Space Engineers

Space Engineers

Stargate Atlantis Lantean Drone Platform
371 Comments
Kethor Mar 28 @ 8:45am 
any update on the "-small grid soon-ish" ? Would love to build this into my fighters
nukeguard  [author] Feb 3 @ 3:10pm 
ZPM is a component
Gach Bheatha Feb 3 @ 1:21pm 
And where to place ZPM?
Spectre Nov 14, 2024 @ 8:52am 
Mod still works
Anubis Corporation Nov 9, 2024 @ 2:46pm 
not works
Tgot Oct 25, 2024 @ 6:54pm 
Sweet
nukeguard  [author] Oct 25, 2024 @ 4:47am 
yes, still works
Tgot Oct 25, 2024 @ 12:25am 
Does this mod still work? Because it was awesome when it worked.
Greefer Sep 29, 2024 @ 9:35pm 
yes, and when i try to make them shoot, nothing happens
nukeguard  [author] Sep 29, 2024 @ 5:39pm 
are the targets within the front of the block
Greefer Sep 29, 2024 @ 11:53am 
yes, i try both physical and energy, i try changing the distance too, i try various setting, are they suposed to shoot asteroid too ?
nukeguard  [author] Sep 29, 2024 @ 5:43am 
have the ammo in them and right ammo selected?
Greefer Sep 27, 2024 @ 5:55pm 
i just try this mods and i dont know if im doing something wrong,but they dont seem to be firing at all or im not seeing them, any idea ?!
nukeguard  [author] Jun 23, 2024 @ 10:32am 
weapon core is a dependency of this mod, it gets added in, you don't have to have WC added separately, but it doesn't hurt.
Abisius Xarvenius Carbensius Jun 19, 2024 @ 12:32pm 
@Lathy...or is it
if it works as it should than any mod added to a mods requirements list will be added automatically, though from my experience is doesnt work more often than it works.
also there are a few mods out there having variable requirements and thus have them only listet inside the moddescription and not in the requirementslist.
Lathy...or is it Jun 19, 2024 @ 12:27pm 
I didn't include Weapon Core when I added this and it seemed to work fine. Can it just pull Weapon Core in if you don't add it to the list?
Lathy...or is it Jun 19, 2024 @ 12:21pm 
This is an awesome mod. I love the attention to detail and the way the drone bay is a room rather than just a block you put somewhere
nukeguard  [author] Apr 8, 2024 @ 4:44pm 
not possible with vanilla, there is no homing weapons in vanilla
drako1lv Apr 8, 2024 @ 10:20am 
hi. could you make a vanilla version
nukeguard  [author] Mar 18, 2024 @ 3:57pm 
there was no multi stage when I made this mod at the inception of WC, they don't engage tracking by meters, it's by ticks. They are currently set at 20 ticks, which if it fired straight up it's about 5m, I think. I'd have to see and test using ammo like that, I know it can be done now.
Abisius Xarvenius Carbensius Mar 17, 2024 @ 10:50pm 
is the projectile that is beeing shot atm single or multistage?
if singlestage a possibel solution could be multistage, atleats if i undertsand it correctly, which the first stage going just straight out for lets say 50m and then the second stage fires up and goes after a target.

