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M.B. Tisy
Yes, it seems that in the first 30 or 40 minutes this happens, this has been happening for a long time and I think it has to do with how the game manages the edits.
I have to investigate with static_object
Strangely, I played and saw this Bunker on another server, with a AoD map and the Bunker was placed outside the map with entry and exit via teleport
I don't think the Bunker was moved piece by piece and restored like a puzzle
It cannot be put on another map, this edition is made for the Chernarus map.
Is it possible to move the Bunker to other coordinates immediately, rather than line by line in the Map Group Proto file?
And I didn't understand why needed to install .dze in addition to what you have for the Map Group Proto file.
I supplemented the vanilla Map Group Photo with your Map Group Proto and the Bunker appeared in the sky because I have another map
I tried to recreate the mapgrouppos.xml, but it didn't solve the duplication, nor the loot.
It would be interesting to have these spawns automated.
I have the same thing
you will need to paste the mapgrouppos.xml file
and overwrite the existing file. You're still not done yet.
10. Open your init.c file again and comment out the new line we added
void main()
{
Apocalyptic_Bunker_666();
//GetCEApi().ExportProxyData( "7500 0 7500", 10000 );
}
This will prevent the xml file being generated on every server restart, but can be uncommented when you add more custom placed objects,
just make sure that if you keep this line AFTER any new custom placed objects, otherwise they will not be present for the check.
Save the init.c file and close it.
17:29:54 [CE][Hive] :: Init sequence finished.
17:30:28 [CE][MapExport] :: entity found:41505, entity valid:11738, types total:425... took 33 sec
17:30:28 Player connect enabled
17:30:28 Mission read.
17:30:28 Connected to Steam
17:30:28 Steam policy response
The server has loaded a static building, but no eggs are laid inside the building
for your admin password from your config) and then send the #shutdown command via in-game chat.
Wait patiently as this can take a couple of minutes to finish saving your persistence.
Enter # shutdown in the game and prompt 'shutdown failed'. Is this not set correctly
it there is a way to make them "solid" faster i want to know :)
mapgroupproto is not modified, just add the lines from inside the mapgrouppos file to the mapgrouppos of your mission file.
Yes, you can put it in your Server Mod Pack, but I recommend using the DZE file.
Something like that.
https://www.youtube.com/watch?v=FyZ4TON4COk&ab_channel=JosieGarfunkle
Bunker_666 new version with card access.
https://steamcommunity.com/sharedfiles/filedetails/?id=2961367872
No, this is for Chernarus.
Sorry, Solved, bad file conversion
* Includes DZE file.
* Includes MapGroupPos file.