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> So I tried to make a party with 2 wizards.(I don't like alchemists and I hate guns) but it seems it's not possible.
What do you mean by "it's not possible"?
I just started a new game of ORRR3 with a party of four wizards, and there are no problems.
For all Grimrock fans, I highly recommend this dungeon. I had to do it 3 times to get the 62 secrets, 7 treasures, 55 spells, 22/19 Epics items and 17 ORRR 3 Progress. This dungeon consists of 24 levels. There are new monsters (I enjoyed the one in the shape of soap bubbles), riddles and puzzles sometimes difficult, an innovative game concept, quests to achieve (ORRR 3 Progress), encounters with spirits, souls to take and a lotsof new objects. There is even a game in the game 'The Colour of magic' and a training room to have the level in order to defeat the "big villain of the end" who is particularly coriaceous. Congratulations to the whole team and thank you. Now it's going to be hard to find an equivalent dungeon.
The One Room Dungeon https://steamcommunity.com/sharedfiles/filedetails/?id=127828110
The One Room Round Robin 2 https://steamcommunity.com/sharedfiles/filedetails/?id=241880858
@Redbadge: my take:was to figure out the average per scroll.
Use the tiles to draw / place a map on the floor. Once finished and correct, the gate opens.
You might now ask"which map"? Well .. consult your own.
It would actually be helpful to tell at which point you are stuck in IMJW.
1st step: open the gate in the south
Behind that gate is the white blob release button which you have to shot into the receptor located above the lightning bolt spawner. Did you manage to open the gate? In case not the tile map is either unfinished or the tile placements are wrong.
2nd step: guide the traveling light / blob
Release a few blobs and watch them travel while clearing / building the path. Start by putting weights / items on BOTH pressure plates. You'll get a - literal - green light when the invisible pressure plate is pressed. The message "turn it here" on the wall points towards it. Also a) push both buttons b) push the green crystal and c) flip the lever in the caged ares. All those plus both pressure plates clear / change the traveling path of the white blobs. Once they hit the receptor the trap door opens to the next part of the room.
In IMJW you have to figure out a) how to arrange the tiles and b) where the hidden pressure plate is, hinted at by the "turn it here" message. Once you completed the tile map the gate opens. Then use 2 items to hold both pressure plates down, flip that lever, push each buttons and the green crystal inside the caged area once and then release the white blobs using the button behind the gate. Once the blobs hit the receptor the trap door opens. If the blob does not reach the receptor you forgot or missed something. In that case fix it's path.
In Ascension top floor you have to enter 3 patterns to open 3 gates to reach the final combination lock which asks for a combination of numbers. Those are hinted at be the scrolls from each floor.
And how to open the last door after ogre fight (village east)
i've been told the next revision will drop during April with many bugs fixed. I doubt there will be more content but i know that the Arena will be fixed - it's waaay too easy right now.
Oni: did you check the chest?
Enchanted Tower: memorize the path and ignore the slimes
Ritual: it seems you're missing something; re-check the hints you got
when will come the next version ? only with bug correction or more content ?
I'm stuck with some room.
- The oni, i don't find how to reach him
- the room where i have to follow the light, the shadow slime kill me on the way.
-the ritual of life, i use an egg and the meteor, but i'm stuck after this... I will try to find more
It's a really awesome mod
well you can even kill him but that will crash the game too.
Anyway, it's a known issue and will be taken care of in the next revision.
(i start a spell before taking the elevator)
all buttons in IMJW have a purpose and do something
once you watched the white blobs fly above, you know what and where "to turn"
I have a lot of other question but i will wait more before ask it
all mentioned bugs are already known and will be fixed in the next mod revision.
There are in fact 2 clues to the secret object: it's weight and it's description style.
Figuring out the writings on the wall is easy; just be patient.
- i can take the pellet box close to the firecamp if i drop some pellet box and take it back. This provoc a bug when i try to exploid it with the alcool
- When the dancing event, if push again the button i can be lock in the magic wall when i reappear
- In the room with the question box, if i drop an objet on the ground the question appear, and if i take it bake and drop it again the game close.