would that be feasable?
Brobe Mar 17, 2024 @ 9:04pm 
So would we expect an update or unknown of the problem so far?
nukeguard  [author] Mar 17, 2024 @ 4:19pm 
part of that problem is that any targets under the bay it won't shoot at if it can't get target in range of motion
nukeguard  [author] Mar 17, 2024 @ 4:14pm 
Well, I think I know why it's doing that now, the elevate angle is +/- 85 and the deviate shot angle is 180, so technically it could shoot through the bottom, which is a change to what it used to do.
Abisius Xarvenius Carbensius Mar 17, 2024 @ 4:00pm 
@nukeguard
might be worth looking into it cause it kind of likes to go out through the sides or back of the launcher and shreddinng stuff (player, aiebots, docked grids in a hangar, a lift on the base . . .) inside the grid its placed on while going through it towards the target instead of going out in the direction of the laucher facing annd thus ot through the mothergrid.
its basically already turing into the target direction in the middle of the block from what i could observe.
nukeguard  [author] Mar 17, 2024 @ 3:47pm 
not necessarily, it causes problems with targeting
bsimp14 Mar 16, 2024 @ 7:57pm 
Is there a way to adjust how high the drone launches before it auto targets? Running into the issue of block damage of parent grid because the target is on the opposite side of launcher and the drones are removing blocks in the way
nukeguard  [author] Mar 15, 2024 @ 5:20pm 
It should be a sorter if it isn't working, I'll have a check on it
Brobe Mar 13, 2024 @ 9:15pm 
I believe the mod needs to be updated again, I have changed mod order and everything and it is treating the Drone bay as a warhead. Showing timer etc. Maybe weaponcore has done something to effect the mod but wont work anymore, same situation for friend of mine.
Haru花田治広 Feb 23, 2024 @ 2:19pm 
@Abisius it looks like the issue was mods were loaded in alphabetical order, oops. I put WC at the top and it's all working properly now. ♥
Abisius Xarvenius Carbensius Feb 23, 2024 @ 6:54am 
@GlitchTeno
well there would eb the required mods that need to be loaded prior, though as long as the requirements are set properly and you dont have to work around mods overwriting the same stuff se itself is sorting that fine for sp and coop.

if you join the wc discord there would also be some pinned stuff as first aid and you woudl be able to easily provide logs and world if needed to hunt down the error
Haru花田治広 Feb 23, 2024 @ 4:22am 
@nukguard @abisius are there any known mods it's suppose to load before? I'll try clearing cache tomorrow when I'm on again. Thanks for the help much apprciated!
nukeguard  [author] Feb 22, 2024 @ 3:50pm 
yea, if it looks like a sorter block then the mod didn't load right, you'll have to clear cache and check if you also have a different version on also.
Abisius Xarvenius Carbensius Feb 21, 2024 @ 8:25pm 
@GlitchTeno
if you use defense shields inside the world make sure you only have one instance of the mod.
if not it is a probability that you caught some file corruption on game or modside or a mod conflict.
Haru花田治広 Feb 21, 2024 @ 7:54pm 
This mod appears to act like a storage container now rather than a weapon block. There's no options for like setting firing range or priorities, just what I would find for storage containers like "on/off" "drain all" "limit" "quota" etc. Anyone have any fixes for this?
ASDrakon Jan 9, 2024 @ 8:29pm 
ZPM из-за модов SG используется как источник энергии. Но при этом ZPM у модов SG ломаются. И сам мод Stargate Atlantis Lantian Drone Platform некорректно работает. Сама платформа не включается и цель не может при этом найти. Другие версии платформы из SG модов исправно работают, но их модели не так хорошо сделаны и на вид далеки от оригинала.

ZPM is used as an energy source due to SG mods. But at the same time, the ZPM of SG mods breaks down. And the Stargate Atlantis Lantian Drone Platform mod itself does not work correctly. The platform itself does not turn on and the target cannot be found. Other versions of the SG mods platform work fine, but their models are not so well made and look far from the original.
Millaw_CZ Dec 15, 2023 @ 6:31am 
well, I normally have steam in online mode, but I have the impression that it spoils the Weapon core mode anyway
Abisius Xarvenius Carbensius Dec 12, 2023 @ 11:23am 
@Millaw_CZ
if that isnt the case i would point again towards the wc discord for help fro mthe whole modder team.
Abisius Xarvenius Carbensius Dec 12, 2023 @ 11:22am 
@Millaw_CZ
you cant load this mod withotu the required mods itno a world cause se autoadds alls as requirement listet mods upon worldload as long as there is a connection to steam.
you dont try to use wc while havin steam in offline modem, ode do you? if you do then there is your problem: wc doesnt work with steam in offline mode.
Millaw_CZ Dec 12, 2023 @ 11:03am 
@Abisius

