Imperator: Rome

Imperator: Rome

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Simple I:R Timeline Extender
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5.496 MB
Jan 23, 2022 @ 10:41am
Mar 8 @ 7:54am
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Simple I:R Timeline Extender

Description
Simple Imperator: Rome Timeline Extender — version 1.3
For 2.0.5 Augustus

Also available from the Paradox Mods website https://mods.paradoxplaza.com/mods/31816/Any

! NOT compatible with Invictus**

—> Must be enabled when you start a new game for saints and barbarian events to work (if you enable the mod after starting a game some files won't work properly because they are loaded on a new game setup)



** for Invictus version 1.9 please use the Timeline Extension for Invictus instead and disable this mod. Do not use both mods.

This mod was made to be a lightweight but fun add-on for players who want to continue their Imperator campaigns through late antiquity with historical events, witnessing the spread of Christianity, devastating plagues, and the early migration era with barbarian hordes.

There are a number of basic aims for this mod:
  1. Continue the Imperator campaign until 1229 AUC / 476 CE, the historical end of the western Roman Empire
  2. Experience the spread of Christianity from its origins in Jerusalem to the edges of the ancient world
  3. Add the Antonine and Cyprian plagues to the timeline for historical interest and extra challenges for players
  4. Simulate the migration era and the invasion of the Huns with events
  5. Provide a bridge to Crusader Kings III for players on a megacampaign using the fan-made Paradox Game Converter, Imperator: Rome → Crusader Kings III converter
  6. Build a workable mod with content that could be integrated and compatible with other more complex mods
  7. Develop content and ideas to share with other timeline extension mods, such as the I:R to CK3 Timeline Extension https://steamcommunity.com/sharedfiles/filedetails/?id=1986586757

Features:
  • An event starts the spread of Christianity from Jerusalem around 784–786 AUC
  • Christianity gradually spreads farther as the timeline progresses
  • Decision available for players to convert to Christianity around 854 AUC, with fully playable pantheons made up of historical saints; AI can convert around 954 AUC and later; AI Roman Empire should almost always convert by 1133 AUC / 380 CE
  • Being the first to invoke a Christian saint can reveal historical characters and give relics to players depending on their region and culture
  • Roman players can experience a similar vision to Constantine in an event that happens about 1065 AUC / 312 CE
  • Players that want to prevent the growth of Christianity in their country can destroy Christian communities and churches that appear in their provinces through events
  • Antonine Plague starts to spread around 918 AUC and lasts until at least 933 AUC, killing pops, lowering manpower and taxes significantly
  • Cyprian Plague starts to spread around 1002 AUC until around 1015 AUC, and is more damaging to pops and provincial output
  • Manichaeism starts in Mesopotamia around 1030 AUC in Ctesiphon, about the time and place that Mani died; it spreads to pops around the map depending on their culture and exposure to Christianity
  • Decision to convert to Manichaeism with a playable Manichaeist pantheon
  • Barbarian strongholds that are more resistant to surrounding civilization spawn in the Germania area starting around 1054 AUC / 300 CE to simulate the beginning of the migration era
  • A simulated Hunnic invasion starts from barbarian strongholds above the Sarmatia (Pontic Steppe) regions around 1148 AUC / 395 CE with hunnic culture added
  • Huna invaders spawn from barbarian strongholds in the Khyber Pass area between India and Persia by about 1090 AUC / 335 CE and again around 1200 AUC / 450 CE
  • Divide the Roman Empire into Western and Eastern by an in-game decision after 1148 AUC / 395 CE
  • Jewish Diaspora spreads if Judea and Samaria are conquered
  • Population decline begins in late antiquity starting after ~975 AUC / 220 CE

My thanks especially to Lensy for his A Christianity Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1725257829 that sparked the timeline extension idea. Thank you to IhateTrains for his great work on the I:R→CK3 converter https://imperator.paradoxwikis.com/Imperator_To_CK3_Converter ; and thank you to the whole volunteer team making the Paradox Game Converters, allowing us to play megacampaigns! (Please support them on Patreon) [www.patreon.com]. And of course thanks to Arheo and the PDS team that gave us Imperator: Rome 2.0.

Thank you to the kind and helpful folks on the Imperator Mod Coop Discord! I was a newbie modder and could not have put this together without their help.

Playtesters are always welcome, and anyone who has any suggestions for improvement, please post in the Paradox forums thread [forum.paradoxplaza.com] for this mod.

Localization credit

Thank you to:
–Adrian44 for the French localization files
–Podvoh for the Russian localization
–SantiD10 for the Spanish localization

[There is also German localization.]

Known issues:

–slowdowns and lag develops after about 1054 AUC / 300 CE
-----> periodically scrolling through the list of all of the characters in the game may help alleviate this issue

compatible with both the I:R→CK3 converter https://steamcommunity.com/sharedfiles/filedetails/?id=2255281636 and the I:R→CK2 converter https://steamcommunity.com/sharedfiles/filedetails/?id=2646140574
–recommend converting to AD 476 or later

Previous Versions

If you would like to continue using previous versions of this mod, the files are attached in separate threadmarked posts in the Paradox Forums thread. https://forum.paradoxplaza.com/forum/threads/mod-simple-imperator-timeline-extender.1175609/




Simple I:R Timeline Extender is a part of a collaborative effort to enhance megacampaigns from I:R to Crusader Kings II and III, discussed on the I:R→CK Discord https://discord.com/channels/662389435694055454/662389435694055457
Popular Discussions View All (2)
1
Jan 15, 2024 @ 4:23pm
Christianity decision MTTH?
dfleming1522
1
Jul 12, 2022 @ 6:12pm
Tag Limit
jrc723
369 Comments
tinwiz  [author] 16 hours ago 
@paddyk255 no, it would be redundant because Terra Indomita's mod developers already integrated the files from an earlier version of the Timeline Extension for Invictus. I am not sure if TI modders have added more content to it (if Christianity and/or Manichaeism can spread to China, for example) so please ask them about that.
paddyk255 16 hours ago 
does this work with terra indomita mod? because that includes China and Asia.?
tinwiz  [author] Mar 20 @ 3:07pm 
@LoudBastard I think so, but it's been a while since I tested that.
LoudBastard Mar 20 @ 9:31am 
is this compatible with the Gregorian calendar mod?
tinwiz  [author] Feb 22 @ 8:14am 
No, it doesn't.
pc_suffering Feb 22 @ 8:13am 
I'm not sure if your mod adds any new provinces
tinwiz  [author] Feb 22 @ 8:06am 
@pc_suffering Maybe. I haven't tested it with everything, so no guarantees.
pc_suffering Feb 21 @ 9:02am 
and with "Fix Scorched Earth"
pc_suffering Feb 21 @ 9:01am 
Does it work with Virtual Limes?
tinwiz  [author] Feb 16 @ 3:56pm 
@Riekopo I will have to leave it to someone else to make a compatch (you?) — the more modders the better!