Prison Architect

Prison Architect

Murgh CombiPack Sneezer
376 kommentarer
murgh  [ophavsmand] 27. maj 2020 kl. 2:27 
New version made compatible with The Bucket is available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2110439995

This mod is now out of date, and will not be updated.
Napoleon231187 25. maj 2020 kl. 4:06 
i like the name sneezer who comes up with this names well done on getting all this mods together makes my job so much easier
MarkJerue 21. maj 2020 kl. 19:40 
thank you for making this mod mate, it's lovely!
LuckyNascarcat24 21. maj 2020 kl. 14:13 
https://steamcommunity.com/app/233450/discussions/0/3615773009899374783/

My info on the needs since the sneezer update in November
Alice Weidel 21. maj 2020 kl. 11:50 
...Daily F5??!?!

NO MAN DONT SHATTER MY HOPE !!
Fuckin steam won't even let me download old manifest and downgrade the game.

Anyways, you are saying you don't fancy external pressure? Hmm... Weird flex, but ok.
murgh  [ophavsmand] 21. maj 2020 kl. 0:40 
@Culain there should be no reason other than too much suppression. Or perhaps you've got so many other programs running that it simply becomes hard to choose for the prisoners which one to attend.
@ a good dalek: no need to check daily, this mod will not be updated until I've worked through tons of sprites to reposition on the new spritesheet and fixed other little things. I've got a LOT of work to do still.
Alice Weidel 20. maj 2020 kl. 15:57 
Daily F5
Culain 20. maj 2020 kl. 15:17 
So, I know it is not your mod, but the Barbery mod included doesn't seem to work fully anymore. The need is there, and gets fulfilled, but the program to allow prisoners to work there doesn't work. Prisoners are interested, but despite the time slot being allocated and there being no message about anything being missing, no one ever attends the program. And the author of the needs mod apparently doesn't have time to update. I'd do it myself but I have no idea what file you have the reform programs hidden in.
murgh  [ophavsmand] 20. maj 2020 kl. 0:14 
@Sulf you've got many mods loaded which are already inside here, and you've loaded incompatible mods like Deluxe edition which will not work with combipack, and you've loaded old incompatible mods which will bug the game itself. This combipack needs adjustments as well and this will take some time.
Star Sanctioned Dreamer 19. maj 2020 kl. 19:17 
Looking forward to an updated version of this what with the Clear for Transfer DLC and accompanying update. Kinda nice seeing stuff that started out as mods make their way into the game - but alas, it seems non-functional. It looks like my orange trees have stopped producing blossoms and fruit too, so it looks like it's already showing some signs of being a bit behind?

But good luck on The Bucket version regardless!
Alice Weidel 19. maj 2020 kl. 14:01 
Daily F5
Sulf 15. maj 2020 kl. 21:38 
and i am using
Better Clock mod + Skip Hour
No Room Size Requirement
Advanced Roads 2.0 (bug Bash Realease)
The Creative Trainer Mod (no price manipulation)
Metro Stations 2.0
Total Chaos
All in one Deluxe Edition
Paint Upgrade Downgrade Sign
Zones
Sleep +
Mat's Vehicle Mod
Prisoner Allowance
Checkpoints 3
More Quick Build Rooms!
BlastDoor
C.U.R.B
Cell Numbering (Light)
Sulf 15. maj 2020 kl. 21:11 
Hello, ik this is not the main version of the game rn, but whenever i install this mod "The slammer works" The Sneezer one you made just crashes my game.. immeditally. cant even put it in mods list. just crash's
murgh  [ophavsmand] 15. maj 2020 kl. 14:41 
Once finished it will be a new release and this version will be obsolete.
Alice Weidel 15. maj 2020 kl. 14:35 
Thanks for the update and work man. Looking forward to it!
murgh  [ophavsmand] 15. maj 2020 kl. 13:48 
Not really. I have to go through all object definitions to adjust the x/y coordinates, since I had to make the spritesheet bigger and reorganize all sprites in order to fit the new advanced roads.
The new spritesheet is 4096x8192 pixels and completely filled, so this will keep me busy for more than just a few hours.
Alice Weidel 15. maj 2020 kl. 13:22 
Any idea when this is gonna be updated because of the bed?
Finally started with this game and then strange updates ahh meh :(
murgh  [ophavsmand] 14. maj 2020 kl. 15:21 
I don't know but I've never had problems with those, since they love hot coffee or a sauna.
TheCripple 14. maj 2020 kl. 15:16 
Would it be possible to disable needs specifically for snipers?
murgh  [ophavsmand] 14. maj 2020 kl. 14:59 
@Gordy yea the room requirements must have changed, so this needs to be updated as well in the next version of this mod. It will require some new icons as well for the UI.

@uss prison boxing never worked, but I could modify those old objects to work in this new gym with a bit of luck. Need to see if that's possible. Toothbrush = common contraband in any prison, and so it should be for this simulator as well. If you don't want toothbrushes allover the place, give prisoners showers in their cells. Next update has Advanced Roads 2.0 inside, enabling you to choose the equipment of call-outs.
ussdefiant60 14. maj 2020 kl. 14:46 
oh yes, 3) Why is it that the modpack changes riot guards to have Uzis instead of batons? I'd think that makes them identical to Soldiers so far as roles goes?
ussdefiant60 14. maj 2020 kl. 14:44 
Couple of comments re: the new update:

1) With the Gymnasium and associated things coming into base game, Prison Boxing seems pretty obsolete as a mod.

