Total War: WARHAMMER II

Total War: WARHAMMER II

Upgrade Units
373 Comments
armbarchris May 25 @ 11:46am 
Lorewise, Yomen and Squires shouldn't upgrade to knights. Bretonnian squires are just peasant "lucky" enough to serve a knight directly, and Bretonnian Knights don't go through the squire phase, they just become full knights at like 14 (which incidentally explains a lot about Bretonnia...)
Bael Apr 12 @ 3:12am 
Updated : The upgrade cost cannot be changed mid game, the modification only reflected in new games. However the value are not the same as the input value, player building do have an impact to it, wonder if there are other element does the same (e.g. supply lines, tech, character trait)

While the upgrade rank require and unit path can be change anytime mid game.
Bael Apr 12 @ 12:17am 
Dear Prop Joe,
Where can you alter the cost of each upgrade? I tired Modifying numbers in script/campaign/mod/pj_upgrade_units/unit_to_cost.lua
and sadly has no luck.
Thank you in advance!!!
EndOfCenturyConqueror Dec 22, 2023 @ 9:45am 
Ok, it seems like i managed to fix it and it is working now, if anyone is wonderin i cleared steam download cache and reinstalled the game.
EndOfCenturyConqueror Dec 22, 2023 @ 7:40am 
For some reason when i download this mod it doesn't appear on the launcher/CA mod manager and i can't upgrade any units in game, your submods do appear and they also appear on the vandy mod manager.
Sarissofoi Nov 11, 2023 @ 1:05pm 
Thanks for great mod.
I use it only for simple upgrades of early units like Empire Spearmen into Empire Spearmen(Shields). Can you point me where I can change the amount of HP that unit get after upgrade? It kind of feel silly when guys lose 2/3HP after getting Shields. Thanks
prop joe  [author] Jul 6, 2023 @ 7:20am 
sure you can, but I'm not sure some of the scripting stuff is possible in Rome2
ZXJ001 Jun 8, 2023 @ 6:25pm 
Hey! is it okay if I adapt your mod for Rome 2? I’ve been looking for something like this for a while
Charlemagne Sep 2, 2022 @ 12:01pm 
Steam flags your link to the list as malicious :steamsad:
Autumnchain Aug 27, 2022 @ 3:48pm 
What do you plan to do when you're making a TWW3 version? Are you going to use the current system you've made or give various factions access to the Warriors of Chaos unit upgrade system with specific choices for each one?
scouseplowden Jul 13, 2022 @ 2:07am 
I'd really like it if this was fully compat with the great Sigmars Heirs mod!
El Xavior May 18, 2022 @ 9:08am 
Would love to be able to do it in wh3. Same for RoR variant for exemple all exalted lesser daemon have a RoR version now. So basically t1(if it exists) > t2 > t3> RoR
Ironinos May 17, 2022 @ 5:09pm 
Submod "Upgrade Same Unit Types Only by Mr. Tarzan" stopped working and disappeared from my list of mods. I used it for a very long time and can not imagine the game without it. Is it possible to do something with this (perhaps someone has backups of the tables)?
Your Mother Apr 20, 2022 @ 8:21pm 
pretty please wh3 update <3
I'm no lore expert but I'll help if you need
kingfeinix22 Mar 6, 2022 @ 9:06pm 
I appreciate this mod greatly. But, in my mind, you could start with an army of peasants and end with an army of grail nights. You can't promote units to heroes or heroes to lords. Which I completely understand. I just was hoping it would be more like borderland's progression system rather then just adding shields to units, or switching from spears to swords. The blessed and elector submods are perfect examples of this premise done correctly, Elevating units based on merit. Elevating. Upgrading. Promoting! As it stands this mod is just too horizontal. Would it really be that weird for skinks to turn into temple guards? Yes, absolutely. But, skinks have great weapon, flyers and dino rider variants. But no, spears with shields or spears without shields.
Your Mother Mar 6, 2022 @ 6:53pm 
Also how can I make it so that when I upgrade a unit, it does not destroy the old unit card but instead:
-checks how many units within the card in question meet the criteria for the upgrade I want
-only those units receive the upgrade and are removed from their card, which otherwise remains intact
-new "upgraded" units created in a newly created card
Your Mother Mar 1, 2022 @ 3:25pm 
Still excellent thanks, was wondering about 2 things
-how do you make the units appear with less than 100% health? I would really like to recruit units at low health for my own mod
-any way to force units to automatically upgrade? i.e. when upgrades are available for a unit, it randomly chooses between the available options (decreasing chance for higher upgrades), or not upgrading at all (50% base chance always)

I think this would be cool and would appreciate your expertise!
bapp Feb 13, 2022 @ 7:42pm 
Thanks for the mod! Just wanted to know if the Google doc in the description is up to date - I wanted to add in High Elf Spearmen > Silverin Guard myself, but it looks like it's already implemented.
Markliuz Da Jesterly Feb 7, 2022 @ 11:41am 
This seems to work on a similar level to dogs of war, how did you manage to make that one work for multiplayer? as this one does cause alot of desyncs.
prop joe  [author] Feb 4, 2022 @ 7:30am 
@TemplarSa
thanks a lot, great work
至尊宝 Feb 4, 2022 @ 4:38am 
@prop joe Thank you for making this amazing mod, I hope to see more great mod creations from you to follow, and if you don't mind, I will continue to Chineseize and organize your mods.

