Arma 3
TRGM2 - Altis
179 Comments
SempeR Jun 19 @ 8:17am 
Please ACE arsenal
Machine Gun Kelly Jun 12 @ 6:11am 
@elijahhouck1102 - I would suggest you check your ARMA settings. And note, a mission/campaign CAN override ARMA's settings.

I have not had this issue and if you look at the posts, this has never been an issue.

Thus why I suggest you check your ARMA settings as well as any 'funky' mods too..

;)
elijahhouck1102 Jun 9 @ 5:32pm 
Why are the enemies aim bots with this module...it's the only one I have had troubles with so far.
msifland Apr 26 @ 6:33am 
@treendy. Thank you for all your hard work on this mod. All your work allow me to convert this into a campaign scenario. I used your code for the base, a little bit of SOCOM, OPCOM, AND TRGM2. It is now the perfect scenario and mission for me. Thnaks so much.
Fedrix1409 Mar 22 @ 11:04am 
Hey man, are you still updating this? Just wanted to say I'm loving this mod, but I wish we had the ability to use more factions, would it be possible to use a system like DRO's one? Or maybe at least having more CUP factions such as the US Army and US Marine Corps?
Illuminatus Feb 22 @ 11:09am 
Will there be AAF Faction? or some sort of adding custom faction
treendy  [author] Jan 11 @ 2:01pm 
@Bongo0310: Machine Gun Kelly is correct... it was something i was very keen to not happen, i dont like missions that do that, I like to be able to recon an area and can action a plan without a sudden patrol to spawn in somewhere that you already checked (when we play online, we normally have a recon team go in first to get info on enemy numbers, locations etc...)

Enemies can however be added, but they will be flown in as reinforcements from outside the map (if you destroy a confirmed comms tower there is less chance they will do that)
NomadActual Jan 11 @ 6:03am 
Is there any way to get the ai to revive you when you go down in this?
Machine Gun Kelly Jan 9 @ 8:50am 
@Bongo0310 - You're more than welcome! I never saw any in the 3+ years I played it. @treendy DID update this mission a while back, but I do not think this was added/changed in the mission.

@treendy is the 'real answer man'....I think; he KNOWS...

And you're welcome again!

:)
Bongo0310 Jan 9 @ 8:06am 
@machine Gun Kelly - Thanks! That sounds good. I was just worried that there were random patrols that would be constantly spawned in or anything like that.
Machine Gun Kelly Jan 9 @ 7:53am 
@Bongo0310 - From what I REMEMBER, there are a 'set number' that are spawned in. Once those are killed/run off, there are no more.

If you're asking about 'waves of enemies', the last time I played, the answer is NO.

Example:

10 units are spawned in
You kill all 10
You complete the 'task'
Mission is now completed, go back to base.


Hope this answers it for ya!

:)
Bongo0310 Jan 9 @ 7:47am 
Love the mission! Just wondering, do enemies keep spawning infinitely during a mission? Or is there a limited amount per mission?
treendy  [author] Jan 2 @ 5:22am 
Thank you :)

@S-man, actually working on a way for TRGM to pick up all mods running and allowing any faction to just be picked :) hopefully will get this out this month

But, in the meantime you can currently do that, its a bit more custom than the automatic approach im working on, so will keep both options available (here is a cringe vid: https://www.youtube.com/watch?v=_4D9v7QdmbY&t but the site isnt up anymore, but can use this same approach and apply to this instead: https://theace0296.github.io/trgm2-custom-faction-generator/ for friendly factions

the menu on this last site, you can expect and set enemy faction units too, hope this helps
Machine Gun Kelly Dec 31, 2024 @ 1:36pm 
@Kotletka - Now...now brown cow...DRO is good. ;) This and DRO are TWO COMPLETELY DIFFERENT 'MISSIONS'.

DRO = Single Mission

TRGM2 = Campaign (if desired)


BOTH are good! :)


Kinda like a fork and spoon; each have a unique use, and both are 'good'.

TRGM2 IS a good mission/campaign! Check it out for other maps too!


