Arma 3
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ODKAI
 
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0.707 MB
Dec 5, 2019 @ 2:16pm
Apr 6 @ 4:13pm
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ODKAI

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Description
RELEASE 1.3.6

ODKAI is created by IlSigSmoke & RedCharlie. It has been developed to work mainly in multiplayer, but it now works in singleplayer too.
The goal of this Mod is to create a more realistic AI behaviours and communication.
We want to create a commander who will give orders in a more realistic way to the units at his disposal, based on the information collected and communicated by the faction, that can't know what happened to an armored vehicle that had stopped replying, sending a reasearch team to probe the area around the last squad's actual.
Squad leaders that report his position and truly send and receive information about enemy locations and forces. Soldiers that can use freely almost every game assets, that throw a smoke grenade considering the wind force and direction, that can steal your vehicles, and they will.
Only one HQ can be added in the game (in editor) and it will command only AIs from its allied faction.
This mod doesn't spawn units.

ODKAI DETAILS FEATURES[www.odkclan.it]

Known bugs:

Next Features:
- Add controls on vehicles,groups,units for zeus;
- Add Exodius for Civilians;
- Improve cover system for AI;
- Add naval/helicopter AI features;
- Firerate of AI infantry increases at closer ranges;
- Improve AI fsm behaviour on combat;
- Improve fps efficency with AI in combat;
Popular Discussions View All (3)
28
Jan 4 @ 5:52pm
Bug Reports
-|ODK|- Black_Ice931
22
Mar 19 @ 12:00am
Improvements
-|ODK|- Black_Ice931
4
Dec 25, 2019 @ 11:40am
Compatibility Issues
-|ODK|- Black_Ice931
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129 Comments
-|ODK|- IlSigSmoke  [author] Mar 27 @ 2:12am 
1 no,they do the same things. ODKAI already manage AI skill based on visibility.
2 with this you can costumize all the AI skills, file ODKAI\ODKAI\AIUnits\functions\ODKAI_Functions.sqf Row 209
Honger Mar 26 @ 11:30am 
Two questions:
1. Is ODKAI now compatibile with CF_BAI? https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823
2. What exactly the "Enable costum skills" does? I can't see any code for this option in pbo except the checkbox.
-|ODK|- IlSigSmoke  [author] Mar 18 @ 1:01pm 
For Helicopter it can be normal,i review the script for be sure.
Calderiaän Mar 18 @ 2:42am 
I think he asked for the AI's ability to deploy new static weapons from their backpacks. Which Isn't implemented yet I believe and is the main benefit of using Vcom Ai today. Also is it normal that helicopters changes their "move" waypoints 2 or 3 times per seconds ? Don't know if it's a bug or part of the targeting algorithm. (Happened with the CSAT helic with pilon mounted static weapons )
-|ODK|- IlSigSmoke  [author] Mar 12 @ 12:33pm 
@MRNIGHT Ai use already Static weapons, based on enemy type l,use properly Static
-|ODK|- IlSigSmoke  [author] Mar 12 @ 11:51am 
@philageteen please open a bug report with all mod used and more details for fix ;)
philageteen Mar 12 @ 2:42am 
Lol I get the error "stealth is not a class" with your mod activated? 😂
MRNIGHT Mar 12 @ 2:25am 
This mod is awesome and promising.
BTW how about the skill of using static weapon?Will it be improved for AI?
-|ODK|- IlSigSmoke  [author] Mar 8 @ 7:30am 
I've test your bug,thanks for reporting i fix also f2 key today.
philageteen Mar 8 @ 6:53am 
I have read the description but yeah I will wait for the update :)