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What I like :
The entry with the view.
The whole puzzle is well set up. I like the progression : all the needed moves become more and more obvious while playing, and that is pleasant.
The laser sound is usefull for the "blind moves".
The beautifull skybox.
The exit underwater :)
My ideas on what could be enhanced :
Disabling laser collision.
This map deserve a full compile and/or more lights. (It is really too dark in some areas...)
The graphic side could be better : textures choice, lighting, (but that's my taste...)
The water texture is good but a little too foggy.
Great Hammer work. Great ideas.
Thumbs Up and Favorite ! Thank you!
my playthrough https://youtu.be/RYcqCXxKI0Y
@jgaultney: I hope by now you realize that you're my "map breaker." You have a way of finding the problems I never considered, so that fact that you said nothing of the kind means I FINALLY did my job correctly! Thank you for playing, and thanks for the great private feedback. I'll be working on that over this weekend.
before my "aha" moment allowed me to solve the rest of the puzzle(s) fairly smoothly. :)
Thanks for your work, thumbs up and fav'ed.
Something I'm missing. I've explored everywhere I can think of and still keep bumping up against the door. I can open it from one side. But I can't seem to do enough. I see the exit strategy but don't see how to get there. I'm just gonna have to hold this in my queue and try again after thinking a bit. Sometimes the solution comes to me in a dream. Weird but true. Thanks and I'll be back.