Hearts of Iron IV

Hearts of Iron IV

Nikos Modpack
745 Comments
RaiderLeader666 Dec 9 @ 12:12pm 
You removed the "Create max level marshal" thing?
勇毅  [author] Dec 9 @ 8:55am 
@怒草外地逼

对于这些机型来说,修正值可能过高。我会添加多个修正值偏差值。这应该有助于适配不同的改装方案。
怒草外地逼 Dec 8 @ 6:47pm 
作者您好,开启全球打击精神后一些飞机航程不足,完全无法飞出机场。当前版本主要有超音速飞机和运输机等存在此类问题。烦请修复。谢谢🙏
勇毅  [author] Dec 8 @ 9:01am 
@noahboris2011

I haven't played RT56 in a while but I remember it just being vanilla with new focuses and technology. Is there something in particular you would like to see?
noahboris2011 Dec 8 @ 8:15am 
can you make one for road to 56?
勇毅  [author] Dec 7 @ 4:31pm 
Give the new options a try. A lot of people seem mixed on the power generation currently so I added the ability to "turn it off". You should no longer be affected by power if you so wish to.
勇毅  [author] Dec 1 @ 10:22pm 
@Seb

You can use the mod to add as much Coal as you want so you never run out of power.
Seb Nov 30 @ 9:35pm 
Hello niko, you should add a decision that just gives you infinite power for the new update. "Bad Power" debuff is very annoying, please add this thanks mate!
If the above statement does not exist, then there is a problem with this mod.
If the above statement exists in the descriptor.mod of a major alteration mod and you have removed it, run the game again and try again to see if it works.

Depending on the type of alternate history mod, removing the above statement may cause bugs or errors. In that case, try deleting only the following:

replace_pass="common/decisions"
replace_pass="common/ideas"

This may cause the mod to become unstable, but it may be compatible with other major modification mods.

Also, as mentioned above, errors or bugs may occur. We take no responsibility for any such issues. If you wish to restore the descriptor.mod contents to their original state, simply reinstall the mod.
[h1]Hint[/h1]

I'm not involved in the creation of this mod, but here's a tip: If this mod doesn't work with another large alternate history mod, open the folder for that alternate history mod and find the descriptor.mod file. Open it in a suitable text editor (Visual Studio Code is recommended). Then, if the following content is in the descriptor.mod file, delete only that part.

replace_pass="common/decisions"
replace_pass="common/ideas"
replace_pass="common/on_actions"
replace_pass="common/opinion_modifiers"
replace_pass="common/scripted_effects"
replace_pass="common/scripted_guis"
replace_pass="common/scripted_localization"
replace_pass="common/technology_sharing"
replace_pass="common/unit_leader"
replace_pass="gfx/interface"
replace_pass="interface"
replace_pass="localization/english"
replace_pass="localization/simp_chinese"
Brot Nov 23 @ 9:50am 
Pls update :))) its an awesome mod but for some reason it wont work for Great war redux no more
Polkadot Nov 23 @ 5:03am 
plz update :)
sastep Nov 22 @ 11:04pm 
Hey Niko !! every time ether this or world ablaze mode is updated the compatibility is broken :(
Destroyer Nov 22 @ 9:08pm 
add the coal resource options
mentos Nov 22 @ 12:06pm 
please update it bro
gms•fox✿ Nov 21 @ 7:20pm 
update please for new dlc :steamhappy:
Darkcore Nov 11 @ 9:59am 
Love the mod Niko, though it seems to no longer work with Age of Imperialism
Sethilliano Nov 8 @ 8:24am 
ive come here just to say this mod is amazing, i havent seen it since one or two years ago and its improved so much, its been there ever since i got hoi4 xd
Mamed Lonewolf Nov 8 @ 5:32am 
There may be a tab related to focuses, for example, fast focus or instant completion. Add 100, delete 100, add 500, delete 500 can be added to factories, civilian, military and dockyard. I don't know if it's a mistake, but even though there are weapons, it seems like I don't have any weapons in the designs that require weapons. It would be better if these are resolved and I can help with the Turkish translation of the mod. We should translate this mod to all languages ​​and I congratulate you on your success.
Opringer Silvitude Nov 7 @ 8:36am 
hey can you update the mod for TNO requiem it got updated
RaiderLeader666 Nov 6 @ 12:14pm 
Only thing I think needs adding is an option to only buff Special Projects speed and success separately from basic research
AmercianPromethus Nov 2 @ 4:09am 
Thank you Niko!
Liamgeoff Nov 1 @ 1:11am 
Is Every Version Compatible such as 1.11
勇毅  [author] Oct 30 @ 10:26am 
@AmercianPromethus

