Hearts of Iron IV

Hearts of Iron IV

Nikos Modpack
675 Comments
mvkorpi Aug 23 @ 4:56am 
The mods wont show up in multiplayer its like i dont even have them on even if me and my friend both have the mod on
Niko ニコ  [author] Aug 20 @ 10:13am 
@slavakazss

Set yourself as the host then you can enable the mods.
slavakazss Aug 20 @ 4:14am 
i cannot change the multiplayer setting so me and my friend both have cheats its bullshit
slavakazss Aug 20 @ 3:45am 
how to pplay multiplayer
donald.grape Aug 19 @ 3:38am 
Hey again, I have to apologize. I confused some functions of your mod and another mod called "Outer limits - industry". I think the anti-air and other buildings were part of that mod not yours. Once again, sorry.
idrisfazli082 Aug 18 @ 2:05am 
I have problem with steam that makes me unable to publish this mod. Could i just send you translated mod and you just add it?
boi Aug 17 @ 9:27am 
my oil goes into the negatives
donald.grape Aug 16 @ 6:52pm 
When I was talking about automatic building I meant everything, not just infrastructure. Air bases, anti-air, railways, and so on.
Niko ニコ  [author] Aug 16 @ 6:28pm 
@idrisfazli082

Of course you can. Send a link to your translation mod on the workshop and I'll add it to the description.

---
As for the automatic building of the infrastructure I can technically do that. The way it would work is the game would check if you have any states that need it. The only somewhat problem with it is you can cause lag by checking every so often. If people are fine with that then I can add it. I don't think doing it daily is a good idea but I can do it for weekly/monthly whichever works better.

As for the railway I can switch it to controlled territory.
idrisfazli082 Aug 16 @ 8:33am 
Hello Mister Niko. I woud love to translate this mod to Russian language. I just want to get ur permission to do so.
donald.grape Aug 16 @ 3:47am 
Hey, I got an idea. Could make it so, when I click an urbanization project, could it go on without me have to click again to repeat it? Let's say I want to build anti-air and not radars, with this modification, I could click anti-air once and it would continue to build anti-air. Also, I don't understand why you can build railways only on core territory, please, make it so it builds on all controlled territory that lacks a rail link. What do you think?
donald.grape Aug 11 @ 11:12pm 
Cool, but make sure that the previous country loses these spirits as well.
Niko ニコ  [author] Aug 11 @ 10:25pm 
As of currently switch countries does not transfer the spirits and the original country still keeps them. I am working on a pretty big update and I can make it so that when you transfer you also transfer your current activated mods. This will only apply to the spirits but it will still be better than nothing at all.
donald.grape Aug 10 @ 12:35am 
I have a question. I'm playing Kaiserreich as USA and want to switch to Pacific States (or whatever it's called). Does the original USA lose the spirits? And do I get the activated spirits as the new nation? Same goes for Central America.
Seb Aug 2 @ 3:07pm 
Hey brother mod doesn't seem to work with Across The Caucasus Mountains, could you please look into that? Thanks!
Opringer Silvitude Aug 1 @ 12:57am 
Thanks man You're the best
Niko ニコ  [author] Jul 31 @ 10:46pm 
@Opringer Silvitude

Should be good now. Make sure the mod updates.
Opringer Silvitude Jul 31 @ 12:07pm 
Hey men can you update the mod, A new update has been given to TNO: REQUIEM and because of that i can't use or even see the decision of the mod.
RaiderLeader666 Jul 29 @ 12:20pm 
Also I have a question on another topic, what would it take to make this compatible with Black Ice?
RaiderLeader666 Jul 29 @ 12:01pm 
If you wanna do it I have no doubts you can but it's good to know your limits and when to take breaks, I'm also looking forward to EU5, hopefully it doesn't go the same direction Sid Meier's Civ did with 6 and 7 by making the map smaller. All in all if we get a Hoi5 I like to imagine it'll stretch from WW1 to the Modern era if not further back or forward.
Niko ニコ  [author] Jul 29 @ 11:54am 
MD does a lot of really awesome things but it's held back by the engines limitation. When we get Hoi5 I hope they do a modern day scenario. If not though it should help the MD team since it will be built on the improved engine. If they continue the mod.

Regardless I will be putting all of my time into EU5 when it comes out. I've been thinking about doing the same thing I have here but for that but I feel like that's asking too much from myself lol.
RaiderLeader666 Jul 29 @ 11:41am 
I'm looking forward to the upcoming MD Muv Luv crossover event, I'm hoping it goes well but I doubt it'll be supported for more than a year
Niko ニコ  [author] Jul 29 @ 11:40am 
"whenever I get bored." That is indeed what made me create it in the first place. Playing the game and just wanted to mess around. Almost everything in this is because I thought "What if you could do this?"