2)I'm not sure having toothbrushes as contraband is necessarily a good idea, at least as far as stealing them from showers goes. it just gets annoying having 1/4-1/3 of my prison steal Toothbrush Shivs out of the showers every morning then having the dogs go crazy and everyone tossed in solitary from it.
LuckyNascarcat24 14. maj 2020 kl. 14:12 
This mod isn't working with my prison once i put in on it it makes it so i can't put the comfy bed in a cell or see the room quality of my other rooms i deleted all my other mods
g_BonE 14. maj 2020 kl. 13:35 
No worries. Really appreciating all the work You put into this and basically keeping the game alive and worth playing with all those nice things added!
murgh  [ophavsmand] 14. maj 2020 kl. 12:09 
Also, if I would remove them and you'd load an old prison which need those walls, you would end up with strokes of DIrt... so I can't remove any walls for backward compatibility.
murgh  [ophavsmand] 14. maj 2020 kl. 12:07 
Yea I'm on it with a new spritesheet anyway. But I must say that I like the colour coded concrete walls inside this mod more than the ones which were added. So I think those will stay.
Culain 14. maj 2020 kl. 11:48 
There's also a lot of duplicate content now. I noticed that the color-coded cell walls are now in the game, as is a road gate that is wider than yours (covers the sidewalk as well), but costs the same. It's not exactly game-breaking, but if you're updating the mod anyway it might not be a bad idea to go through it and remove things that are now just in the basegame, to cut down on unnecessary duplication.
murgh  [ophavsmand] 14. maj 2020 kl. 8:28 
Oh I didn't rtfm the new feature list yet :p perhaps I should...
g_BonE 14. maj 2020 kl. 8:11 
apparently the new update has this feature "The renderer now supports multiple spritesheets!" As i have not dabbled into modding this game i dont know if this might be good for Your mod?
murgh  [ophavsmand] 14. maj 2020 kl. 7:59 
Looks like this is still compatible with the new game update, so I can take my time to implement Advanced Roads into this mod and release a new version once done. I'll have to redo the whole spritesheet to fit it all in, and will be hitting the absolute limit of spritesheet size while doing so...
murgh  [ophavsmand] 12. maj 2020 kl. 9:05 
Edit savegame with Notepad++ and change OriginX value on top. If you make it 10 instead of 0 then the vertical 'cant build here' stroke gets moved 10 tiles to the right. -10 moves it to the left. Then you can remove the road and change the value back to 0 once done. OriginX also determines the spawning point of visitors/parole/teachers/etc.
g_BonE 12. maj 2020 kl. 8:16 
quick question: i used "border changer"'s material duper to "paint" over the default road however i am not able to build anything on where that road used to be. how can i change that? i placed another road using the road markers running through the center of my map.
Lola 12. maj 2020 kl. 8:10 
I unsubscribed/resubscribed/deleted every mod etc and reinstalled your mod again. Now everything is working fine! Thank you <3
murgh  [ophavsmand] 12. maj 2020 kl. 0:31 
Use my guide to clean up mods manually, then unsubscribe/resubscribe to the mod so it downloads again. Steam can fk up downloads, leaving you with a corrupted mod with missing script files. You can grab it manually from {LINK FJERNET} (be sure to tick Direct Download)
Lola 11. maj 2020 kl. 16:27 
Now I tryed to remove everything but this mod and now the game doesnt start anymore. Help? :D
Lola 11. maj 2020 kl. 16:02 
Heya murgh! I got a problem. My vendor machines ain't working. If I use just the single mod "Vendor Machines 2.0" without any other mods then its working. If I use this mod, without any extra mods, the Vendor Machines ain't working. I can't fill them up, people want to buy stuff but they just stay in front and run away again, Lottery Vault isn't working ( no options, when i click on it) How can I fix that?
murgh  [ophavsmand] 5. maj 2020 kl. 11:49 
So download the mod manually, same solution as always.
Hamster 5. maj 2020 kl. 11:19 
Hey murgh,
I am having the same trouble as WieJasper! regarding the recycling desk processor. I cant finish the grant due to not having any options on the "visible recycling desk" Only the "Follow" and "Close" button which everything has.
murgh  [ophavsmand] 30. apr. 2020 kl. 0:37 
I wish steam wouldn't be so unstable when it comes to mods. The sorter is fine, you've got a corrupted download.
Painkiller 29. apr. 2020 kl. 19:03 
the prisoner sorter in this mod doesn't work, there is no configuration menu that pops up when you click on it
Frivolity 29. apr. 2020 kl. 12:05 
It gives a warning but you can just press continue and get the mod anyway 😉
murgh  [ophavsmand] 29. apr. 2020 kl. 11:36 
Interesting loop in Steam website... never thought of that happening. You're the first to mention as well, perhaps the steam client update today messed something up or introduced this bug?
Frivolity 29. apr. 2020 kl. 10:45 
Haha no worries.
5_star_thunder 29. apr. 2020 kl. 10:44 
fair point. Im actually quite dumb...
Frivolity 29. apr. 2020 kl. 10:43 
just press continue 😉
5_star_thunder 29. apr. 2020 kl. 10:34 
Am I the only one having a problem subscribing as it says the CombiPack requires the island demo, but trying to subscribe to the island demo says it requires the CombiPack? Any advice?
VickoRano 26. apr. 2020 kl. 7:38 
OH jesus, I hadn't realized that mod was in there, sorry about that. I'm a dummy.
murgh  [ophavsmand] 25. apr. 2020 kl. 6:34 
The tooltips of those entities should say so as well.
murgh  [ophavsmand] 25. apr. 2020 kl. 6:34 
Please read Required/Optional Add-ons topic. This mod includes Servers and More, so admins work at Headquarters instead of having an office.
VickoRano 25. apr. 2020 kl. 6:14 
Hey there, is there any reason why the staff wont occupy offices? They wouldn't even do anything until I made a staffroom, now they're either on break or pissed off... I whittled it down to your mod, something in there is affecting the staff I guess?