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MISSING NAME: X2 AbilityTemplate_1162
MISSING BOTH LONG DESCRIPTION AND HELP TEXT
MISSING NAME: X2 AbilityTemplate_1162
MISSING BOTH LONG DESCRIPTION AND HELP TEXT
I did a binary search on all my mods, and it's definitely this one that causes this, when I disable this mod it goes away. odd thing is, I tested using the shard gauntlets in a mission and they seem to work, but I'm not sure if I'm missing out on some ability this mod tried to add. Do you know what this is and if it will have a long term effect on my game, and if so, how do i fix it or do i have to disable this mod?
Brigadier is vanilla Rank 8 unlocked by CPP Framework. Thats what the 'Legendary' skill is for Heroes and Chimera Classes.
No clue if i'm right or not but after running through 107 mods, Gravely Wounded Prosthetics and Augments: WOTC Prosthetics seem to have been conflicting with the Chimera mods.
You may notice an AML warning that you are missing a dependency.
Since we use AH DLC, I have added the Alien Hunters Community Highlander plugin.
It is an optional bugfix plugin. You can continue to play without it.
I haven't actually looked at you mod, but what I am reading here from the last comments I wouldn't call it incompatible. You could ship your mod with a XComImTheCommandereHere.ini of it's own and
-ClassAndDeckNames=(Classname="Templar", Deckname="TemplarXComAbilities")
followed by
+ClassAndDeckNames=(Classname="Templar", Deckname="CatosDeck") under the headline
[ImTheCommanderHere.ImTheCommanderHere_Utilities].
Regards
2/2
you are only partial correct here. First ITCH doesn't add anything to the heroclasses unless you either subscribe to the extension mod or set 'xAppendHeroSoldiersWithTCAbilities = true' in XComImTheCommandereHere.ini. And even if true it only appends the choices by the AWC abilities not acutally alter the deck itself.
Further more my mod works this way, simply put:
- For standard soldiers it checks row 3 to respec
- For soldiers with decks it check row 4 and the deckname must be preset in XComImTheCommandereHere.ini for example:
+ClassAndDeckNames=(Classname="Skirmisher", Deckname="SkirmisherXComAbilities")
1/2
This affects CH by giving the Reaper and Skirmisher cheeky extra abilities on top of the random decks I designed and breaks the Templar table build process.
Added to the main description, thanks for reporting back.
What started as a bugfix somehow escalated to full review of each Hero.
Everyone gets a new skill or two. All custom skills get voice bark support. The Random decks have been consolidated. Please see the change log.
I could not replicate any lock-ups or end turn hangs killing vanilla enemies.
However, the perk is clearly misfiring. It is meant to generate a 6-tile AOE wave effect around the user, not just be a 3-Focus cost normal rend!
I will either fix or replace the perk. Sorry for the wasted perk choice.
If this issue is on a new game, then you very likely have another Hero mod installed which is editing the Hero and overriding the skillset. This also includes previously installed mods if you have not recently cleared your ini cache.
Please see the change log tab for details.
It seems op if Rends %100 hit chance rule overrides perks -%20 hit chance.
Be aware it will only change newly acquired Heroes, it would not enhance your existing soldiers in the roster.
In mission it just states Shard Gauntlets. Which is the correct way of displaying things if I remember correctly.