:)
shtanga Dec 31, 2024 @ 6:40am 
Best mission generator, better then cringy DRO and other, nice work!
s-man Nov 2, 2024 @ 6:46am 
how would one add custom or additional enemy factions? is there a guide that im missing? thanks in advance for any replies.
Machine Gun Kelly Oct 21, 2024 @ 9:18am 
@Pipo - As with most missions, you will have to 'de-PBO' the file and MANUALLY change things, including the possibility of editing code as well.

USUALLY, it is not a simple 'flip a switch' and it works. Be nice if so though...

It CAN be done though...with a LOT OF WORK...by YOU! ;)

:)
Pipo Oct 21, 2024 @ 4:20am 
Hi, I would like to change the faction in the mission, otherwise I'm tired of playing for England. How can I change opponents and factions in the scenario?:lunar2019coolpig:
Machine Gun Kelly Jul 30, 2024 @ 8:08pm 
@richierich750 - At your 'Main Base', is a whiteboard. Go up to it and you will have a few options in your 'Action Menu'. THIS is where you select your mission, end your mission, etc.

Since you asked this, I am going to assume you're 'new' to ARMA. MOST missions that have a 'whiteboard', will have mission options at that 'whiteboard'.

You can AT TIMES, find these and/or OTHER options at a flag pole in the main base too.

ALWAYS check these two items out if you should see them in your base!

Actually, if you're 'lost', check out ALL items in your base! ;)

:)
richierich750 Jul 30, 2024 @ 5:33pm 
Nor sure what I am supposed to do, I start a campaign on base but there is nothing for me to do other than request helo transport, there is no AO or enemy's etc, not sure what I have done wrong.
Machine Gun Kelly May 5, 2024 @ 2:33pm 
@Contact - It DOES work. Do this:

1 - VERIFY ARMA files via Steam's launcher.

2 - UNSUBSCRIBE from this mod, VERIFY that it is ACTUALLY deleted, then re-subscribe.

3 - Start ARMA with ZERO MODS BEING LOADED. This mod does NOT require any mods.


It will either work or it will not.


If it does not, you have a MAJOR issue(s) going on, such as:

A virus
Bad hardware
Bad/Corrupt OS
Any/all updates to ANY HW/SW being 'out of date'
You're using a pirated version of ARMA

The '*.RPT' file will tell you OR give you a hint as to WHY it is not loading.
Google: find arma rpt file

It DOES work though!

Good luck to ya!

:)
Contact May 4, 2024 @ 10:32pm 
It does not let me launch my arma
Machine Gun Kelly Apr 28, 2024 @ 6:42pm 
@Steppan89 - Yes it DOES work...IF started! ;)

You have to walk up to the white board that is in front of you (init spawn point/HQ) and select via the 'Action Menu', 'Start Mission'.

THEN it will work!

Once that mission is complete, REPEAT THE PROCESS!

If too hard, you can 'abandon' the mission the SAME WAY!

It is VERY easy, IF you know this!

Have fun!

:)
Steppan89 Apr 28, 2024 @ 11:17am 
campaign dont work there are no missions on the map i waited 10 minutes but nothing . crap
CaptBusa Apr 26, 2024 @ 1:41am 
Hi, thanks for your reply sorry for the delay.
i was wondering why the mods were not showing up when you subscribe to missions a few years ago i photographed the mods i had and got them back from the photo,s and thanks for your help.
Machine Gun Kelly Apr 20, 2024 @ 1:09pm 
@treendy - I think yalls website has been hacked as of 2024-04-20.

Used 2 different browsers; 1 with add-ons, the 2nd 'plain' - Takes me to the same 'You need to download this add-on to view this page' scam/lie.

Just so you know!

:)
CaptBusa Apr 20, 2024 @ 6:56am 
Hi, I have mistakenly deleted all my mods that run trgm missions and also deleted arma 3 and did a fresh install with my mods gone i have over 3500 hrs playing these missions and hope someone could help me continue to play these missions and imo the best workshop missions ive played.