I'll add another button where the startup menu button is to close the entire panel.
AmercianPromethus Oct 30 @ 7:35am 
Can you please adjust the size of the mod panel menu because when playing on steam deck there is no possible way to shut the thing so you can't play the game same goes for the Millennium Dawn please fix issue really enjoy the mod I would hope to use it in the future when issue is fixed
sokanpongseeda Oct 29 @ 10:27pm 
I would say it's great.
sokanpongseeda Oct 29 @ 10:12pm 
Ok
勇毅  [author] Oct 29 @ 10:09pm 
Try it now.
sokanpongseeda Oct 29 @ 9:41pm 
Because when I went back to try it out, it felt like the size had gotten weirdly bigger.
sokanpongseeda Oct 29 @ 9:41pm 
Are you editing it now or have you finished editing the mod and posted it?
sokanpongseeda Oct 29 @ 9:38pm 
Thank You
勇毅  [author] Oct 29 @ 9:35pm 
@sokanpongseeda

Yes it will be 1200 x 693~
sokanpongseeda Oct 29 @ 9:35pm 
And another thing, have you put it in your mod?
sokanpongseeda Oct 29 @ 9:34pm 
My screen is only 1280 * 768, is it playable?
勇毅  [author] Oct 29 @ 9:32pm 
@sokanpongseeda

It was just under 1080 so I am making it just under 720
sokanpongseeda Oct 29 @ 9:30pm 
How small can you make the control panel fit into the screen?
勇毅  [author] Oct 29 @ 9:09pm 
@sokanpongseeda

I am scaling it down to fit better on lower resolution monitors.
sokanpongseeda Oct 29 @ 9:08pm 
I'll go check it out.
勇毅  [author] Oct 29 @ 8:55pm 
@Liamgeoff

I created new thumbnails to showcase the mods themselves. WW2/MD/etc.
勇毅  [author] Oct 29 @ 8:52pm 
@sokanpongseeda

Confirm and exit closes the startup menu. The startup is built into the panel. To close the panel itself you hit the X in the top right of the Panel.
Liamgeoff Oct 29 @ 8:11pm 
why did the thumbnail change?
sokanpongseeda Oct 29 @ 7:26pm 
It's like the window is frozen.
sokanpongseeda Oct 29 @ 7:25pm 
After I select the country, a window will pop up and in the lower right it will say Confirm and Exit. The words above in red letters say that this window cannot be opened again because when I press Confirm and exit the window, it stays in the same place. Can you help fix this?
Moist Yeti 57 Oct 29 @ 1:48pm 
I also can't close the mod panel. The panel is enlarge to the point were you can't see all the options or see the close tab
勇毅  [author] Oct 29 @ 9:31am 
@sokanpongseeda
@timbeals223

Why can't you close it?
sokanpongseeda Oct 28 @ 11:45pm 
i cant close the mod panel
timbeals223 Oct 27 @ 6:22am 
i cant close the mod panel
勇毅  [author] Oct 26 @ 12:26am 
Updated, bug fixed, new features, and disabled the MP stuff.
Tek Oct 25 @ 5:19pm 
Mod seems to not be working for myself and one other player in a multiplayer game. We made sure we are all on the same version, same checksum, etc. But the mod itself is popping up with the about menu, but we cannot access any of the actual side menus in a multiplayer game, but it works fine in singleplayer.
Zodiac Oct 21 @ 1:07pm 
hey, can you guys updated the mod for The Sun Shining on the World