Portal 2

Portal 2

Pool
21 Comments
GBMusicMaster  [author] Dec 29, 2020 @ 6:02pm 
Thank you! Glad you liked it! You can always check the video playthrough to see what I intended, but I'm just happy you had fun! :steamhappy:
jandlml Dec 10, 2020 @ 5:04am 
what a really cool map, loved all the different types of design elements. im not sure i solved it as intended but what a fun map!
GBMusicMaster  [author] Sep 25, 2020 @ 9:06pm 
Thank you! Yeah, I had never used that move before. :p2cube:
lfairban Sep 5, 2020 @ 5:31pm 
A really fun map. I had some trouble with the initial funnel move. I found it quite tricky.
GBMusicMaster  [author] Jun 8, 2020 @ 10:29pm 
Thank you! That's the most thorough comment I've ever gotten, so thumbs up to you!
jp Jun 2, 2020 @ 4:56pm 
Excellent and funny map! with many cool ideas. I solved it with slightly different moves for some of the parts. I didn't use the funnel for the highest laser receiver.

What I like :
The entry with the view.
The whole puzzle is well set up. I like the progression : all the needed moves become more and more obvious while playing, and that is pleasant.
The laser sound is usefull for the "blind moves".
The beautifull skybox.
The exit underwater :)

My ideas on what could be enhanced :
Disabling laser collision.
This map deserve a full compile and/or more lights. (It is really too dark in some areas...)
The graphic side could be better : textures choice, lighting, (but that's my taste...)
The water texture is good but a little too foggy.

Great Hammer work. Great ideas.
Thumbs Up and Favorite ! Thank you! :steamhappy:
GBMusicMaster  [author] Dec 30, 2019 @ 4:26pm 
Thank you, Nobody!
Nobody No-One Dec 25, 2019 @ 7:42pm 
fun map
GBMusicMaster  [author] Dec 17, 2019 @ 5:56pm 
Thank you!
dreamy3817 Dec 17, 2019 @ 3:08pm 
great work! it's beautifully puzzle
GBMusicMaster  [author] Dec 10, 2019 @ 9:22pm 
Thanks, kimist!
kimist108 Dec 10, 2019 @ 8:13pm 
Fun map! Looks great.
GBMusicMaster  [author] Dec 9, 2019 @ 1:26pm 
Updated this morning to brighten parts of the map, and to help Greg's instructions be a little more audible (I hope).
GBMusicMaster  [author] Dec 9, 2019 @ 1:26pm 
Thanks very much!
kwinten Dec 8, 2019 @ 12:49am 
cool visual and puzzle, thanks for making
GBMusicMaster  [author] Dec 6, 2019 @ 6:03pm 
Thank you for playing. The funnel is intended. :steamhappy:
可砸 Dec 6, 2019 @ 5:30pm 
Very interesting and impressive map,whether there are so few turrets and they are not involved!Also I find my way to use the funnel to the room2……probably not intended.And I agree with the comments which leave below,thanks for creating.
my playthrough https://youtu.be/RYcqCXxKI0Y
stormsend Dec 6, 2019 @ 1:13pm 
Loads of fun. There was that one sticking point but when I got past it I was home free. With a little brain power the rest worked out. I enjoyed exploring the workmanship. Like another world. That landscape (Earthly, Lunar, ??) was fantastic. Thank you for making this map. Fav.
GBMusicMaster  [author] Dec 6, 2019 @ 1:09pm 
@stormsend: Thank you very much! This is definitely one of those "thinking with portals" maps -- a lot of logic and blind executions (in that you can't immediately see the result), and probably trial and error. Good luck!:steamhappy:
@jgaultney: I hope by now you realize that you're my "map breaker." You have a way of finding the problems I never considered, so that fact that you said nothing of the kind means I FINALLY did my job correctly! Thank you for playing, and thanks for the great private feedback. I'll be working on that over this weekend.:p2aperture:
jgaultney Dec 6, 2019 @ 2:44am 
Great puzzle and Hammer work! After dealing with the turrets, I got stuck for quite awhile
before my "aha" moment allowed me to solve the rest of the puzzle(s) fairly smoothly. :)
Thanks for your work, thumbs up and fav'ed.
stormsend Dec 6, 2019 @ 12:08am 
Beautiful map with some interesting new concepts. As far as I got I'm enjoying the challenge.
Something I'm missing. I've explored everywhere I can think of and still keep bumping up against the door. I can open it from one side. But I can't seem to do enough. I see the exit strategy but don't see how to get there. I'm just gonna have to hold this in my queue and try again after thinking a bit. Sometimes the solution comes to me in a dream. Weird but true. Thanks and I'll be back.