Prison Architect

Prison Architect

Murgh CombiPack Sneezer
376 Comments
murgh  [author] May 27, 2020 @ 2:27am 
New version made compatible with The Bucket is available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2110439995

This mod is now out of date, and will not be updated.
Napoleon231187 May 25, 2020 @ 4:06am 
i like the name sneezer who comes up with this names well done on getting all this mods together makes my job so much easier
MarkJerue May 21, 2020 @ 7:40pm 
thank you for making this mod mate, it's lovely!
LuckyNascarcat24 May 21, 2020 @ 2:13pm 
https://steamcommunity.com/app/233450/discussions/0/3615773009899374783/

My info on the needs since the sneezer update in November
Alice Weidel May 21, 2020 @ 11:50am 
...Daily F5??!?!

NO MAN DONT SHATTER MY HOPE !!
Fuckin steam won't even let me download old manifest and downgrade the game.

Anyways, you are saying you don't fancy external pressure? Hmm... Weird flex, but ok.
murgh  [author] May 21, 2020 @ 12:40am 
@Culain there should be no reason other than too much suppression. Or perhaps you've got so many other programs running that it simply becomes hard to choose for the prisoners which one to attend.
@ a good dalek: no need to check daily, this mod will not be updated until I've worked through tons of sprites to reposition on the new spritesheet and fixed other little things. I've got a LOT of work to do still.
Alice Weidel May 20, 2020 @ 3:57pm 
Daily F5
Culain May 20, 2020 @ 3:17pm 
So, I know it is not your mod, but the Barbery mod included doesn't seem to work fully anymore. The need is there, and gets fulfilled, but the program to allow prisoners to work there doesn't work. Prisoners are interested, but despite the time slot being allocated and there being no message about anything being missing, no one ever attends the program. And the author of the needs mod apparently doesn't have time to update. I'd do it myself but I have no idea what file you have the reform programs hidden in.
murgh  [author] May 20, 2020 @ 12:14am 
@Sulf you've got many mods loaded which are already inside here, and you've loaded incompatible mods like Deluxe edition which will not work with combipack, and you've loaded old incompatible mods which will bug the game itself. This combipack needs adjustments as well and this will take some time.
Star Sanctioned Dreamer May 19, 2020 @ 7:17pm 
Looking forward to an updated version of this what with the Clear for Transfer DLC and accompanying update. Kinda nice seeing stuff that started out as mods make their way into the game - but alas, it seems non-functional. It looks like my orange trees have stopped producing blossoms and fruit too, so it looks like it's already showing some signs of being a bit behind?

But good luck on The Bucket version regardless!
Alice Weidel May 19, 2020 @ 2:01pm 
Daily F5
Sulf May 15, 2020 @ 9:38pm 
and i am using
Better Clock mod + Skip Hour
No Room Size Requirement
Advanced Roads 2.0 (bug Bash Realease)
The Creative Trainer Mod (no price manipulation)
Metro Stations 2.0
Total Chaos
All in one Deluxe Edition
Paint Upgrade Downgrade Sign
Zones
Sleep +
Mat's Vehicle Mod
Prisoner Allowance
Checkpoints 3
More Quick Build Rooms!
BlastDoor
C.U.R.B
Cell Numbering (Light)
Sulf May 15, 2020 @ 9:11pm 
Hello, ik this is not the main version of the game rn, but whenever i install this mod "The slammer works" The Sneezer one you made just crashes my game.. immeditally. cant even put it in mods list. just crash's
murgh  [author] May 15, 2020 @ 2:41pm 
Once finished it will be a new release and this version will be obsolete.
Alice Weidel May 15, 2020 @ 2:35pm 
Thanks for the update and work man. Looking forward to it!
murgh  [author] May 15, 2020 @ 1:48pm 
Not really. I have to go through all object definitions to adjust the x/y coordinates, since I had to make the spritesheet bigger and reorganize all sprites in order to fit the new advanced roads.
The new spritesheet is 4096x8192 pixels and completely filled, so this will keep me busy for more than just a few hours.
Alice Weidel May 15, 2020 @ 1:22pm 
Any idea when this is gonna be updated because of the bed?
Finally started with this game and then strange updates ahh meh :(
murgh  [author] May 14, 2020 @ 3:21pm 
I don't know but I've never had problems with those, since they love hot coffee or a sauna.
TheCripple May 14, 2020 @ 3:16pm 
Would it be possible to disable needs specifically for snipers?
murgh  [author] May 14, 2020 @ 2:59pm 
@Gordy yea the room requirements must have changed, so this needs to be updated as well in the next version of this mod. It will require some new icons as well for the UI.

@uss prison boxing never worked, but I could modify those old objects to work in this new gym with a bit of luck. Need to see if that's possible. Toothbrush = common contraband in any prison, and so it should be for this simulator as well. If you don't want toothbrushes allover the place, give prisoners showers in their cells. Next update has Advanced Roads 2.0 inside, enabling you to choose the equipment of call-outs.
ussdefiant60 May 14, 2020 @ 2:46pm 
oh yes, 3) Why is it that the modpack changes riot guards to have Uzis instead of batons? I'd think that makes them identical to Soldiers so far as roles goes?
ussdefiant60 May 14, 2020 @ 2:44pm 
Couple of comments re: the new update:

1) With the Gymnasium and associated things coming into base game, Prison Boxing seems pretty obsolete as a mod.

