Portal 2

Portal 2

Pool
21 kommentarer
GBMusicMaster  [skaper] 29. des. 2020 kl. 11.02 
Thank you! Glad you liked it! You can always check the video playthrough to see what I intended, but I'm just happy you had fun! :steamhappy:
jandlml 9. des. 2020 kl. 22.04 
what a really cool map, loved all the different types of design elements. im not sure i solved it as intended but what a fun map!
GBMusicMaster  [skaper] 25. sep. 2020 kl. 14.06 
Thank you! Yeah, I had never used that move before. :p2cube:
lfairban 5. sep. 2020 kl. 10.31 
A really fun map. I had some trouble with the initial funnel move. I found it quite tricky.
GBMusicMaster  [skaper] 8. juni 2020 kl. 15.29 
Thank you! That's the most thorough comment I've ever gotten, so thumbs up to you!
jp 2. juni 2020 kl. 9.56 
Excellent and funny map! with many cool ideas. I solved it with slightly different moves for some of the parts. I didn't use the funnel for the highest laser receiver.

What I like :
The entry with the view.
The whole puzzle is well set up. I like the progression : all the needed moves become more and more obvious while playing, and that is pleasant.
The laser sound is usefull for the "blind moves".
The beautifull skybox.
The exit underwater :)

My ideas on what could be enhanced :
Disabling laser collision.
This map deserve a full compile and/or more lights. (It is really too dark in some areas...)
The graphic side could be better : textures choice, lighting, (but that's my taste...)
The water texture is good but a little too foggy.

Great Hammer work. Great ideas.
Thumbs Up and Favorite ! Thank you! :steamhappy:
GBMusicMaster  [skaper] 30. des. 2019 kl. 9.26 
Thank you, Nobody!
Nobody No-One 25. des. 2019 kl. 12.42 
fun map
GBMusicMaster  [skaper] 17. des. 2019 kl. 10.56 
Thank you!
dreamy3817 17. des. 2019 kl. 8.08 
great work! it's beautifully puzzle
GBMusicMaster  [skaper] 10. des. 2019 kl. 14.22 
Thanks, kimist!
kimist108 10. des. 2019 kl. 13.13 
Fun map! Looks great.
GBMusicMaster  [skaper] 9. des. 2019 kl. 6.26 
Updated this morning to brighten parts of the map, and to help Greg's instructions be a little more audible (I hope).
GBMusicMaster  [skaper] 9. des. 2019 kl. 6.26 
Thanks very much!
kwinten 7. des. 2019 kl. 17.49 
cool visual and puzzle, thanks for making
GBMusicMaster  [skaper] 6. des. 2019 kl. 11.03 
Thank you for playing. The funnel is intended. :steamhappy:
可砸 6. des. 2019 kl. 10.30 
Very interesting and impressive map,whether there are so few turrets and they are not involved!Also I find my way to use the funnel to the room2……probably not intended.And I agree with the comments which leave below,thanks for creating.
my playthrough https://youtu.be/RYcqCXxKI0Y
stormsend 6. des. 2019 kl. 6.13 
Loads of fun. There was that one sticking point but when I got past it I was home free. With a little brain power the rest worked out. I enjoyed exploring the workmanship. Like another world. That landscape (Earthly, Lunar, ??) was fantastic. Thank you for making this map. Fav.
GBMusicMaster  [skaper] 6. des. 2019 kl. 6.09 
@stormsend: Thank you very much! This is definitely one of those "thinking with portals" maps -- a lot of logic and blind executions (in that you can't immediately see the result), and probably trial and error. Good luck!:steamhappy:
@jgaultney: I hope by now you realize that you're my "map breaker." You have a way of finding the problems I never considered, so that fact that you said nothing of the kind means I FINALLY did my job correctly! Thank you for playing, and thanks for the great private feedback. I'll be working on that over this weekend.:p2aperture:
jgaultney 5. des. 2019 kl. 19.44 
Great puzzle and Hammer work! After dealing with the turrets, I got stuck for quite awhile
before my "aha" moment allowed me to solve the rest of the puzzle(s) fairly smoothly. :)
Thanks for your work, thumbs up and fav'ed.
stormsend 5. des. 2019 kl. 17.08 
Beautiful map with some interesting new concepts. As far as I got I'm enjoying the challenge.
Something I'm missing. I've explored everywhere I can think of and still keep bumping up against the door. I can open it from one side. But I can't seem to do enough. I see the exit strategy but don't see how to get there. I'm just gonna have to hold this in my queue and try again after thinking a bit. Sometimes the solution comes to me in a dream. Weird but true. Thanks and I'll be back.