Sid Meier's Civilization V

Sid Meier's Civilization V

Faerun for GnK
252 Comments
ozu95supein Oct 21, 2021 @ 8:39am 
Do I only activate this mod and no others? Or are there other Mods I need for Faurun?
Tais Mar 4, 2020 @ 7:18am 
How to end the very first term?
I have nothing to build in the city but it seems like the button for the term end will not appear until I select a building or unit for construction. Ctrl+Space as hot-key for the end of the term doesn't work(
Bodean Abernathy II Nov 16, 2019 @ 10:43pm 
What is the difference between this and the Fearun BNW?
framedarchitecture  [author] Nov 9, 2019 @ 4:51pm 
This is a total conversion mod, not an add on to the base game. It should not and cannot run with other mods.
Alzoru Nov 7, 2019 @ 11:07pm 
Why are all the names all messed up? Also, any chance we can get a version that doesn't block other mods? It'd be cool to have these nations against a bunch of others :)
Saerain Jun 1, 2019 @ 6:16pm 
Preferable to the BNW version, if you ask me, but plagued by crashes. Such a shame!
Daba Doo Nov 14, 2018 @ 2:27pm 
MOD working fine, I'm a little past 100 turns in.
rpgmcspider Apr 14, 2018 @ 8:39am 
Great mod but cant seem to play more than 25 turns before crash though. G&K version.
bumbaclad Jan 29, 2018 @ 6:04am 
It sure seems like a great mod for the few turns I get to play but it always crashes and can never load my saved game even if I manually saved a few turns before it crashed the save does not work. I’ve tried everything on the list but will still fail in the exact way the next go at it.
Qos ✪まほうつかい✪ Nov 17, 2017 @ 2:49pm 
The GnK mod keeps crashing when I first recruit a hero. I'd imagine it has something to do with the population decreasing.
math788n(Dk) Oct 17, 2017 @ 2:30pm 
ok this is annoying my game keeps crashing and getting my save corrupted (i am not using a mac)
Leaf May 2, 2017 @ 11:02pm 
Cant get the mod to work im subbed to all the Faerun mods but it just says missing required mod, the art one isnt listed so im guessing thats the issue. Im subbed to it but it doest load anyone able to Help?
robotato Apr 3, 2017 @ 11:34am 
Thank you!
framedarchitecture  [author] Apr 2, 2017 @ 3:53pm 
@robotato Use either version, though the BNW version is much more elaborate and generally better liked by users.
robotato Mar 31, 2017 @ 9:33pm 
Hi, I have GNK and BNW that came with the complete edition of CIV 5. There are 2 versions, one for GNK and BNW, which should I use? Trying to avoid conflicts. :steamfacepalm:
FlatFootedDuck Feb 17, 2017 @ 5:25pm 
I love the sieres and have tried to do use this mod as well as all the other Faerun mods but have found that every time I try to launch the game, it crashes (byt launch I mean load the seecnario). Help please?
Tetsu Feb 11, 2017 @ 3:33pm 
@Pokced Faerun for BNW and Faerun for GnK are two completely different modes. Both are very well made and fun to play. What unites them is the same fantasy theme, the theme of Faerun realm.
Pokced Feb 11, 2017 @ 3:11pm 
why does the game cant add a construction after I fund a city, i dont understand the mod
Tetsu Feb 11, 2017 @ 2:36pm 
Btw... Why only neutral civilizations in Faerun GnK can have 3 heroes maximum? Good and evil ones... only two. It's kind of illogical, no? :)
Pokced Feb 11, 2017 @ 2:26pm 
what is the difference between G&K and BNW
XXXX rules Feb 8, 2017 @ 7:15pm 
Expanding is not a problem.
You get more charter when you research.
You can capture other civs cities.
I even traded with other civs to get 3 charter !
XXXX rules Feb 8, 2017 @ 7:09pm 
You have added way more content than an official DLC so I guess i will have to donate.
The thought that has gone into changing the game mechanics is very impressive.
Some extra maps or a map script might give us the ability to use this mod over and over (I have only finished as the dwarf civ so i will be trying the other civs now).
framedarchitecture  [author] Jun 20, 2016 @ 6:12am 
@Totenkopf Don't panic... yeesh! Settlers require 4 pop in a city and a city charter resource.
Totenkopf Jun 19, 2016 @ 8:22am 
CANT BUILD SETTLER'S. HELP .... Mod is brilliant,but if toy cant expand whats the point.
Katiekat Feb 28, 2016 @ 6:26am 
What's the best unit to pump out early? (In your opinion ofc) What's the best unit to take cities with? It's a bit much to take in all the new units and all my regular tactics obviously aren't working anymore xD Would love some coaching!
Amazing mod!
Lady Crimson (RIP) Dec 14, 2015 @ 9:31pm 
Heya, gorgeous mod by the way ^,^ just wondering how you get to underdark areas.. since I haven't seen any 'rothe' yet.. and playing as Lolthite Drow.
cipherlab Feb 4, 2015 @ 6:05am 
My issues were my own fault, I had forgot to uncheck an extended era's mod that was causing really odd issues. All is well without it on. I installed Advanced Custom Setup, howeve rhe Faerun maps are not in the list when opening the custom advanced window. Is there anything I can do to get the map to load? I think hotseat will work, just need the map. Thanks, and really nice work on the mod!
Knickalen Jan 29, 2015 @ 12:16am 
Good to know, thanks. I'll have to look into getting the expansion :) Still have my fingers crossed for the Fey'ri Warlock ;)
framedarchitecture  [author] Jan 28, 2015 @ 1:04am 
@knickalen If you want to engage in spellcasting (including transforming to werewolf) you'll have to use the BNW version. best, FA
Knickalen Jan 27, 2015 @ 8:00pm 
This is really amazing, thank you! I know in a future update I'd love to see Tieflings/Fey'ri Warlocks. Ever since Neverwinter Nights 2 I have loved playing them. Also is there a way to have a character change into a were creature? I know next to nothing about creating anything in the game. Was just curious if something could be done based on having to ready some ranged artillery units. Elven Archer is rushed by melee, changes to werewolf. Anyway just idle thoughts and hopes. Truly epic job :)
framedarchitecture  [author] Nov 16, 2014 @ 10:31pm 
@tbpkrark Next small update includes a more "big quest" monsters with different rewards, including massive experience for all friendly nearby units when the boss is killed.
tbpkrark Nov 16, 2014 @ 10:22pm 
Love it. Would it be possible for you to make the extra strong barbarians (dragons, necromancers, ogres, etc) give more exp than normal units when killed? It would be so much more satisfying to kill them!
MadMan Nov 8, 2014 @ 9:17am 
I loved this mod until I updated it to 17! What happend? Can I unupdate somehow?
PhantomWolf Oct 27, 2014 @ 9:23am 
Really cool. Wish I new how to generate 'Charter' though
Merlyn Sep 18, 2014 @ 9:51am 
is it posible to have the downloable file ? I am on linux and the workshop is not yet enabled so I cannot test it.
Denizen Sep 15, 2014 @ 10:03pm 
@tc.Simply the Best: That's pretty normal and both units fly, why wouldnt they be able to go over mountains?
An Automaton Spy Jul 1, 2014 @ 10:10pm 
Dragons somehow embarked onto the ocean and now i have some flying boats who's home i have decided to be on top of a mountain
Ordellus May 28, 2014 @ 9:58pm 
Just saw last update.... I guess it's safe to assume none of the bugs with this will be fixed...
Ordellus May 28, 2014 @ 9:53pm 
How can I disable the overpowerd adventurers and special creatures?