So could you please let me know all the mods required for these missions and the authors so i can get the right mods.

I appreciate you time and will be for ever grateful. THANK YOU.
Machine Gun Kelly Mar 22, 2024 @ 9:38am 
@IceBreakr - These are good missions. So you know, he has made them for other maps as well. Same framework, just different maps.

:)
IceBreakr Mar 22, 2024 @ 7:48am 
One of best missions ever. I really hope to see it for Yulakia and have more factions to choose.
Machine Gun Kelly Mar 11, 2024 @ 10:34am 
@Mr.Wanaskiwin "Navarone" - It has been YEARS since I had anything to do with this, but I THINK I have an answer for you.

VERY SIMPLE/BASIC EXPLANATION:

Most 'Unit Mods' have 'config info' that define the type of groups it supports. Such as a recon squad, an APC, a heli, a rifle company, etc. and it also defines the equipment they get.

Some 'Unit Mods' do NOT include this. Some mods such as this one LOOKS for this configs to spawn groups in. Much easier to spawn 1 thing versus 15. ;)

I SUSPECT your 2 mods do NOT include these config files. Going into the editor will tell you this or not when trying to put a group down.

IF it does not have one, you can use some 'thing' from ALiVE, called 'Orbit' or something like that to CREATE said files. This is what others have done/do with 'Unit Mods' with missing/partital config info or wished to create custom group configs.

Good luck!

:)
Mr.Wanaskiwin "Navarone" Mar 9, 2024 @ 12:02am 
Is there a way to get custom factions from mods to work with this? I've been using Dynamic Combat Ops (which lets me use the Operation trebuchet and Grim Dark Armory factions) but setting those up feels like such a hassle.
Machine Gun Kelly Feb 5, 2024 @ 9:01am 
@Zippofish, @Kirgiz, @GULPER EEL - Use my mod. It sits and does NOTHING until you call on it. Such things as artillery or spawning in vehicles.

Actually, there are over 2000 things you can do with my mod and it will address your concerns until the dev(s) fix the artillery and for you @GULPER EEL, I do not think the dev(s) will do what you want, BUT, you can use my mod to 'overcome' this with EASE RIGHT NOW.

For all of you, it works and it solves all of your concerns NOW, NOT later! :)


Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

And @GULPER EEL, these ARE good missions!

:)
GULPER EEL Feb 4, 2024 @ 7:01pm 
is it possible to spawn vehicles into this? or add?? Would like to have tanks or a large UAV, these TRGM scenarios are great tho
Kirgiz Jan 27, 2024 @ 11:18am 
Yes confirm! Artillery doesn't work! And this applies to all cards of the new version. I checked 5.
And this is bad, since some missions and campaigns have tasks with a large number of enemies. You have to take a mortar from the arsenal and send roydrones... Also, in some maps the main base was poorly chosen where the A-10 cannot take off or land normally. Choose longer landing strips if available on the map.
Zippofish Jan 27, 2024 @ 11:04am 
The support never works. what can I do to fix the artillery so it actually fires when I call for it?
treendy  [author] Jan 18, 2024 @ 3:11pm 
Updated to latest version :)


@L0wR3C01lGuY on campaing mode you can recruit AI at the notice board, and what you recruit and how many units depend on your ranking, however, as Machin Gun Kelly suggests, you can use any mod that does what you need also :)
Machine Gun Kelly Jan 16, 2024 @ 8:44am 
@L0wR3C01lGuY - Until the dev decides to add such, you can always use my mod to call in 'backup', for any side and in any amount/groups.

See: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

You can also do about 2000+ other things as well...

;)
L0wR3C01lGuY Jan 11, 2024 @ 2:01pm 
i love it!! the only thing that i would add is the option to summon reinforcements, if it exists already pls tell me how to use it, i cant find it
Machine Gun Kelly Dec 5, 2023 @ 6:26pm 
@Björn Andersson - You are more than welcome! I did not do too much and I was wrong too in some ways... ;)

'Thanks' really needs to go to @treendy! :)

Thank you for your kindness though!