Glad to see you've been enjoying it for so long. I myself take breaks from the game but I have come back recently to play more, especially MD (Their new update seems to almost never crash for me and I love it).
RaiderLeader666 Jul 29 @ 11:20am 
I see, I'll look into that thanks for the info! Been using and loving this mod since 2018 whenever I get bored. Got very confused when the name change happened but I love the direction it's going despite this recent change.
Niko ニコ  [author] Jul 29 @ 11:12am 
This one will only affect MD saves. Everything is already ready to be published but if you wish to you can remove the ideas from your nation inside of your save file that's located in your hoi4 folder in documents. Once this update is pushed this won't happen again since everything is already adapted.
RaiderLeader666 Jul 29 @ 10:49am 
At the very least the ability to disable all the buffs would be nice so they don't sit and break anything.
RaiderLeader666 Jul 29 @ 10:45am 
Break saves as in completely or break saves as in losing the ability to access those buffs? Because if it's gonna break saves completely then could I ask if it's at all possible to do some kind of reload of the mod by removing it from the save and adding it back in?
Niko ニコ  [author] Jul 29 @ 10:36am 
@RaiderLeader666

Thank you for reporting. The new Idea system seems to be causing the issue because it changes how my ideas are loaded. It won't be a problem for new saves only for those already made prior. I apologize for the inconvenience. I'm also gonna warn you that I will be pushing that idea style to the MD ones as well today, so that will also break saves. But once it's done it shouldn't happen again.
RaiderLeader666 Jul 29 @ 10:30am 
It would seem the latest update has broken saves with Millennium Dawn in that the main decision menu no longer loads when I load my game meaning I can't disable nor enable any of the currently active buffs. It's a minor issue for my run but not a game breaking issue however I figured it'd be important to report it.
cains8329 Jul 27 @ 11:53pm 
@Niko ニコ that just may be the case my friend, but its not a bother, it happens when good devs/ modders keep up to date with the art.....i just wanted you and others to know just in case they should run into the problem....ill just start a new save and see how it goes....thanks again for your work and your time and may you have a great week coming up
Niko ニコ  [author] Jul 27 @ 10:53pm 
@cains8329

My guess would be the fact I hid all the Ideas and created that new system so the game might be confused when loading saves. That would be the most likely thing. I am sorry if this is the reason, I don't believe there would be any way of fixing that without using an older file.
cains8329 Jul 27 @ 11:44am 
@Niko ニコ i love the mod and have used this with my OWB's games since you released it, but something you just changed doesn't agree with OWB's anymore lol it has killed my latest game....no worries on my end, just thought id share so if anyone else is using OWB's and mods for that gameplay this work of art will not run without crashing....atleast with a ongoing save game state...keep up the good work and thank you for your time
Niko ニコ  [author] Jul 26 @ 6:07pm 
When you start a new game and load in, you can keep the game paused. You enable the mods that you want (they are added to your country so you always have them in that game). Once you do that without choosing anything else, you can save your game. That way whenever you want to play that nation again, you just load the save that you made and it already has the mods you want. This will keep working until either the game updates, or a total overhaul mod updates if you are using one.
donald.grape Jul 26 @ 5:58pm 
I'm not a native English speaker. I don't understand your recommendation. Could you be more clear?
Niko ニコ  [author] Jul 26 @ 5:46pm 
Unfortunately I don't believe there is a way to save options to a file to load for mods. I've actually thought about doing that before but to my knowledge you can't.

The only way I can think of is doing custom startup options like the base game/other mods do but that would overwrite other mods or get overwritten. (I might still do this and add options myself but it could be unnecessarily complicated and conflict.)

The best thing I can recommend is start a new game as that country, give yourself the options, and then save it so that you can load it anytime you want.
donald.grape Jul 26 @ 4:46am 
I have a suggestion. Could you add a "save" option? The thing is, in most cases, I use the same options every time. If I could save those options, I could reload them in another game. QOL in its finest. What do you think?
sastep Jul 21 @ 2:15am 
Hey mate!!! It's me again ;) could you please made your mode to show up in this mode(Hearts of Iron: Age of the Steam Mashines)?
https://steamcommunity.com/sharedfiles/filedetails/?id=2830590005
WoZny Jul 16 @ 5:42am 
what to do to have you on other mods like magna europa
Niko ニコ  [author] Jul 1 @ 11:32am 
@all ahead flank

Reload all installed mods and clear cache in the launcher.
all ahead flank Jul 1 @ 9:24am 
the discriptor file isnt showing up on the launcher for me i dont know if thats because its currupted or the mod is just broken
Niko ニコ  [author] Jun 28 @ 3:42pm 
They should be showing up now with new update. Give it a try again.
TamTam Jun 25 @ 5:55pm 
i noticed the mod doesnt work with Hearts of Minecraft right now
RougeSpecter Jun 24 @ 6:21pm 
Old world blues seems to not work
Niight Jun 10 @ 8:32am 
Doesn't show up at all, I tried it with no mods no DLC just base game and it doesn't work. I've been using this mod for about a year never had this issue.
sastep May 31 @ 6:38am 
Does not show up with World Ablaze

Same for me
PotatoInMyAss May 31 @ 4:45am 
Does not show up with World Ablaze
Niko ニコ  [author] May 24 @ 11:07pm 
MIO and custom modifiers are something I am planning on adding. I am currently working on a major update but I can't give an ETA on when it will be out. There will be a lot more options as well as new content.
Yuri May 14 @ 10:48pm 
We should be able to change modifier values instead of being have to use preset ones
Niko ニコ  [author] May 9 @ 1:26pm 
The mod is now available on Nexus Mods for those who wish to not use Steam. Link in description.
Did you aktiv the mod?