Arma 3
ODKAI
176 Comments
Hitman Oct 18, 2024 @ 12:23am 
new ODKAI (REWORK) in mods you can check
SteveTheHero May 4, 2023 @ 3:36pm 
Dang this had so much potential. Thanks for the update, i hope you guys can support it once again one day.
-|ODK|- IlSigSmoke  [author] Apr 25, 2023 @ 12:03pm 
unfortunately the mod is no longer supported. Sorry guys
SteveTheHero Mar 22, 2023 @ 2:29pm 
Love this mod, would be awesome if you could update it, it has some errors
Voiden Venari Mar 10, 2023 @ 6:50am 
2 Questions : 1- Works with Any Scenario Like RIS (Random Infantry Skirmish) and Dynamic Recon Ops ?

2 - Works with NR6 HAL Evolved ?
aki Jan 24, 2023 @ 10:04am 
HELLO ARE UPDATES FOR THE MOD??
Shy Nov 27, 2022 @ 7:59am 
I know you guys have mentioned that you have disabled the Commander system, but is there any chance in the future that you guys would enable it? So far from what I've seen your mod is splendid, very lightweight and adds a lot of functionality to the server itself.

Either way, thank you for the work that you have put into this, it was enjoyable watching AI seemingly act smarter.
-|ODK|- IlSigSmoke  [author] Jun 4, 2022 @ 4:27am 
Actually we work on Arma reforger.
Project are not supported yet.
-|ODK|- IlSigSmoke  [author] May 9, 2022 @ 9:14am 
!( _this call ODKAI_CheckStaticNearby ) give back a true/false state.
nan Apr 7, 2022 @ 12:11pm 
if ( ( _Enemy isKindOf "PLANE" ) OR { _Enemy isKindOf "HELICOPTER" } ) then {
_Group setbehaviour "COMBAT";
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND !( _this call ODKAI_CheckStaticNearby ) ) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};



bugtxt:
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND /#/ !( _this call ODKAI_CheckStaticNearby )) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};

