Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The level 3 buildings are great too, if not a bit strong maybe, but then again, they might get worth their cost now...
The level 1 buildings i almost all see as... something. The market certainly saw some kind of buff on any map with enough ressources, and even with scarse ressources, there would still be one or two luxuries somewhere, getting it back to it's normal value. But they easily have the ability to be better than usual for everyone, as every player should spawn close to at least one luxury.
But the library, and worse, the amphitheater - not everyone spawns close to woods or rainforests or gepthermal fissues, nor can everyone build pastures early on due to lack of ressources. This leaves the few who have a major advantage in their spawns - e.g. kongo in the middle of rainforest - with a major advantage throughout the entire game, as from the early game it just starts snowballing.