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Rapporter et oversættelsesproblem
Most likely you're running to many proses or you might need to verify you're game files.
May I suggest you go on reddit and ask for help there? The community is really helpful.
And if not reddit I might hawe some time tomorrow if you like
I hope I can do some more in 2023
Yeah I have a whole "to build" list planned out, but as you can probably see from the history, I haven't had a chance to make anything in a really long time.
Definitely will add that extra camera & LCD set up in future drones.
One last thing to check, did you try updating the version of SAM on those drones with the most recent version?
for planets i hawe been mainly using them on earth
i think the [SAM] script tho mabby has some issues tho, today the the drone went to load point av refued to lock too the connector, and on round two it went about 400m awey from it destination and stoped there, when i went to get it, and set to start a new cycle it went past my unload point by 292m and crashed (when it was done loading and un loading for the secend time arround)
and the (drone with weapons) just stop ontopp of the load point and did not lock and just droped to the side with no charge
I can take a look tonight.
As for the camera-facing-an-LCD arrangement, yes that would be something to include in the rework (like on the Valkyrie drones).
For making the batteries recharge when docked, I'm not sure if the script can actually change the battery setting to "recharge", but I do know you can tell the drone to wait at a specific dock until the batteries are pretty much full. I might have to do some homework on that one.
Yes, the Callisto drones are due for both some calibration, and maybe a rework.
First, what planet are you using them on?
If it is Pertam, then I totally get why this would be happening, I released them before that planet came out, and haven't tested them there.
but i do hawe a note on the autmated cargo drones i hawe had some issues with them that they kinda crash in when they park and almost all of the times 7/10 destroy the lcd and button untherneet
1# there shud be a camra faising the panel for the [SAM] script so you kan know what youre doing woith out following it
-when i use the drone i place the camra and a new lcd ontop of the backwords large thruster in the front
2# i guess its the limitaion on the script[SAM] but it woud be nice if they coud switch the batterys to recharge when it/they dock
- reason= in my case, they pritty mutch only get the power souked out of them when they go in to charge
Other then this thay are great
I'm keeping this collection vanilla (with any future modded versions going into another collection, although I haven't done that yet).
But if your already doing to refits, and feel like putting them on the workshop, let me know and I can link them in the descriptions of the vanilla versions for others who want the same thing!
While I like the Easy Automation suggestion, I also do my best to make the designs useable without scripts. So this would mean either changing all of them to work with scripts enabled only, or having 2 versions of each.
Excellent designs, highly functional, adaptable and functional. Fantastic work!
One reason for that is so I can design a set of comfortable, mostly standardised docks for the small grid ships, to use on the large grid ones.
As for adding reactors, there are a couple of reasons I didn't. Reactors plus Uranium can get very heavy and batteries are a more versatile power source: Uranium can be hard to come by. So while I will definitely have reactors on the LG ships, SG designs will not usually include them, except for the "military" designs
At the moment I don't really have the time I would like to work on SE ships, but Hopefully soon!
If ISL ever thought about making a new planet settling ship, similar to the hercules, but with a med bay, cryo, proper refinery, Jump Drive, and maybe room for other things like Nanobots or something they'd have at least one customer for it! :-)
also, why no Mk2 miners with reactors? :-) Charging the batteries each PAM run seems to cause quite a delay!
As long as there is a link the the collection somewhere, you're welcome to use any ships you like! Although you might want to delete the programmable blocks and repair projectors to keep the PCU down :thumbsup:
Yes, a drop ship is also on the do to list, and I will also be doing railguns (gravity gun), torpedos (guided missiles) and other PMW designs (like turrets) for ISL, but those will come with the military stuff.
A dive bomber is also on the list, but until I get around to it, the Aquila will have to do ;)
They should be mostly the same, except for the interior and the tools/weapons mounted in the front
https://steamcommunity.com/workshop/filedetails/?id=1729234490
But the script stopped working, so I am planning another set, along with a gunship using custom turrets, but first I have a couple more ground vehicles to do.