Space Engineers

Space Engineers

Water Mod plus stuff - now optimized!
186 Comments
Gold Exchanger May 26 @ 11:15am 
the underwater thrusters didnt work underwater, but the atmospheric thrusters did work, can you tell me how to fix it?
Darkmind Jan 3 @ 2:19pm 
Hi, I have a repeat error message with your mod
Bee Da Bnunny Mar 4, 2024 @ 1:20pm 
hey, so do you think you can tell me how you made it so areas that are pressurized dont have the effects of being under water? i like making underwater bases, and really liked using this mod. however it seems you dont wanna update the mod.
spiritplumber  [author] May 23, 2023 @ 4:38am 
most of the good stuff in this mod (tides/waves, and collectors) has been ported into Jakaria's mod. This is mostly obsolete at this point
ThePropheticWarrior May 22, 2023 @ 3:17pm 
Would it be possible to update this along with the main Water Mod? Or is it safe to use both - I know there would be overwrites, but if the other mod just overwrote the "Water Mod" bits, would it be fine?
spiritplumber  [author] Dec 13, 2022 @ 4:50am 
It's center of mass and center of buoyancy
Storm Dec 12, 2022 @ 11:36am 
I get two lines on all my ships for center of mass, thrust? I guess. Is there a toggle for this view?
spiritplumber  [author] Dec 18, 2021 @ 4:42am 
Load it with a water mod compatible planet :)
skatt Dec 15, 2021 @ 12:28pm 
hi, how do I launch the mod?
spiritplumber  [author] Oct 24, 2021 @ 3:46am 
Okay... works on my server FWIW
SuperJayWolf Oct 24, 2021 @ 2:47am 
However this mod does not work for airplanes and does not allow custom speed like the Aerodynamic Physics (Deadly Reentry + Drag + Flight) because it design for the water. the mod works very well for only water.
spiritplumber  [author] Oct 23, 2021 @ 4:58am 
That's because it already does that stuff by itself; you're calculating drag twice
SuperJayWolf Oct 23, 2021 @ 1:24am 
This mod Brakes everthing if used with with Aerodynamic Physics (Deadly Reentry + Drag + Flight)
Viny Jul 26, 2021 @ 8:28am 
If anyone is having an issue with your character flying off planet on their own, or Ships drifting away, try removing this mod first and see if that fixes it. A few Planets for some reason do not like this mod
Fullercloth2201 Jul 9, 2021 @ 4:46am 
left picture, is that a super mini star wars providence class
Sir Connery Jun 23, 2021 @ 4:31am 
Alright.
spiritplumber  [author] Jun 23, 2021 @ 4:03am 
no, but this is more efficient than aero+jakarta
Sir Connery Jun 22, 2021 @ 3:21pm 
Is this really more efficient for CPU use compared to Jakarla's water mod? You even have some stuff from aerodynamics mod so does this use less or more cpu compared to Jakarla's water mod on it's own?
Kagami Mitsuno May 22, 2021 @ 4:27pm 
Hello !
Can i ask how to add water with this mod on the planets ? do i need to type certain command ? or do i need to spawn a planet ? Sorry for the dumb question.
spiritplumber  [author] Mar 22, 2021 @ 2:51pm 
No, you shouldn't need the original
Shaggy Mar 22, 2021 @ 12:33pm 
I added to my server and removed the original water mod and am now getting errors.
Do I need the original alongside this one?
spiritplumber  [author] Jan 25, 2021 @ 4:10am 
no, but you can use the zeepelin mod stuff to help
Courier Six829 Jan 24, 2021 @ 4:48pm 
do u need hydro tanks to float]
spiritplumber  [author] Jan 23, 2021 @ 7:39am 
It is based on the original watr mod, so it will :)
Planewalker Jan 23, 2021 @ 7:03am 
I really like what you've done with this mod, my question is if this will work with planets that use the original water mod? (i'm also using aerodynamics, so if yes, your mod becomes a threefer)

cheers
spiritplumber  [author] Jan 7, 2021 @ 6:59am 
make/join a faction and see if it works properly then
Steba76 Jan 7, 2021 @ 6:06am 
No. i'm not in a faction
spiritplumber  [author] Jan 5, 2021 @ 12:33am 
they should work for npc factions, but not for player factions. are you in the FSTC faction by any chance
Steba76 Jan 4, 2021 @ 1:58pm 
does this still work I installed but all thrusters work under water
spiritplumber  [author] Nov 27, 2020 @ 11:48pm 
No worries!
FifthPegasus Nov 27, 2020 @ 10:53pm 
So I am a bit of a Moron... I was putting the Hydrogen generator under water not the H2/O2 generator...

