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in this case:
T - Terrestrial: land/planetary operation
W - Wheeled
C - Command/Cargo/Utility
the number is basically the model number in a series
combat vehicles are TWA(terrestrial, wheeled, attack/combat), TAF (Terrestrial, Atmospheric, Fighter), SDD (Stellar/Space, Dual-Drive (ie; hydro/ion), Destroyer) and so on.
if the craft can operate on both space and planets, it's designation becomes S/TAF and so on
kind like a mobile base ( but at this size :) )
really love your designs !
Awesome build tho!
?
I can't believe that our works are released at different times, but the cockpit is almost the same! Most importantly, I guarantee you that my work ‘012-A' is 100% self-designed. High synchronization rate! This is the most amazing place!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2004248809
ROFL
from the top of my head:
Blarg's Fancy Flight Info
Whip's Artificial Horizon Redux
Whip's Turret Radar
BatteryStatus
@HUBERT
Use a projector
@Vip3r07
roughly a week
I'd like to know what scripts are used for the displays. Could you link those?
https://www.youtube.com/watch?v=vv5AW5KbJhM
https://steamcommunity.com/sharedfiles/filedetails/?id=1716332292
Add programmable block and run this script on it.
for now, refer to Mr. Wanaskiwin's fix for it
this particular vehicle, was not designed to be an offroader capable of scaling mountains, or traversing extremely rough terrain. Also, i wanted to keep hard to build subgrids out of the picture, as i wanted this to be easily projectable in survival. Like i have said before in the comments, this vehicle was made specially for the ME Planet since it has rolling hills, long flats, and not the vanilla earthlike spiky mountains, and uneven terrain in general.
primary reason though, is ease of use and production in survival, as to why i avoided using complex suspensions. but thank you for your feedback
yes, it's buildable in survival
yeah, off-road wasn't what i had in mind when i made this, more of an RV type of thing. also, i never play on the vanilla earthlike anymore. medieval planet is my go to planet since it is 1000% friendlier to rovers
glad you like the rest of it though, thanks!
1) The design of this truck and all of it's details are awesome. I love the design, both aesthetically and engineering wise. Props man!
2) This truck has really bad approach and departure angles, making it super easy to get stuck on uneven terrain. I could not even get it up the ramp to my landing pad (it uses ramp blocks). This makes me sad. :(
For me, and I can only speak for myself, as impressive as this rover is, it does not make the cut as an exploration vehicle due to the lack of angles. I love everything about this rover, except that, and I did make sure that the height offset was maxed. It is... Simple fix: redo the front and rear bumpers/fascia to accommodate bet angles for more effective off-road use.
solution is either to remove several blocks in the wheel compartment to make the wheel spawn, or manually finish the base first, so the wheels properly spawn