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I see in the comments that other issues may crop up (e.g. Denmother which is a mod i have, but to be honest, I'll take this fix over that slight issue) .
Is this relevant?
https://steamcommunity.com/sharedfiles/filedetails/?id=2820447189
Also is there a way to make them able to be trained from rookie?
+Abilities = (AbilityName=PurifierImmunities, AddAbility[0]=PurifierRemoteStartExplosion)
in wehre do i add the WOTC_APA__RemoteStart?
The Remote Start ability given by this mod is called WOTC_APA_RemoteStart so that would have to be added to the Purifier Remote Start mod. No idea if that's exposed to config editing or would need the SDK.
Fusion Ripjack Applies Stun - https://steamcommunity.com/sharedfiles/filedetails/?id=1128495039
Ripjack Abilities Cause Bleeding - https://steamcommunity.com/sharedfiles/filedetails/?id=2204718913
Critical Skirmishing - https://steamcommunity.com/sharedfiles/filedetails/?id=1393922219
Do you have "[WOTC] Ripjack Abilities Cause Bleeding" by RustyDios? It might be incompatible.
Hello, can you please tell me what needs to be changed in the files so that it does not change Skirmisher?
I just need because of this mod the skills that it gives to work with another mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884918654
It should be just a text issue. I'll get a fix up shortly. Thanks!
In practice I don't know if it works, I'm still preparing a new game with mods like yours and CI so I didn't advance enough to test, but at least in the UI there is no Level 3 ONLY for the Cohort, Agents and acolytes have it.
https://imgur.com/a/IjXScAa
Is this intentional? or it could be a bug or UI problem
Thank you @shiremct for your mods and especially the Proficiency Class, I feel like a child in a toy store
I Just figured it out. You have to find the "Config/XComClassData.ini" that should be located in the proficiency class folder. Once you find it, scroll down to the Templar Acolyte, or Skirmisher Cohort part, you will have to delete the ; in front of the "Recruitable Templar Acolyte" this only allows you to create one via the character pool, if you want to train in the GTS, then change 0 in +NumInForcedDeck=0 to 1. This process is easier if you use the mod launcher because you can change the config in launcher by clicking the mod and going to config tab. You will have to do this for Skirmisher, Templar, and Reaper Proficiency. I have only tested the acolyte, but it's simply a trainable Templar. I had hoped they might have been weaker or something, but they're just as strong as a Templar just by looking at the skill tree. You can mod these values in the config of course, if you have the time, patience, and know how.
Or you can fiddle with Additional Icon's offsets, but I recommend switching over.
Hi, just noticed I still have the following two mods running:
Critical Skirmishing
Skirmisher Rebalance
Will these do anything with this mod installed as well? If not, is it ok to leave them in or should I remove them?
Like what you did with the mod. :-)
Great mod.
A very strange bug has appeared, and I am not sure what is causing it.
For some reason, my Skirmisher girl is always starting off missions bleeding.
1. Mission starts.
2. She is bleeding.
3. <make moves>
4. Next turn.
5. She takes 1 damage from bleeding.
6. "Skirmisher Girl is no longer bleeding."
This only appears to have started when I took the Superheated Blades and Rip and Tear abilities.
The only thing I can think of is that her ripjack is doing something to her, because the ripjack is the only thing related to her that inflicts bleeding.
I've noted down ADVENT Avenger saying that mod uses a X2AmbientNarrativeCriteria hook, doing that can apparently cause problems with WotC. Try Bladestorm Customization WOTC instead.
"Bladestorm customization v2" no idea why but it overrides the cost of Marauder (among other things)
https://steamcommunity.com/sharedfiles/filedetails/?id=869566977