Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have not had this issue and if you look at the posts, this has never been an issue.
Thus why I suggest you check your ARMA settings as well as any 'funky' mods too..
;)
Enemies can however be added, but they will be flown in as reinforcements from outside the map (if you destroy a confirmed comms tower there is less chance they will do that)
@treendy is the 'real answer man'....I think; he KNOWS...
And you're welcome again!
:)
If you're asking about 'waves of enemies', the last time I played, the answer is NO.
Example:
10 units are spawned in
You kill all 10
You complete the 'task'
Mission is now completed, go back to base.
Hope this answers it for ya!
:)
@S-man, actually working on a way for TRGM to pick up all mods running and allowing any faction to just be picked :) hopefully will get this out this month
But, in the meantime you can currently do that, its a bit more custom than the automatic approach im working on, so will keep both options available (here is a cringe vid: https://www.youtube.com/watch?v=_4D9v7QdmbY&t but the site isnt up anymore, but can use this same approach and apply to this instead: https://theace0296.github.io/trgm2-custom-faction-generator/ for friendly factions
the menu on this last site, you can expect and set enemy faction units too, hope this helps
DRO = Single Mission
TRGM2 = Campaign (if desired)
BOTH are good! :)
Kinda like a fork and spoon; each have a unique use, and both are 'good'.
TRGM2 IS a good mission/campaign! Check it out for other maps too!
:)
USUALLY, it is not a simple 'flip a switch' and it works. Be nice if so though...
It CAN be done though...with a LOT OF WORK...by YOU! ;)
:)
Since you asked this, I am going to assume you're 'new' to ARMA. MOST missions that have a 'whiteboard', will have mission options at that 'whiteboard'.
You can AT TIMES, find these and/or OTHER options at a flag pole in the main base too.
ALWAYS check these two items out if you should see them in your base!
Actually, if you're 'lost', check out ALL items in your base! ;)
:)
1 - VERIFY ARMA files via Steam's launcher.
2 - UNSUBSCRIBE from this mod, VERIFY that it is ACTUALLY deleted, then re-subscribe.
3 - Start ARMA with ZERO MODS BEING LOADED. This mod does NOT require any mods.
It will either work or it will not.
If it does not, you have a MAJOR issue(s) going on, such as:
A virus
Bad hardware
Bad/Corrupt OS
Any/all updates to ANY HW/SW being 'out of date'
You're using a pirated version of ARMA
The '*.RPT' file will tell you OR give you a hint as to WHY it is not loading.
Google: find arma rpt file
It DOES work though!
Good luck to ya!
:)
You have to walk up to the white board that is in front of you (init spawn point/HQ) and select via the 'Action Menu', 'Start Mission'.
THEN it will work!
Once that mission is complete, REPEAT THE PROCESS!
If too hard, you can 'abandon' the mission the SAME WAY!
It is VERY easy, IF you know this!
Have fun!
:)
i was wondering why the mods were not showing up when you subscribe to missions a few years ago i photographed the mods i had and got them back from the photo,s and thanks for your help.
Used 2 different browsers; 1 with add-ons, the 2nd 'plain' - Takes me to the same 'You need to download this add-on to view this page' scam/lie.
Just so you know!
:)
So could you please let me know all the mods required for these missions and the authors so i can get the right mods.
I appreciate you time and will be for ever grateful. THANK YOU.
:)
VERY SIMPLE/BASIC EXPLANATION:
Most 'Unit Mods' have 'config info' that define the type of groups it supports. Such as a recon squad, an APC, a heli, a rifle company, etc. and it also defines the equipment they get.
Some 'Unit Mods' do NOT include this. Some mods such as this one LOOKS for this configs to spawn groups in. Much easier to spawn 1 thing versus 15. ;)
I SUSPECT your 2 mods do NOT include these config files. Going into the editor will tell you this or not when trying to put a group down.
IF it does not have one, you can use some 'thing' from ALiVE, called 'Orbit' or something like that to CREATE said files. This is what others have done/do with 'Unit Mods' with missing/partital config info or wished to create custom group configs.
Good luck!
:)
Actually, there are over 2000 things you can do with my mod and it will address your concerns until the dev(s) fix the artillery and for you @GULPER EEL, I do not think the dev(s) will do what you want, BUT, you can use my mod to 'overcome' this with EASE RIGHT NOW.
For all of you, it works and it solves all of your concerns NOW, NOT later! :)
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362
And @GULPER EEL, these ARE good missions!
:)
And this is bad, since some missions and campaigns have tasks with a large number of enemies. You have to take a mortar from the arsenal and send roydrones... Also, in some maps the main base was poorly chosen where the A-10 cannot take off or land normally. Choose longer landing strips if available on the map.
@L0wR3C01lGuY on campaing mode you can recruit AI at the notice board, and what you recruit and how many units depend on your ranking, however, as Machin Gun Kelly suggests, you can use any mod that does what you need also :)
See: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362
You can also do about 2000+ other things as well...
;)
'Thanks' really needs to go to @treendy! :)
Thank you for your kindness though!
:)
I knew if you 'had a hand in this'. there would be a reason you did - And it is a good one too! ;)
Again, thank you for the mission updates as well as the ones coming!
:)
I added this as our group play TRGM this way, you can draw on the map in Direct channel only, so you can plan your missions, but when your team is seperated, then to call out locations, you need to radio over the grid refs (instead of just saying to look at the map and watch my drawings)
But yes, just go to advanced and disable that option
I used a program that will scan all files for that phrase and show only that line. I did not see such.
While I can be wrong, as I did not examine EVERY line of code, I do not think the dev is 'doing this'.
#1 - In my partial looking, I did not see any indication where it would be deleted.
#2 - In almost 5 years, you are the first to mention such concerning this mission.
I HAVE seen this before though. ;)
It was a player deleting the text as a 'joke'. ;)
The dev is really the only one who can answer this properly, but I saw nothing to indicate such in a very brief look, it also does not make 'sense' to do such, and there have been no reports of such in almost 5 years.
Do note: I COULD BE WRONG. ;)
Also, do note, a LOT of servers have this feature 'turned off' due to 'poorly behaving children' drawing stuff on the map.
Hope this helps ya!
:)
Thanks!
Thanks again!
:)
Green Sea
https://steamcommunity.com/sharedfiles/filedetails/?id=3104551984
Korsac
https://steamcommunity.com/sharedfiles/filedetails/?id=3104621940
----------------
@Machine Gun Kelly, updated a few older TRGM items, will be updating the rest soon, including Altis :) hopefully all is ok now
max x, max y
max -x, max -y
max x, max -y
max -x , max y
This would explain it being 'invisible'.
This USED TO NOT BE an issue. This was after some ARMA update...as usual... ;)
As it has been a good while since I played it and this is was reported since the last Steam update and on your website, I was left with impression, this was 'not active' anymore.
:)
I will investigate the invisible object problem though, as i have seen that also, but on the latest versions for me its not so often (i think its normally a placement problem, and will place it at 0,0 on the map... to be confirmed)