Total War: WARHAMMER II

Total War: WARHAMMER II

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Upgrade Units
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Tags: mod, Campaign
File Size
Posted
Updated
1.571 MB
Jan 25, 2020 @ 10:10am
Oct 2, 2021 @ 2:25am
95 Change Notes ( view )

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Upgrade Units

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
Allows you to upgrade some of the units into other units if they have a high enough experience rank.
List of available upgrades[docs.google.com]
We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance).
If you can recruit the unit you're upgrading to locally the rank requirement is lowered by 2, if you can recruit it globally it's lowered by 1. The upgrade cost is also scaled by this.
Units will now keep half of their rank (rounded down) when upgrading.

This is a script mod, so compatible with everything (yes, that means SFO etc.), submods just allow for upgrade paths for new units the mods add.
It can be added and removed in existing saves.
I tried to make it compatible with MP, but had some reports it's not MP compatible.
Thanks to crisord for the mod thumbnail.
Has some options via the Mod Configuration Tool.
You can enable upgrades for AI factions with a MCT option, best from the start of the campaign since I need to track the experience of AI units manually.
You can disable unit upgrades that come with this mod, if you only want upgrades from another mod or from a submod.
The upgrades will check for unit caps, and will check the cap limits in the Tabletop Unit Caps mod if you have that mod enabled.

Submods and mods with unit upgrades
This is the SFO submod, use it as an example to add upgrade paths for mod units. I don't have the time to make submods for the vast amount of unit mods out there, but making them is actually very simple.
Upgrade Units: Variety Submod adds upgrade paths that don't fit in the main mod.
Submod for Lizardmen Blessed Variants.
Dwarfen Runic Artillery submod that allows adding runes to your artillery pieces like on the tabletop.
Empire Battle Wizard Regiments
Dwarfen Field Support
Armoured Empire State Troops
Empire Bayonets
Empire Repeater Rifle Handgunners
Marks of Chaos

Submods made by others:
Submod for Elector Count Units by Mos Maiorum.
Vampire Counts: Thralls by incursioWEB
Upgrade Same Unit Types Only by Mr. Tarzan
Workshop Units Submod by OckhamsRaptor that adds upgrade paths for units from various mods

Load order doesn't matter for submods. Submods are also very unlikely to ever become outdated since they're very simple scripts that are unlikely to get broken by patch changes.

Q&A
Add/remove/change a unit upgrade?
All the possible unit upgrades are definitely subject to change, and it's something I can change easily. Use the discussion thread below for that.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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Thanks to everyone who has shown me support, and thanks to everyone using my mods.
Popular Discussions View All (2)
32
Jun 7, 2022 @ 10:16am
Discuss possible unit upgrades
prop joe
4
Jan 10, 2022 @ 10:07am
Bug report
Svensk
372 Comments
Bael Apr 12 @ 3:12am 
Updated : The upgrade cost cannot be changed mid game, the modification only reflected in new games. However the value are not the same as the input value, player building do have an impact to it, wonder if there are other element does the same (e.g. supply lines, tech, character trait)

While the upgrade rank require and unit path can be change anytime mid game.
Bael Apr 12 @ 12:17am 
Dear Prop Joe,
Where can you alter the cost of each upgrade? I tired Modifying numbers in script/campaign/mod/pj_upgrade_units/unit_to_cost.lua
and sadly has no luck.
Thank you in advance!!!
EndOfCenturyConqueror Dec 22, 2023 @ 9:45am 
Ok, it seems like i managed to fix it and it is working now, if anyone is wonderin i cleared steam download cache and reinstalled the game.
EndOfCenturyConqueror Dec 22, 2023 @ 7:40am 
For some reason when i download this mod it doesn't appear on the launcher/CA mod manager and i can't upgrade any units in game, your submods do appear and they also appear on the vandy mod manager.
Sarissofoi Nov 11, 2023 @ 1:05pm 
Thanks for great mod.
I use it only for simple upgrades of early units like Empire Spearmen into Empire Spearmen(Shields). Can you point me where I can change the amount of HP that unit get after upgrade? It kind of feel silly when guys lose 2/3HP after getting Shields. Thanks
prop joe  [author] Jul 6, 2023 @ 7:20am 
sure you can, but I'm not sure some of the scripting stuff is possible in Rome2
ZXJ001 Jun 8, 2023 @ 6:25pm 
Hey! is it okay if I adapt your mod for Rome 2? I’ve been looking for something like this for a while
Charlemagne Sep 2, 2022 @ 12:01pm 
Steam flags your link to the list as malicious :steamsad:
Autumnchain Aug 27, 2022 @ 3:48pm 
What do you plan to do when you're making a TWW3 version? Are you going to use the current system you've made or give various factions access to the Warriors of Chaos unit upgrade system with specific choices for each one?
scouseplowden Jul 13, 2022 @ 2:07am 
I'd really like it if this was fully compat with the great Sigmars Heirs mod!