Not a bug but, i don't find how to find which object is (the secret objet compas) i have to try every answer... their is a clue i forget ?
i don't understand also in this same room the 3 writing on the wall-
I have not yet finish this game but it seem awesome !
ok , 1- i want you spoil for me village east last door , (did ogre part)
2- in IMWJ, there is a healing cystral , and next to it a green jelly monster , was refering to it, also spoil this room, i really lost this room ( placed 7 stones in ground , nothing happens, turn it here note, what to turn, 2 secret buttons doing nothing ) ,
1 - those 3 axis refer to math graph axis
2 - there is a 2nd and always changing condition involved, find the note that has it
3 - you can reach inside, no need to enter
4 - it's a secret, find a way to reach it
IMJW: which green guy are you talking about? There's no person in here!
now do please some help;
1- i m at the door one before to ogre (village east) , cant open the gate , tried many combinations, found many secrets there but no luck, light 3 dimensional axes is not enough :(
2- In bog underground, i saved the people, and treasure, he said press button five times, nothing happens?
3- ın catacombs 2 , there is a cell door that doesnot open , just wondering
4- in abandoned mine 2 , there is a tome that i cant reach, found all other secrets in that room, how to reach it?
Thx in advance guys;
C’est avec le sort « oracle » que j’ai pu déceler le bouton (sort que j’utilise en permanence). Mon problème ce n’était pas de voir ce bouton, mais comment y accéder. Je vais essayer par moi-même afin d’en avoir le mérite.
It was with the spell "oracle" that I was able to detect the button (a spell that I use constantly). My problem was not seeing this button, but how to access it. I’ll try for myself to get the credit.
Je ne peux pas trouver le bouton.
Télécharge une capture d'écran, STP, et envoie une sauvegarde de jeu (c'est la bonne traduction de "savegame"?) à:
zo [underscore] kath [underscore] ra [at] protonmail [dot] com
I can't find the button.
Please upload a screenshot, and e-mail a savegame to:
zo [underscore] kath [underscore] ra [at] protonmail [dot] com
There is a button behind a bed in 06-03 at "Village East - Miner's Quarters", how can we access it?
J'adresse mes félicitations à toute l'équipe pour votre donjon.
I congratulate the whole team on your dungeon
Appuye six fois sur le bouton à 27 / 3.
Press the button at 27 / 3 six times.
How can I get the "rapier" located in "Abandoned Mine" (Loc 22-03), I see it but I can't get to the block where it is. Thanks.(Traduction Google)
In a room with an elevator I switched off two magic bridges behind a hidden door and jumped down to the floor instead of using the elevator. After that there is no chance to get back to the switches to turn on the magic bridges again.
I found no way to put multi line code to the console. But I was able to cut and paste with changing x by hand to activate the workaround. And what should I say?
IT WORKS!
Thanks for your help. I can continue playing. :-)
If you need someone for testing the patched version don't hesitate to contact me.
(preferable via email, because I'm not online in steam everyday and the communication via comments is not that convenient.)
I've found a simple way to open console in the grimrock.net forum.
now grimgrock.cfg contains:
console = true
consoleKey = 119
to open/close console [F8] now works
I will try the workaround and report back the results
https://steamcommunity.com/app/251730/discussions/0/1734384016496826915/#c1734384016497118678
Any idea how to activate console?
I'm using a german keyboard layout (qwertz, with unicode support).
grimgrock.cfg contains:
console = true
consoleKey = 220
I tried to use [Alt Gr] + [ß?\] or [Alt Gr] + [<>|] but had no luck.
The discussions and guides were not helpful at all.
I guess the game or proton is using an alternative key coding or keyboard layout.
But guessing/believing is not knowing. ;-)
> The champions are all level 14.
> Did you import them from the main LoG2 campaign, or from another LoG2 mod?
I did import them from a savegame from the base LOG2 game, not from another mod.
For some reason, when you copy the script, Steam removes the space at the end of each line.
Script for pasting into the console, with corrected camel case for "getChampion":
for x = 1, 4 do
party.party:getChampion(x):removeTrait("darkness")
party.party:getChampion(x):removeTrait("shield")
party.party:getChampion(x):removeTrait("dispel")
party.party:getChampion(x):removeTrait("fire_shield")
party.party:getChampion(x):removeTrait("frost_shield")
party.party:getChampion(x):removeTrait("shock_shield")
party.party:getChampion(x):removeTrait("poison_shield")
end
(the space at the end of each line is improtant)
Thes are the console commands you have to run for each of your spellcasters (replace the x with that characters slot number: 1(front left), 2 (front right), 3 (back left), 4 (back right)):
party.party:getchampion(x):removeTrait("darkness")
party.party:getchampion(x):removeTrait("shield")
party.party:getchampion(x):removeTrait("dispel")
party.party:getchampion(x):removeTrait("fire_shield")
party.party:getchampion(x):removeTrait("frost_shield")
party.party:getchampion(x):removeTrait("shock_shield")
party.party:getchampion(x):removeTrait("poison_shield")