2)I'm not sure having toothbrushes as contraband is necessarily a good idea, at least as far as stealing them from showers goes. it just gets annoying having 1/4-1/3 of my prison steal Toothbrush Shivs out of the showers every morning then having the dogs go crazy and everyone tossed in solitary from it.
LuckyNascarcat24 May 14, 2020 @ 2:12pm 
This mod isn't working with my prison once i put in on it it makes it so i can't put the comfy bed in a cell or see the room quality of my other rooms i deleted all my other mods
g_BonE May 14, 2020 @ 1:35pm 
No worries. Really appreciating all the work You put into this and basically keeping the game alive and worth playing with all those nice things added!
murgh  [author] May 14, 2020 @ 12:09pm 
Also, if I would remove them and you'd load an old prison which need those walls, you would end up with strokes of DIrt... so I can't remove any walls for backward compatibility.
murgh  [author] May 14, 2020 @ 12:07pm 
Yea I'm on it with a new spritesheet anyway. But I must say that I like the colour coded concrete walls inside this mod more than the ones which were added. So I think those will stay.
Culain May 14, 2020 @ 11:48am 
There's also a lot of duplicate content now. I noticed that the color-coded cell walls are now in the game, as is a road gate that is wider than yours (covers the sidewalk as well), but costs the same. It's not exactly game-breaking, but if you're updating the mod anyway it might not be a bad idea to go through it and remove things that are now just in the basegame, to cut down on unnecessary duplication.
murgh  [author] May 14, 2020 @ 8:28am 
Oh I didn't rtfm the new feature list yet :p perhaps I should...
g_BonE May 14, 2020 @ 8:11am 
apparently the new update has this feature "The renderer now supports multiple spritesheets!" As i have not dabbled into modding this game i dont know if this might be good for Your mod?
murgh  [author] May 14, 2020 @ 7:59am 
Looks like this is still compatible with the new game update, so I can take my time to implement Advanced Roads into this mod and release a new version once done. I'll have to redo the whole spritesheet to fit it all in, and will be hitting the absolute limit of spritesheet size while doing so...
murgh  [author] May 12, 2020 @ 9:05am 
Edit savegame with Notepad++ and change OriginX value on top. If you make it 10 instead of 0 then the vertical 'cant build here' stroke gets moved 10 tiles to the right. -10 moves it to the left. Then you can remove the road and change the value back to 0 once done. OriginX also determines the spawning point of visitors/parole/teachers/etc.
g_BonE May 12, 2020 @ 8:16am 
quick question: i used "border changer"'s material duper to "paint" over the default road however i am not able to build anything on where that road used to be. how can i change that? i placed another road using the road markers running through the center of my map.
Lola May 12, 2020 @ 8:10am 
I unsubscribed/resubscribed/deleted every mod etc and reinstalled your mod again. Now everything is working fine! Thank you <3
murgh  [author] May 12, 2020 @ 12:31am 
Use my guide to clean up mods manually, then unsubscribe/resubscribe to the mod so it downloads again. Steam can fk up downloads, leaving you with a corrupted mod with missing script files. You can grab it manually from {LINK REMOVED} (be sure to tick Direct Download)
Lola May 11, 2020 @ 4:27pm 
Now I tryed to remove everything but this mod and now the game doesnt start anymore. Help? :D
Lola May 11, 2020 @ 4:02pm 
Heya murgh! I got a problem. My vendor machines ain't working. If I use just the single mod "Vendor Machines 2.0" without any other mods then its working. If I use this mod, without any extra mods, the Vendor Machines ain't working. I can't fill them up, people want to buy stuff but they just stay in front and run away again, Lottery Vault isn't working ( no options, when i click on it) How can I fix that?
murgh  [author] May 5, 2020 @ 11:49am 
So download the mod manually, same solution as always.
Hamster May 5, 2020 @ 11:19am 
Hey murgh,
I am having the same trouble as WieJasper! regarding the recycling desk processor. I cant finish the grant due to not having any options on the "visible recycling desk" Only the "Follow" and "Close" button which everything has.
murgh  [author] Apr 30, 2020 @ 12:37am 
I wish steam wouldn't be so unstable when it comes to mods. The sorter is fine, you've got a corrupted download.
Painkiller Apr 29, 2020 @ 7:03pm 
the prisoner sorter in this mod doesn't work, there is no configuration menu that pops up when you click on it
Frivolity Apr 29, 2020 @ 12:05pm 
It gives a warning but you can just press continue and get the mod anyway 😉
murgh  [author] Apr 29, 2020 @ 11:36am 
Interesting loop in Steam website... never thought of that happening. You're the first to mention as well, perhaps the steam client update today messed something up or introduced this bug?
Frivolity Apr 29, 2020 @ 10:45am 
Haha no worries.
5_star_thunder Apr 29, 2020 @ 10:44am 
fair point. Im actually quite dumb...
Frivolity Apr 29, 2020 @ 10:43am 
just press continue 😉
5_star_thunder Apr 29, 2020 @ 10:34am 
Am I the only one having a problem subscribing as it says the CombiPack requires the island demo, but trying to subscribe to the island demo says it requires the CombiPack? Any advice?
VickoRano Apr 26, 2020 @ 7:38am 
OH jesus, I hadn't realized that mod was in there, sorry about that. I'm a dummy.
murgh  [author] Apr 25, 2020 @ 6:34am 
The tooltips of those entities should say so as well.
murgh  [author] Apr 25, 2020 @ 6:34am 
Please read Required/Optional Add-ons topic. This mod includes Servers and More, so admins work at Headquarters instead of having an office.
VickoRano Apr 25, 2020 @ 6:14am 
Hey there, is there any reason why the staff wont occupy offices? They wouldn't even do anything until I made a staffroom, now they're either on break or pissed off... I whittled it down to your mod, something in there is affecting the staff I guess?