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The first I nuked with a Psionic's Anomaly ability, which does guaranteed 20 and spawns a pod.
Of course, the Hunter teleported out but spawned right back in as a new Pod.
He had weakness against Melee and Templars, and I brought a Templar and a
Stormrider (a psionic melee-only class). I just wailed on him with both of these Soldiers melee abilities and that was the second Chosen kill of the turn.
Thank you for making this mod.
Shinobi class has some issues with animations, like they play sped-up for some reason and sometimes have no sound.
Overall, i like this mod a lot more than LW2 classes, but it's way too strong for my taste. *Sigh* i guess i'll go back to vanilla classes again. In the end i just can't find a class mod that doesn't turn soldiers into superhumans.
Psi Lab: Completely optional. It will still create vanilla Psi Operatives.
i have the original "Primary secondaries" mod. If i use the new primaries secondaries mod however the Jedi Revised mod no longer works as it relies on the original mod.
Has anyone found a workaround for this ?
Are
Rediculous
Lighting Reflexes, Fade (Conceal x3), Arc Accuracy
If only I had thought of it 4 years ago!
And a Long War 1 Scout shotgun infiltrator sounds AMAZING
A Support with Phantom can be pretty handy, or for something with teeth a Psionic with Blink & Thirsting Shadows.
Classes that FEEL like desperate ad hoc specialists drawn from different places and backgrounds. Love it.
After 100+ hours testing, I am pleased to report that True Primary Secondaries Beta is stable / fixed by Iridar's Musashi Mod Fixes .
TPS Beta now replaces the old, original Primary Secondary mod. This resolves a few issues, including weapon duplication.
Q) Should I switch to TPS Beta immediately?
A) No, I would finish any existing campaign first, there is no rush.
Q) Can I run both the original and TPS Beta together?
A) By the Nine, no, do NOT do that.
Q) Why have you taken so long to switch to TPS Beta?
A) It has many janky issues which were never addressed (until Iridar's mod).
Really good job, it brings a lot of diversity into the tactical approach, especially if you are playing with mod(s) that increase aliens types.
is there a possibility that you could add 3 breaths (fire, lightning, poison) from Mitzruti Perk Pack
so that Stukov's war gene mods could use them
Want to use a class that is centered around immolators
I want to keep using your mod because it has a lot of good classes and good compatibility with most mods
This is still the best class overhaul mod in Xcom 2. I have tried literally all of them and this is still my go-to. It has the best balance and the classes "feel" the most thought-out and fun.
Thanks again Cato, I am about to do another run.
I am currently testing TPS + Iridar's Mushasi Fixes (which fixes TPS). The initial results are quite promising, it would be good to hear any feedback you have on your own testing.