WH?help?---------AND /#/ !----------
minhduc-dev Feb 7, 2022 @ 7:01am 
Thank author
-|ODK|- IlSigSmoke  [author] Feb 6, 2022 @ 11:28am 
no config needed.
read details in description please.
minhduc-dev Jan 2, 2022 @ 3:14am 
Happy New Year, Now I know this AI mod.
Please tell me if this mod is automatically applied to AI or I have to configure other steps.
And what AI mods are compatible with your mod now, thanks! :steamdance:
-|ODK|- IlSigSmoke  [author] Dec 13, 2021 @ 12:31pm 
at the moment is disabled because is not supported yet
OneShotz177 Dec 10, 2021 @ 6:18pm 
How does the HQ works?. I don't see it in my editor
-|ODK|- IlSigSmoke  [author] Dec 3, 2021 @ 11:47pm 
Ok i fix it next release
-|ODK|- IlSigSmoke  [author] Dec 3, 2021 @ 11:47pm 
Ok i fix it next release
Your Pal Deebs Nov 30, 2021 @ 9:16pm 
Ah, is there any plan to make toggling odkai danger fsm through CBA settings? It appears we cannot access the debug menu in multiplayer, so disabling that FSM does not persist in hosted multiplayer.
Your Pal Deebs Nov 30, 2021 @ 8:04pm 
Very cool, I will try your mod with my friends and report any bugs we find!
Your Pal Deebs Nov 30, 2021 @ 7:54pm 
Is it possible to rebind the debug console for when you have AI teammates?
-|ODK|- IlSigSmoke  [author] Nov 30, 2021 @ 12:04pm 
Yes
Your Pal Deebs Nov 18, 2021 @ 8:54pm 
I am asking, specifically, if just disabling the odkai danger from the debug panel will make this mod compaible
Your Pal Deebs Nov 18, 2021 @ 8:52pm 
So if I wanted to make this mod compatible with LAMBS_Danger.fsm, what should I disable in this mod to allow lambs to function?
-|ODK|- IlSigSmoke  [author] Nov 16, 2021 @ 10:19pm 
Ok, today i try to translate.
For ai drive yet i not change anything, if i find a way to manage drive system i change something
Gobblerpl Oct 22, 2021 @ 10:46am 
Can you translate features list? Did you implement some driver AI?
-|ODK|- IlSigSmoke  [author] Sep 24, 2021 @ 11:21pm 
On description you have a link with all implemented function.
on Workshop i pubblish also odkai_dev.
Is a testing stable version of odkai.
Marcel Sep 18, 2021 @ 12:05pm 
thank you for letting me know. wanted to try something different from vcom
-|ODK|- IlSigSmoke  [author] Sep 18, 2021 @ 12:03pm 
This mod work mostly on server side, you can use it as server side mod.
Client side add:
- debug mode for admin.
- cover system for players.
- parachute system for players.
Marcel Sep 17, 2021 @ 11:47pm 
can this be a server side mod or do both server and clients need it?
-|ODK|- IlSigSmoke  [author] Apr 26, 2021 @ 8:47am 
Ora è modulare,quindi se leggi la guida e disabiliti tutte le parti che possono fare conflitto funziona tutto.
Now is modular,so if you read the guide and disable all featurus than can collide with other mods,everythings works
DavideM499 Apr 25, 2021 @ 12:13pm 
Okk... Quindi suppongo anche LAMBS_Suppression e LAMBS_Danger giusto?
-|ODK|- IlSigSmoke  [author] Apr 25, 2021 @ 4:01am 
ODKAI DETAILS FEATURES[odkai.odkclan.it] contains all details.
Sorry, for italian language will be in english soon.
Features don't implemented will be rewrited and re implemented soon.
-|ODK|- IlSigSmoke  [author] Apr 24, 2021 @ 2:40am 
With the new release you can disable/enable all features ,in this way you can disable with cba or debug console and ODKAI can be compatibile with all AI mods.
-|ODK|- IlSigSmoke  [author] Apr 24, 2021 @ 2:33am 
Non credo,fanno più o meno le stesse cose da quello che ho visto.
DavideM499 Apr 23, 2021 @ 4:57pm 
Compatibile con LOGIC FSM?
-|ODK|- IlSigSmoke  [author] May 17, 2020 @ 2:31am 
Mike99imp thanks, you can decide the percentage of using Smoke granades by CBA settings
Mike99imp May 16, 2020 @ 8:31pm 
LOVE YOUR MOD! It seem after an update with the mod the AI is spamming smoke grenades. If they have them they will use them in every engagement. Could you take a look at this?
-|ODK|- IlSigSmoke  [author] May 9, 2020 @ 10:01pm 
@TMZulu no, sorry
TMZulu May 9, 2020 @ 2:32pm 
Is there a public Github or something available for this mod?
-|ODK|- IlSigSmoke  [author] May 7, 2020 @ 8:59am 
Thanks @vit,
I'm sorry but with new update Can't work with LAMBS,becouse i create my own danger.fsm
vit May 6, 2020 @ 11:07pm 
ty for update very good mod for ai. btw with new update not work with LAMBS danger? or they can work togher?
-|ODK|- IlSigSmoke  [author] Apr 28, 2020 @ 5:15am 
@Calderiaän yes,it's ready. Just some trouble with backpacks
Calderiaän Apr 26, 2020 @ 10:52pm 
Any progress on static weapon deployement ?
-|ODK|- IlSigSmoke  [author] Apr 26, 2020 @ 4:19am 
Yes,i now begin to use danger.fsm too
The Big Dog Apr 26, 2020 @ 1:41am 
with this recent update it would now conflict with LAMBS danger correct?
-|ODK|- IlSigSmoke  [author] Apr 11, 2020 @ 4:33am 
Inside unit or group or vehicle menu,drop down menù you can select the options.
For waypoints it's a bug fixed with last upgrade,if you find another bug please open a ticket in in "Bug Reports"
vit Apr 11, 2020 @ 2:08am 
Configurable flag in 3DEN ? where is it? and why when i put waypoint go safe they always in alret. ty u:)
-|ODK|- IlSigSmoke  [author] Mar 27, 2020 @ 2:12am 
1 no,they do the same things. ODKAI already manage AI skill based on visibility.
2 with this you can costumize all the AI skills, file ODKAI\ODKAI\AIUnits\functions\ODKAI_Functions.sqf Row 209
honger Mar 26, 2020 @ 11:30am 
Two questions:
1. Is ODKAI now compatibile with CF_BAI? https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823
2. What exactly the "Enable costum skills" does? I can't see any code for this option in pbo except the checkbox.
-|ODK|- IlSigSmoke  [author] Mar 18, 2020 @ 1:01pm 
For Helicopter it can be normal,i review the script for be sure.