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2 - Works with NR6 HAL Evolved ?
Either way, thank you for the work that you have put into this, it was enjoyable watching AI seemingly act smarter.
Project are not supported yet.
_Group setbehaviour "COMBAT";
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND !( _this call ODKAI_CheckStaticNearby ) ) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};
bugtxt:
if ( !( ( getPylonMagazines _Enemy ) isEqualTo [] ) AND /#/ !( _this call ODKAI_CheckStaticNearby )) then {
[ _this , 100 ] call ODKAI_SetClosestBuilding;
};
WH?help?---------AND /#/ !----------