a pleasure.
xstasi  [author] Oct 18, 2020 @ 12:34pm 
@Jack

Thank you for the warning. I will be releasing a compatibility update soon.
Jeph Oct 16, 2020 @ 12:48am 
Apparently this needs an update as of the new dlc.
xstasi  [author] Jul 28, 2020 @ 5:59am 
@BidelloSonico check the decisions
BidelloSonico Jul 27, 2020 @ 11:27am 
Sorry but, how can i remove the malus great war army? I dont see any focus.
basileus Jun 29, 2020 @ 2:29am 
pretty nice good job
ConneR Jun 25, 2020 @ 9:17pm 
thanks :)
xstasi  [author] Jun 25, 2020 @ 8:13pm 
@ConneR suit yourself :)
ConneR Jun 25, 2020 @ 4:53am 
its a great expand of italy can i translate it into chinese ?
xstasi  [author] Jun 4, 2020 @ 11:12pm 
@MajorGeneral224 the last (yesterday's) update did nothing really. the game has issued a new patch (1.9.3) and the mod was still reporting compatibility with the older one (1.9.2) so I bumped it.

@noofler sanctions cannot be removed unilaterally by the sanctioned country, unlike things like MEFO bills. If Italy was sanctioned because of the offensive war, and as soon as they lose the war they get ready for another one, the UK has no reason to lift them. In history the sanctions stayed there the whole time throughout the war, which is why Mussolini had to implement autarchic policies.
Speaking in game terms now the sanctions are "just" a malus on consumer goods factories, and the industrial trees have plenty of options to counterbalance that. I don't remember the numbers now, but I'm pretty sure that Italy in its best industrial form in the mod has less consumer goods factories than other countries.
noofler Jun 4, 2020 @ 2:57pm 
are sanctions necessary when ww2 begins?
MajorGeneral224 Jun 4, 2020 @ 1:48pm 
what did the update do?
xstasi  [author] Jun 4, 2020 @ 1:12pm 
@lepnat_vasquez @noofler

I checked just to make sure. The sanctions are lifted only if you choose the allied path, this is intended.

In lore terms, the sanctions were there because Italy started an offensive, unprovoked, colonialist war. The UK would only lift the sanctions if Italy shows that they have abandoned their warmongering ways, which happens when you follow the diplomatic path. If you choose the militaristic one (on the right) the sanctions stay.

Make no mistake though, there is lots of war to be made on the allied side too :)
noofler Jun 3, 2020 @ 5:00pm 
cant remove the league of nations sanctions. the focus is gone bro nice mod btw
chark Jun 2, 2020 @ 1:26pm 
Good mod, thanks for this.
xstasi  [author] Jun 1, 2020 @ 8:50am 
@lepnat_vasquez I'll look into that. Thanks :)
lepnat_vasquez Jun 1, 2020 @ 6:08am 
following the monarchist path, is there any way to remove the legue of nation's sanctions? I've already both lost AND reconquered ethiopia
Incognito May 24, 2020 @ 10:03pm 
aw www. oopp I made a mess. good stuff man
estebancastellino May 24, 2020 @ 8:39am 
look great! can't wait to give it a try
xstasi  [author] May 24, 2020 @ 2:04am 
Finally finished the BIG monarchist update. The monarchy path has been completely reworked and integrated in the main focus tree, and political choices are mostly separated from economic ones.

Also, compatibility updated to 1.9.2.
xstasi  [author] May 12, 2020 @ 10:25pm 
@Incognito

Alive-ish. I'm the only developer, can only work on it when I have spare time, which is not very often.
Incognito May 11, 2020 @ 4:19pm 
dead mod?
federicoB Apr 22, 2020 @ 4:27pm 
Great mod! Good job!
76561198880822813 Apr 20, 2020 @ 2:54pm 
something should happen if the mafia wins
IT'S EVOLUTION BABY Apr 11, 2020 @ 8:08am 
@xstasi well none of this changes map or countries, so idk, gonna just test one by one
xstasi  [author] Apr 11, 2020 @ 8:05am 
That's a lot of mods. I'm pretty sure some of them are incompatible. My mod only plays well with aesthetic mods (for ex uncensored) and mods that don't change territories or countries (such as plpc or demand it)
IT'S EVOLUTION BABY Apr 11, 2020 @ 8:03am 
@xstasi all dlc's, some "uncensored" mods(uncensored focuses, portraits, etc), world news, ultimate tech tree, sovietplus, soldier's radio, norway at war, improved carlist spain, formable nations, decisions: speeches and formables plus, colored events, swedish tiger and realistic and immersion mod pack
xstasi  [author] Apr 10, 2020 @ 1:06pm 
@4/5 which DLC and which other mods are you using?
IT'S EVOLUTION BABY Apr 10, 2020 @ 12:19pm 
so, i've tried to play this mod, but the game crushes. Says that cannot load the map.
SS42 Apr 4, 2020 @ 12:37am 
Thanks for your working for this mod! I usualy play as Italy,and I sometimes think Italian NF or decision are fewer than other Great power countriy. This mod is great ! If you can,I hope implementation of communism root.
xstasi  [author] Apr 3, 2020 @ 12:02am 
@WaterAdictedMan unfortunately not. This mod is not compatible with RT56 and likely cannot be.
Alkaline Woods Apr 2, 2020 @ 1:03pm 
Is there anyway i can out this higher on my load order or somthing so i can play this mod when the rest of contries use road.
nicche Mar 14, 2020 @ 5:54am 
Thanks guys! Still Very good mod!
auditor Mar 14, 2020 @ 12:49am 
Yeah, it is a population issue.

The AOI gets a MASSIVE debuff to recruitable population (70% less recruitable pop.) you also get ANOTHER debuff if you're playing as fascist italy with Death and Dishonor. (Reichsprotektorats get 25% less manpower)

So, the AOI only gets to recruit 5% of however much manpower it can get from its recruitment laws if you're fascist and have Death and Dishonor, and 30% if you're monarchist or don't have Death and Dishonor.

TL;DR: AOI is fucked manpower-wise
estebancastellino Mar 13, 2020 @ 3:00pm 
hi xstasi, everything working great so far now, no more crashes.

nicche, I don't have the same issue but it takes some time. There's 15 days since you make the decition to create AOI until it becomes effective and after that the IA must research industry, focuses and grow recruitable population. Even building military factories myself for them it took around 6 months until I saw the first colonial divition appear, you may try providing them with weapons but I think it's more a population issue.
xstasi  [author] Mar 13, 2020 @ 1:42pm 
@Maka
You can use "tag MAF" on the console when the war breaks out, but keep in mind that it was never meant to be a playable state. It was only developed to have a meaning in the scope of the story chain.

@nicche
I'll take a look into that.
nicche Mar 13, 2020 @ 11:03am 
Great mod! One little issue, though: when I create the Ethiopian Viceroyalty (name might be wrong, can't remember it!) they do nothing. No division, no factories, nothing. Is anyone experiencing the same?
auditor Mar 13, 2020 @ 9:34am 
thank you for continuing this mod.
vanilla italian focus tree is so shit
MAKA Mar 10, 2020 @ 2:27pm 
how do i play as the mafia?