:)
Björn Andersson Dec 5, 2023 @ 2:36pm 
I understand, thank you to both guys for the effort. Great Job!
Machine Gun Kelly Dec 5, 2023 @ 7:04am 
@treendy - Thank you for your clarification of the 'Map Drawing'. This is something that I have never used and every server I played on, it is disabled; thus I know very little about it.

I knew if you 'had a hand in this'. there would be a reason you did - And it is a good one too! ;)

Again, thank you for the mission updates as well as the ones coming!

:)
treendy  [author] Dec 5, 2023 @ 3:27am 
Hey, i should make this clearer, but i think i will update so this "feature" is disabled by default. If you go to advanced settings, there is an option to allow drawing on the map

I added this as our group play TRGM this way, you can draw on the map in Direct channel only, so you can plan your missions, but when your team is seperated, then to call out locations, you need to radio over the grid refs (instead of just saying to look at the map and watch my drawings)

But yes, just go to advanced and disable that option
Machine Gun Kelly Dec 4, 2023 @ 1:47pm 
@Björn Andersson - I was curious, so I took apart the PBO and did a search on 'DeleteMarker'.

I used a program that will scan all files for that phrase and show only that line. I did not see such.

While I can be wrong, as I did not examine EVERY line of code, I do not think the dev is 'doing this'.


#1 - In my partial looking, I did not see any indication where it would be deleted.

#2 - In almost 5 years, you are the first to mention such concerning this mission.



I HAVE seen this before though. ;)

It was a player deleting the text as a 'joke'. ;)

The dev is really the only one who can answer this properly, but I saw nothing to indicate such in a very brief look, it also does not make 'sense' to do such, and there have been no reports of such in almost 5 years.

Do note: I COULD BE WRONG. ;)


Also, do note, a LOT of servers have this feature 'turned off' due to 'poorly behaving children' drawing stuff on the map.


Hope this helps ya!

:)
Björn Andersson Dec 4, 2023 @ 11:10am 
Hello, great mod. One question, why everything we write on map gets deleted inmediatly? Is there a way to prevent that?
Thanks!
Machine Gun Kelly Dec 4, 2023 @ 9:13am 
@treendy - Thank you for your reply. I look forward to seeing them!

Thanks again!

:)
treendy  [author] Dec 4, 2023 @ 5:12am 
Just pushed out the following two maps, please give a thumbs up if you like, and keep me updated with any issues found please:

Green Sea
https://steamcommunity.com/sharedfiles/filedetails/?id=3104551984

Korsac
https://steamcommunity.com/sharedfiles/filedetails/?id=3104621940

----------------

@Machine Gun Kelly, updated a few older TRGM items, will be updating the rest soon, including Altis :) hopefully all is ok now
[MO] Martin Nov 28, 2023 @ 11:27am 
Very nice Mission,- thanks ! :steamthumbsup::NATO:
Machine Gun Kelly Nov 25, 2023 @ 7:01pm 
@treendy - Thank you for your reply. I know the version I have, has an issue that others also reported and that is objects not being there. There will be a marker, yet, once there, there is nothing. It would appear that the object's coor. is at one of the four:

max x, max y
max -x, max -y
max x, max -y
max -x , max y

This would explain it being 'invisible'.

This USED TO NOT BE an issue. This was after some ARMA update...as usual... ;)

As it has been a good while since I played it and this is was reported since the last Steam update and on your website, I was left with impression, this was 'not active' anymore.


:)
treendy  [author] Nov 25, 2023 @ 6:51am 
@Machine Gun Kelly: we've played this many times on our server, however, we do play the most recent version.
I will investigate the invisible object problem though, as i have seen that also, but on the latest versions for me its not so often (i think its normally a placement problem, and will place it at 0,0 on the map... to be confirmed)
treendy  [author] Nov 25, 2023 @ 6:49am 
@talos32 i had this same feature in Altis Regain (the very first versions of TRGM), I just checked and I didnt copy that feature across, so I will get this added to the next update :)