Space Engineers

Space Engineers

NPC Faction Names Redux
9 Comments
Ace Jan 14, 2020 @ 4:24pm 
I might try that. We haven't made much use of the economy yet.
anonymoustribble  [author] Jan 14, 2020 @ 3:56pm 
@Ace - Unfortunately SE generates economy faction names on the first load of a world, so this mod wouldn't do anything. However, if you turn off economy in world settings, load the world, and then turn it back on again, it SHOULD repopulate the factions. This would have the side effect of removing all stations and possibly zeroing your credit balance, so you would have to start the economy part of the game all over again.
Ace Jan 13, 2020 @ 2:03pm 
Can I install this after starting a world or is it gonna fuck up everything?
anonymoustribble  [author] Jan 9, 2020 @ 1:42pm 
@Dead Eye Deale Thank you!
Brianna The Brave Jan 8, 2020 @ 8:39am 
This is cool, exactly what I was looking for :)
anonymoustribble  [author] Dec 25, 2019 @ 9:09am 
@Deserter This mod's names are dependent on faction type. For example, a faction called 'United Extraction Technologies' sells ore, while a faction like 'Martian Shipworks' sells prefab ships.

As @seronis has said, SE generates factions using random name lists. All this mod does is change the names on those lists.
seronis Dec 25, 2019 @ 6:08am 
"Economy mods is a cool thing anyway. Like
Does this add new fractions or just rename?"

Thats the same thing. Factions in SE are generated from a prefix list and a suffix list. There are no default premade factions, only name part lists.
Deserter Dec 25, 2019 @ 5:32am 
The names do not reflect the essence of the fractions.
The game has builders, miners, componets makers. They have matching tags.

Economy mods is a cool thing anyway. Like
Does this add new fractions or just rename?
Aggelus Dec 21, 2019 @ 11:53am 
Cool, I'll test and see how it looks.
Thank you.