Imperator: Rome

Imperator: Rome

I:R to CK3 Timeline Extension
34 Comments
IhateTrains [only dust2]  [author] Jan 25, 2023 @ 12:26pm 
The mod is outdated, use Timeline Extension for Invictus.
PgemEUswaV Jan 24, 2023 @ 9:25am 
Is there Christianity and Islam added?
ZombieKiller96 Jan 17, 2023 @ 2:04pm 
Hope we get an 1821-1836 extender for EU4-Vic3 and a 1948-2200 extender for HoI4-Stellaris.
Haja Apr 10, 2022 @ 9:46am 
Thanks @IhateTrains !
IhateTrains [only dust2]  [author] Apr 9, 2022 @ 1:11pm 
@Haja the mod is outdated, use this mod for now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2729500336
Haja Jan 30, 2022 @ 8:29am 
I'm using this mod with the idea to do a mega campaign.... But I can't seem to form legions. Is this a know bug? Or is it just out of date.... if so does anyone use an up to date mod from somewhere for their mega campaigns?
zachary.deca.stl Jan 2, 2022 @ 7:59pm 
this is not dead there discord is active. there is a spin off beta mod i found on there. take a look at their discord. it was just what is needed for my mega campaigns
SheepDog2142 Oct 12, 2021 @ 8:39pm 
hopefully this is not dead.
truelove101992 Aug 28, 2021 @ 9:57pm 
The events don't fire
Artic Aug 17, 2021 @ 9:44pm 
Does this still work?
AshenImperium Jun 30, 2021 @ 4:55pm 
when will we see more stuff
ImmaEngineer Jun 3, 2021 @ 8:53pm 
Hey thanks so much for the mod man, your awesome!
miguel_bessa May 16, 2021 @ 3:24am 
IhateTrains [only dust2] I have v. 1.4.2, and there is no error, but it starts at an odd date AD304... Both Sassanian and Roman leaders are babies... Is it the way it's supposed to be? And what about Islam, is it supposed to start at an later time? Thought this mod would start in the 600's... Could you clarify?
TigerWave01 Apr 8, 2021 @ 11:10am 
For the next updates, do you have any plans to add the Huns and Germanic migrations?
IhateTrains [only dust2]  [author] Mar 4, 2021 @ 5:36pm 
@2000wires the spread is not likely to be tied to any specific tag.
IhateTrains [only dust2]  [author] Mar 4, 2021 @ 5:35pm 
@𓇓𓄟𓃬𓅮 They aren't very different, but can't guarantee it works for 1.5. If you want to help with the converter, playing vanilla Imperator is enough.
@otherbarry Doesn't.
otherbarry Mar 4, 2021 @ 2:04pm 
does this mod work with 2.0 or has too much changed?
general chAOS Feb 19, 2021 @ 5:55pm 
This is connection with the converter would be a dream for my MP megacampaigns, you are a scholar and a gentleman!
QOMRADEQUEER Nov 9, 2020 @ 5:16pm 
If I wanted to play some converted IR to CK3 games to help with finding issues with the converter, should I use this timeline extension?

Or are the 1.4 and 1.5 versions of I:R too different for this mod to be used currently?

:ra:
2000wires Nov 4, 2020 @ 12:17pm 
Will Christainity spread differently if say either Rome never conquers Isreal and/or if another power does?
IhateTrains [only dust2]  [author] Oct 15, 2020 @ 12:42pm 
Near? Probably not. Eventually? Yes.
Alfonso Muskedunder Oct 15, 2020 @ 11:06am 
With the release of the imperator to ck3 converter, will this mod receive an update in the near future?
Worldstar Sep 21, 2020 @ 6:02pm 
Will you add a way to collapse the strong empires that are created by the end game. Maybe with Germanic Migrations and successor states like the Byzantines in our timeline? This would be important for mega campaigns and to stop blobbing.
IhateTrains [only dust2]  [author] May 30, 2020 @ 4:59am 
I'm aware of the one year terms causing a balance problem, will fix.
AltF4Hacks May 23, 2020 @ 2:32pm 
Fun mod, but the one year terms cause low stability, maybe get rid of the stability hit?
|UST| King Cat May 18, 2020 @ 7:09pm 
It seems the one year terms are leading to an unending fall in stability. Any plans to fix this?
IhateTrains [only dust2]  [author] Apr 10, 2020 @ 11:13am 
A small bugfix has been released.
IhateTrains [only dust2]  [author] Apr 3, 2020 @ 10:43am 
The mod works fine for me on 1.4.1. Try clearing the Documents\Paradox Interactive\Imperator folder. Also try reinstalling the game. If these steps don't help, we will investigate further.
Ricky Apr 3, 2020 @ 9:27am 
Doesn't work. Game gets stuck on 100% loading, tried just leaving it on for about an hour. Game was still sitting at 100%. Either it's a bug in the recent patch or the loading screen images.
IhateTrains [only dust2]  [author] Apr 2, 2020 @ 9:12am 
The mod is compatible with 1.4.1 hotfix.
IhateTrains [only dust2]  [author] Apr 1, 2020 @ 4:50pm 
Mod has been updated to 1.4 patch.
blxz Feb 11, 2020 @ 8:45pm 
Shame about the elections. Should have been separate mods. Combined a desirable change with an undesirable one makes the entire mod somewhat undesirable.
IhateTrains [only dust2]  [author] Feb 5, 2020 @ 11:23pm 
It's not a bug, the elections have been made annual.
quiter07 Feb 5, 2020 @ 6:41pm 
Love the idea behind the mod! Thanks for putting work into making the game better!

Just a quick bug report. With no other mods turned on and playing as Gymnaesia (islands east of Spain for reference) I was having a new leader selected each year when I believe its normally supposed to be every five years.