Arma 3
92 ratings
ODKAI
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.830 MB
Dec 5, 2019 @ 2:16pm
May 17 @ 11:49am
56 Change Notes ( view )

Subscribe to download
ODKAI

Description
RELEASE 1.3.7.2

ODKAI is created by IlSigSmoke & RedCharlie. It has been developed to work mainly in multiplayer, but it now works in singleplayer too.
The goal of this Mod is to create a more realistic AI behaviours and communication.
We want to create a commander who will give orders in a more realistic way to the units at his disposal, based on the information collected and communicated by the faction, that can't know what happened to an armored vehicle that had stopped replying, sending a reasearch team to probe the area around the last squad's actual.
Squad leaders that report his position and truly send and receive information about enemy locations and forces. Soldiers that can use freely almost every game assets, that throw a smoke grenade considering the wind force and direction, that can steal your vehicles, and they will.
Only one HQ can be added in the game (in editor) and it will command only AIs from its allied faction.
This mod doesn't spawn units.

ODKAI DETAILS FEATURES[odkai.odkclan.it]


RELEASE 1.3.7.2

- FIXED FLYINHEIGHT HELICOPTER ERROR;
- FIXED DRONES REMOTE CONTROLLED;
- FIXED SAFE WAYPOINTS;


RELEASE 1.3.7.1
- ADDED TOLTIPS DESCRIPTIONS ON CBA SETTINGS;
- ADDED DISABLE SETTING FOR HC SYSTEM;
- REMOVED CHAMLIGHT FEATURE AND FLYINHEIGHT FOREACH AIR VEHICLES;
- FIXED HC FPS COUNTER;
- ADDED DEPLOY STATIC WHEN IN COMBAT;
- ADDED SETTING FOR DISABLE DEPLOY STATIC;
- DARTERS CAN DESIGNATE ENEMY WITH LASER ;

Next Features:
- FPS Optimization;
- Add naval/helicopter AI features;
- Add switch between land and sea vehicles;
- Add transport Helicopters and paradrop feature;
- Develope HQ Control Tower for manage air vehicles and landing;
- Manage Camouflage coefficent;
- Add curator menu for zeus;
- manage artillery tank properly;

Known bugs:
- repair land vehicle not work properly;
- report insuee,waiting mission for debug and fix bug;
Popular Discussions View All (3)
34
May 9 @ 10:06pm
Bug Reports
-|ODK|- Black_Ice931
26
Apr 30 @ 3:08am
Improvements
-|ODK|- Black_Ice931
4
Dec 25, 2019 @ 11:40am
Compatibility Issues
-|ODK|- Black_Ice931
< >
141 Comments
-|ODK|- IlSigSmoke  [author] May 17 @ 2:31am 
Mike99imp thanks, you can decide the percentage of using Smoke granades by CBA settings
Mike99imp May 16 @ 8:31pm 
LOVE YOUR MOD! It seem after an update with the mod the AI is spamming smoke grenades. If they have them they will use them in every engagement. Could you take a look at this?
-|ODK|- IlSigSmoke  [author] May 9 @ 10:01pm 
@TMZulu no, sorry
TMZulu May 9 @ 2:32pm 
Is there a public Github or something available for this mod?
-|ODK|- IlSigSmoke  [author] May 7 @ 8:59am 
Thanks @vit,
I'm sorry but with new update Can't work with LAMBS,becouse i create my own danger.fsm
vit May 6 @ 11:07pm 
ty for update very good mod for ai. btw with new update not work with LAMBS danger? or they can work togher?
-|ODK|- IlSigSmoke  [author] Apr 28 @ 5:15am 
@Calderiaän yes,it's ready. Just some trouble with backpacks
Calderiaän Apr 26 @ 10:52pm 
Any progress on static weapon deployement ?
-|ODK|- IlSigSmoke  [author] Apr 26 @ 4:19am 
Yes,i now begin to use danger.fsm too
The Big Dog Apr 26 @ 1:41am 
with this recent update it would now conflict with LAMBS danger correct?