It was an ID 10 T error. (read it without the spaces)

All My own Dumb!
spiritplumber  [author] Nov 27, 2020 @ 7:10pm 
I'll have to check. It should be happening on h2/o2 generators... it's not?
FifthPegasus Nov 27, 2020 @ 2:24pm 
Did the Wasteland update break the water Scooping?
spiritplumber  [author] Nov 14, 2020 @ 2:20pm 
that's a good idea, i've been using ice containers for that
FifthPegasus Nov 14, 2020 @ 1:23pm 
Any plans to add a ballast block to make submarines more manageable?
spiritplumber  [author] Oct 6, 2020 @ 8:55pm 
this contains the water mod and the aerodynamics mod.
XCanG Oct 5, 2020 @ 10:04pm 
It is intended to use both mods or this mod contain water mod as well and should use only one?
spiritplumber  [author] Sep 26, 2020 @ 1:00pm 
That's because both mods have aerodynamics modeling into them, and the two fight. You'd have to get the "plane parts without aerodynamics" mod instead.
Cookie Sep 26, 2020 @ 3:12am 
Hey I got a bug to report. If I use this mod with Plane parts mod it makes all the planes nose dive and they get uncontrollable, their speed drops to 20 to 25m/s and they just start to become clangy they start to shake. If you could fix that it would be great cuz i want to have a great battle over the sea with my frirends and want to sink ships shoot down planes. and have fun. thx in advance!
Capt_Ocean1 Aug 22, 2020 @ 2:43pm 
currently cant see the water
Solraven Jul 27, 2020 @ 6:56pm 
witch one? im using isy's but it wont pull ice from an o2 generator
spiritplumber  [author] Jul 26, 2020 @ 7:12pm 
I personally use an inventory script but that's just me
Solraven Jul 25, 2020 @ 10:54pm 
to bad it cant be a toggle... collect water on/off. using isy's inventory manager, i set the o2 generator up as special w/ ice:0 but the only way i can get the ice out of the o2 generator is to move it manually. any ideas how to automatically move the ice to a different container.
spiritplumber  [author] Jul 24, 2020 @ 5:58am 
@Solraven I used to have collectors do that, had to move it to o2/h2 gens specifically because otherwise you'd end up with ice filling up everything!!

@Soumagnei Thanks, now that I know what the issue is I can poke at it
Soumagnei Jul 23, 2020 @ 5:34pm 
spiritplumber[FUG]

Thats how water looks to me:
https://steamcommunity.com/sharedfiles/filedetails/?id=2175769527

Note the lack of reflection on the surface and how hard it would be to determine exact barrier between water and atmosphere

I just saw reflection of night sky on the water on your first screenshot and wondered why dont I have the same.

My in-game graphics configurations:
All "High"
Except for:
Models quality: "Extreme"
Voxels: "Medium"
Solraven Jul 23, 2020 @ 12:10pm 
im running in to issues, the conveyor system wont take ice out of o2/h2 generators. could collectors be used as ice scopes instead?
spiritplumber  [author] Jul 22, 2020 @ 1:42am 
can you take a screnshot?
Soumagnei Jul 21, 2020 @ 4:13pm 
@spiritplumber[FUG]

How can you have waer surface texture as one on the screenshot?
In my world the water has no reflection and can be a bit hard to determine it's surface.
Pls give advice
Many thanks, awesome mod
Moogle King of Space Jul 19, 2020 @ 8:18am 
Uhm...redoing encounters by depth is not something that's even remotely easy to do in spengies. You're welcome to try to make a table mod to do this, I'm sure spirit would integrate it.

Right now you just sound like a chud who hasn't even tried anything.

https://i.imgur.com/oX7fiqB.jpg
spiritplumber  [author] Jul 19, 2020 @ 8:16am 
well try it :P