Prison Architect

Prison Architect

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Murgh CombiPack Sneezer
   
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26.305 MB
Nov 21, 2019 @ 12:24am
Feb 24, 2020 @ 5:50am
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Murgh CombiPack Sneezer

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack!
It contains a huge spritesheet (with added bonus objects) to have 80+ mods in 1.


Compatible with Prison Architect 'Sneezer' and Psych Ward.

Browse my workshop for older versions of this mod.


COMBINATION PACK OF MY MODS:
Advanced Roads 2.0 (pre-release)
Arcade Games
Border Changer
Anti Tunnel Toilets
Branch Library
Cemetery 2.0
Chinook
Circuit Isolator 2.0
Clearer Needs Icons (with Evacuation / Barber)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage 2.0
Manufactury 3.0
Many Materials 2.0
Metro Stations 2.0
Modern UI 3.0
Prison Fire Brigade
Prison Lottery
Prisoner Forestry
Prisoner Sorter
Real-time Basketball 3.0
Recycling 3.0
Road Sensors (Compact Edition)
Sauna
Servers and more (you might need Chief for Execution)
Small Road Gate

Solar Power (you can override with Default Power Station mod) REMOVED FOR COMPATIBILITY
You can upgrade with Solar Power or Solar Power XL
Staff Food Profit
Street Lights 2.0
Tesla-Matic 2.0
Tesla-Matic 3.0
Vending Machines 2.0
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
16 More Floor Textures
add bars wall/jail panels
A lot of new skins! Only Normal skins
Andrew's Carpets
BarberMod 3.0
Better Clock
Better Contraband 2.0
Better Pipes
Better CCTVs
Blast Door
CCTV Camera Arrows (changed to LED)
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Colored Walls
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Developer (dev) Utility Mod for Prisoner/Gang/Objects
Electric Radiator
Husky dogs
Materials+
Mental Architect (wall+floor only)
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
Mugshot Pets
No Desk Security Room
Neo's Grassy Fence Mod
No Size Requirements for Rooms
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Stock Sprite Fix
The Snitch Sorter
Total Chaos
Turkish Drains
Workers On-Call
Zone Designator
Plus at least 15 different mods for all the vehicles!


Disable all of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various code optimizations.


INCLUDING BONUS OBJECTS:
Various lights, indoor outdoor and hidden
Cigarette Machine (undefined object in game files)
Church objects
Crematorium
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Playable Arcade Cabinet
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with paving stone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


DEMO MAP:
https://steamcommunity.com/sharedfiles/filedetails/?id=1917167967

NEW:
- Vehicles now have headlights to spot them during the night.
- Added Headquarters, where your Chief, Accountant, Lawyer, Foreman and Psychologists work
- Changed Chief, Accountant, Lawyer, Foreman and Psychologists into modded staff members who can do jobs
- Changed research, all research is now done by Warden

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.
- Black Planning Walls, ideal for snow maps.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need. Barbers will perform hair cuts in the Barber Shop, carry hair strands to the Wig Production and produce wigs as well.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

Cold Storage Room:
- This room can store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- The most advanced sorter can sort anybody to any level you want.
- When using Chinooks, the Intake Terminal acts as a sorter as well.

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTES:
TURN OFF ATTRACT SCREEN IN OPTIONS / EXPERIMENTAL

Loading prisons made without this mod might CTD,
due to many modifications / enhancements made by this mod.

If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then items show up incorrectly.
If this is the case then put this mod on top or disable the interfering mod.


DOES NOT SUPPORT SLOW DELIVERY MUTATOR!
Too many things depend on teleportation.


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (4)
27
Apr 12, 2020 @ 11:54pm
Known issues and bugs
murgh
2
Feb 26, 2020 @ 1:16am
Troubleshooting
murgh
0
Jan 29, 2021 @ 3:11am
COMPATIBILITY
murgh
376 Comments
murgh  [author] May 27, 2020 @ 2:27am 
New version made compatible with The Bucket is available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2110439995

This mod is now out of date, and will not be updated.
Napoleon231187 May 25, 2020 @ 4:06am 
i like the name sneezer who comes up with this names well done on getting all this mods together makes my job so much easier
MarkJerue May 21, 2020 @ 7:40pm 
thank you for making this mod mate, it's lovely!
LuckyNascarcat24 May 21, 2020 @ 2:13pm 
https://steamcommunity.com/app/233450/discussions/0/3615773009899374783/

My info on the needs since the sneezer update in November
Alice Weidel May 21, 2020 @ 11:50am 
...Daily F5??!?!

NO MAN DONT SHATTER MY HOPE !!
Fuckin steam won't even let me download old manifest and downgrade the game.

Anyways, you are saying you don't fancy external pressure? Hmm... Weird flex, but ok.
murgh  [author] May 21, 2020 @ 12:40am 
@Culain there should be no reason other than too much suppression. Or perhaps you've got so many other programs running that it simply becomes hard to choose for the prisoners which one to attend.
@ a good dalek: no need to check daily, this mod will not be updated until I've worked through tons of sprites to reposition on the new spritesheet and fixed other little things. I've got a LOT of work to do still.
Alice Weidel May 20, 2020 @ 3:57pm 
Daily F5
Culain May 20, 2020 @ 3:17pm 
So, I know it is not your mod, but the Barbery mod included doesn't seem to work fully anymore. The need is there, and gets fulfilled, but the program to allow prisoners to work there doesn't work. Prisoners are interested, but despite the time slot being allocated and there being no message about anything being missing, no one ever attends the program. And the author of the needs mod apparently doesn't have time to update. I'd do it myself but I have no idea what file you have the reform programs hidden in.
murgh  [author] May 20, 2020 @ 12:14am 
@Sulf you've got many mods loaded which are already inside here, and you've loaded incompatible mods like Deluxe edition which will not work with combipack, and you've loaded old incompatible mods which will bug the game itself. This combipack needs adjustments as well and this will take some time.
Star Sanctioned Dreamer May 19, 2020 @ 7:17pm 
Looking forward to an updated version of this what with the Clear for Transfer DLC and accompanying update. Kinda nice seeing stuff that started out as mods make their way into the game - but alas, it seems non-functional. It looks like my orange trees have stopped producing blossoms and fruit too, so it looks like it's already showing some signs of being a bit behind?

But good luck on The Bucket version regardless!