I probably came up with a problem, this mod says that weapon core 2.4 mod is needed and the error must be in that mod, because when I turn on the mod with the weapon core everything breaks, but when I turn it on without it, it works like that except that with some other modded weapons it turns off the distance to a maximum of 4 meters, for example with the asgard beam
Abisius Xarvenius Carbensius Dec 12, 2023 @ 9:10am 
@Millaw_CZ
with the little amount of informations given i can only poke around and point towards the most common stuff that cuases probs, which would be modconflcit, gamefile corruption and modfile corruption.
in soem rarer cases a world itself can get corruptet but that usually only hapens to works with 4k+ hours (so a bit less than half a year nonstop playing) of playtime or world that are multiple mayor versions old in my experience.

if you can provide atleast a modlist or a worldupload i can look if there might be a known modconflict.
you could also go onto the wc discord and ask there to get an answer from ones that are deeper itno modding cause iam just a moduser myself.

i am going for having read/viewed the moddescription and possible guide of the mod itself and its requirements.
Abisius Xarvenius Carbensius Dec 12, 2023 @ 9:01am 
@Millaw_CZ
most mods had an update and se itself had an update in the last year so its quite possible that a new modconflict got introduced of one of the modupdates caused some sort of file corruption.

as said it works on my end as intended.
to make sure its not because of some older files left over from previous versions or some file corruption with mixing up modfiles i made a clean redownload of it and its requirements as well as a filecheck of se before testing it.
Millaw_CZ Dec 12, 2023 @ 6:20am 
@Abisius

but I don't even have the md ones working. I remember that last year it all worked fine for me, from this I conclude that it is probably incompatible with the latest version of the game, because when I try separate mods like Asgard beam and stargate, everything works, but as soon as I add this mod, everything breaks
Abisius Xarvenius Carbensius Dec 11, 2023 @ 5:06pm 
@Millaw_CZ
for not working i can only say it works as intended on my end. it might be that you have a mod conflict or file corruption on either game or moside on your end.

as for the rnage reduction that is because of an inherent incompatibility between the vanilla weapon system and weaponcore cause se can only properly handle 1 weaponsystem at a time.
so every vanilla based weapon will not work properly as long as weaponcore is loaded into that world, though weaponcore itself has a basic replacer builtin for all vanilla weapons besides the fireworklauncher (which is quite confusing that it is a wepaon) and there a a few replacermods out there that bring higher wc functionalities and longer rnages to the replaced vanilla weapons and also a seperate replacer for the fireworklauncher.
Millaw_CZ Dec 11, 2023 @ 4:54pm 
will there be any update of the mod to the current version of the game? because now it doesn't work at all, i.e. I can't control it manually and nothing is fired automatically. and on top of that, the focus of the last turrets and vanilla turrets will be reduced to a maximum of 4 meters
Abisius Xarvenius Carbensius Dec 1, 2023 @ 8:32am 
word of caution: dont use it on grids that have other grids docked to it, the drone will fly through the mothergrid and damage the docked grids inside of it.
we just lost our minignships in a coop worlds to this.
Abisius Xarvenius Carbensius Nov 22, 2023 @ 9:57am 
@Neochrome
did you already go over the standard first aid steps (mond conflict check, game file corruptioncheck and modfilecorruptioncheck)?

usually wc crashes are either a modconflict or a corrupt file as far as my own experience goes.
Neochrome Nov 22, 2023 @ 9:55am 
Something about Core Crashed... not sure exactly.. its a fresh level, and soon as this was placed, no more working weapons :( I wanna see this... sadly this right now is too buggy (i will be back to try again later)
nukeguard  [author] Nov 18, 2023 @ 2:49pm 
yes, energy only use energy to fire, but are less destructive. the physical ones do more damage but cost resources to make, the supers are not able to be made, but spawned in as they are the most destructive.
bsimp14 Nov 18, 2023 @ 10:46am 
Is there a difference between the three drone types aside from name?