The game always evolves into a giant wait game where 90% of the units are completely useless.
ToooMuchSalsa May 14, 2014 @ 2:17pm 
Now do I have to set the Medieval restiction on? Or should I let it play out where I have infantry? Or did you already lock it?
Civitar May 11, 2014 @ 9:44am 
This was the first mod I ever played...it is superb . Even though I didn't know any of the civs and just grabbed Mithral Hall because I like Dwarves.
Dan Dapper Raptor May 3, 2014 @ 3:09pm 
This mod is full conversion and will not stack well with ANY other mods. By itself though, looks really good!
Guideau Apr 11, 2014 @ 5:39pm 
"To Much you have to do just to play a mod, No Way Ill Play"

Is clicking 'Subscribe' that hard? It's a really good mod. I love it.
Dr Hell_Bent Apr 11, 2014 @ 6:18am 
Is there a wiki explaining who the new civs/ leaders are and faerun specific mechanics. I find the lack of any explanation bewildering.
Low_Key Apr 10, 2014 @ 10:49pm 
To Much you have to do just to play a mod, No Way Ill Play
Girougamesh Apr 8, 2014 @ 9:04pm 
Love the idea, but once i move my first settlers the unit info in the bottom left of the screen dissapears and i cant get it back. Please fix~
Calydin Apr 4, 2014 @ 10:32am 
Love this MOD! Only problem? I cannot play it with friends. Are there plans to make it multi-player?
Noobworld Mar 24, 2014 @ 6:27pm 
How do you win the new victoy types. Like expansionist.
Vik Mar 23, 2014 @ 3:57am 
tartanlegend: Same problem here. Try downloading it from http://forums.civfanatics.com/showthread.php?t=483184
iamtheradish Mar 19, 2014 @ 4:50am 
For some reason the mod isn't even downloading. Any suggestions as to why? I've subscribed...