https://steamcommunity.com/sharedfiles/filedetails/?id=2742329930
SkillerShadow Jan 10, 2022 @ 10:06am 
This mod causes a lot of issues in multiplayer. After an upgrade, you almost always have a desync.
RexJayden Dec 24, 2021 @ 8:52am 
Thank you! :critical:
prop joe  [author] Dec 24, 2021 @ 1:30am 
No, this mod doesn't add any units. If it's an Empire unit maybe it's from one of the Mixu LL mods.
RexJayden Dec 21, 2021 @ 8:56pm 
Does this mod add the Celebrants unit? :critical:
prop joe  [author] Dec 18, 2021 @ 3:14pm 
@Betamax
there isn't one, and it's very unlikely for them to ever be made since all the unit variants require duplicating the unit in the database and that's actually a ton of work
Betamax Dec 14, 2021 @ 7:12am 
Is there an Upgrade Troops + Sigmar's Heirs compatibility submod floating around anywhere?
I know the knightly orders already have compatibility natively but it doesn't seem to work with the state troops, or the attachments like bayonets for handgunners
prop joe  [author] Dec 10, 2021 @ 4:31pm 
please message me on discord, prop joe#6543, I'm on the modding den https://discord.gg/FNyCS5c
MSTR SKULLBUSTR Dec 10, 2021 @ 1:43pm 
@prop joe had a couple questions about the scripts needed for something like this to work
cptSwing Nov 26, 2021 @ 6:28am 
Great mod, one of those things that should definitely have been in the base game
prop joe  [author] Nov 10, 2021 @ 2:43pm 
Released the Empire Repeater Rifle Handgunners Submod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2651220591
JumpOutTheWindow Nov 4, 2021 @ 1:27pm 
@prop joe
Thanks!
prop joe  [author] Nov 4, 2021 @ 9:06am 
Check out the Empire Bayonets submod that adds a way to upgrade Hangunners with bayonets:
https://steamcommunity.com/sharedfiles/filedetails/?id=2642480301
prop joe  [author] Nov 4, 2021 @ 9:06am 
@rlatnqls7979
the little start icon on the unit cards like in the screenshot above
JumpOutTheWindow Oct 28, 2021 @ 10:42am 
What does it mean that [no icon] will not show unit upgrades but it'll still be available?
BillyJoe Oct 5, 2021 @ 11:09pm 
hey. does someone else have the problem that the mod resets the unit exp setting to 0 again in the vandy mod manager? i changed it multiple times to 0.5 (dafault value) but it keeps reseting to 0 after im loading the save.
prop joe  [author] Oct 2, 2021 @ 1:27am 
Updated:
Empire and Bretonnia unit upgrade are now tied to the Empire and Bretonnia subcultures so that their mercenary units in Cataph's TEB mod won't have upgrades they shouldn't have
prop joe  [author] Sep 27, 2021 @ 1:56am 
Check out this submod by OckhamsRaptor that adds unit upgrades for some of the unit mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2607216712

Currently adds units from:
Eshin: From The Shadows (Skaven) - Unit Pack
ER: Kislev Reborn
Mixu's Mousillon
Moulder's Menagerie
Stig's Skaven Unit Pack
prop joe  [author] Sep 2, 2021 @ 12:30pm 
Updated:
fix for Chaos Warriors with halberds upgrading to Great Weapon Chosen
prop joe  [author] Sep 1, 2021 @ 8:46am 
Updated:
script changes needed for my Empire Battle Wizard Regiments mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2590854535
prop joe  [author] Aug 12, 2021 @ 7:09am 
Updated:
updated script related to Tabletop Caps compatibility
prop joe  [author] Aug 12, 2021 @ 7:08am 
@Hololive Simp
yeah, you have to do it one by one
Creek Crawler Aug 11, 2021 @ 4:36pm 
You can only upgrade it one by one? or is there a submod that you can upgrade a whole group, wanted to ask cause I am upgrading two of my armies of low tier units and its a lot of work to do by upgrading them 1 by 1
prop joe  [author] Aug 10, 2021 @ 2:06pm 
@Bon del Soap
thanks, updated with this fix
S0AP Aug 5, 2021 @ 7:58pm 
script/campaign/mod/pj_upgrade_units/unit_upgrades.lua
line 531 - I changed it from its land_units key to its main_units key seems to have fixed it
S0AP Aug 5, 2021 @ 7:37pm 
Hey, don't know if its been said - (Norsca) when upgrading Marauder Chariots to Ice Wolves Chariots the unit disappears entirely. Tested with just Upgrade Units and a little mod I made to boost growth and unit recruitment xp for Wulfrik to expedite the test.
Cris P. Bacon Aug 5, 2021 @ 7:34pm 
I'm not a fan of the High Elves line
Villas Aug 4, 2021 @ 4:13pm 
I don't know why this isn't in the game already. You did god's work.
prop joe  [author] Jul 31, 2021 @ 8:40am 
It means I don't actually know.
Solaire Jul 30, 2021 @ 9:53pm 
Probably gonna sound like a moron but when you said you got some reports that it was not mp compatible does that mean its the majority and this mod isnt mp compatible despite your efforts or it is indeed compatible but some may have issues?